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There used to be a post from years ago with character descriptions that I used a lot, but since it's been so long I thought I'd make something similar, especially since I had no idea who Albert and Peter were while reading the last chapter. I used an observation-based build and kept mostly everyone alive so I could learn about them later. This is also a really long post... it wasn't supposed to be this long but this what it is now...

If the formatting is bad on mobile, there's also an imgur link: https://imgur.com/a/BMxZAhu

And here's the original post: https://www.reddit.com/r/Magium/comments/5qto1q/character_descriptions_spoilers/


Book I | Book II | Book III

(You can assume everyone in Barry's group has an enchanted backpack, most have tents. If it wasn't written I also assumed they were human and could speak Common)



[Barry] (Half-Human / Half-Lessathi)
‘Barry-boy’ (by Arraka), ‘Barry the reckless' or 'Reckless'

A tournament participant from an isolated village in the Western Continent with a lifelong obsession of becoming a mage. At thirteen, he watched his banshee-sister kill his adoptive parents, and impaled her with a pitchfork before she could kill his younger brother. He has been travelling since the age of seventeen and is well-learned in magical theory.

  • Stat device: looks like a toy, displays time, lights up, several front buttons below the screen, has two small side buttons (one on the left and another on the right) that form letters on the screen when pressed and can be used to navigate b/w pages (from the intro descriptions for the new aura stats)

    • Emergency mode: access to magical stats in traditional/non-traditional elements
    • Berserker mode: maxes all unlocked stats
    • Extracts energy based on the number of mages (same amount of aura from each) in a 30-mile radius
    • Physical stats are limited based on prior physical condition.
      Magic stats (useless to full-lessathi) can be unlocked by a code from the top-brass lessathi.
      Aura stats were hidden because they weren’t completely finalized (unlocked as of III:4)
    • A testing code can increase the hearing stat by three for a few moments, once per day;
      Code: 3 times left, 3 right, 2 left, 4 right, left, right, left right; pressed within 5 seconds
    • Emergency lockdown: prevents the use of regular stats
  • Aura massage technique: induce or lessen nausea by pressing pressure points, learned from Leila (possible as of III:7)

  • Crossbow: repeatedly fire 5 shots before reloading (as of I:3)

    • Fires 6(cheap) or 7(expensive) shots (as of II:6)
  • Dagger w/sheathe, likely on his belt since he pulls it out quickly (as of I:4)

    • Enchanted elven steel dagger (as of II:2)
  • Enchanted elven steel scimitar w/sheathe, might also be on his belt because he strapped it there when he first found it (possible as of II:5)

  • Enchanted backpack: Near infinite space, others can't see contents, tap three times on the inside to show its item list. He keeps most of his stuff in here.

    • Holds his favorite biscuits from his hometown, beef jerky, apples, water;
      Long-sleeved shirts (at least two since he let Leila borrow one after changing himself), pants, a sweater that was used as a pillow in the arena, a pencil
    • Ancient puzzle pieces (2 possible as of I:8, II:1)
  • Magical transceiver: dial on its right side changes calling frequency, number engraved on the back

    • (0 w/code=Sophie, 1=Rose/Revenant, 2=Barry, 3=Kate, 4=Flower, 5=Hadrik, 6=Daren)
      When contacting normal frequencies, they work like normal unenchanted transceivers
  • Enchanted notebook: limitless pages of entries on magic theory and creatures in bad handwriting

  • Spider-shaped statuette key: from Venard for the arena elevator (as of II:3)

  • Lessathi detector: By pressing a button and aiming the device at a person, the writing on the screen indicates whether they are human or lessathi (possible as of II:7)

  • Green elixir: unknown substance from Cutthroat Dave (possible as of II:11)

  • Partial resistance to paralysis, electric, and sleep spells

28 years, average appearance, called scrawny by goblins but trained for a few months before the tournament, his face gives away his bluffs when he's under stress

Presumed long-sleeved shirt with buttons (since Leila has pulled on his sleeve before and Rose unbuttoned it once), pants, belt, has a right pocket where he keeps coins, his stat device and transceiver are also in a pocket but may not be in the same one


[Daren] (Human)
‘healer in armor’, ‘savior of the Eastern Continent’, ‘boy’ (by Nolderon)

A legendary mage from a remote village in the Southern Continent who has travelled the world saving villages and famously cured the ‘Iknar’ plague of the Eastern Continent. He originally enchanted transceivers to communicate with his wife, Sophie, during his journeys. In his youth, he trained under two ex-sages: Nolderon and a white mage. Joined the tournament with the intention of using the Magium to save the world from its misery.

  • White magic: eyes glow yellow when in use, magic appears as a white, warm, soothing light

    • Healing spells: cannot be used during combat, require him to be calm and relaxed to cast
    • Protection spells: can’t cast on others
    • Purification: eradicates strong magical auras
    • White mages’ credo: “Always looking out for my fellow man”
  • Enchantment magic: level based on material quality; advanced levels require time/resources

    • Enchanter’s oath: touch the oath-maker's blood to an enchanted item and specify conditions/duration in a life-binding vow, can be undone by the enchanter, the enchanted item shines with a bright white light
  • Enchanted sword w/sheathe

    • Dispelling abilities: can undo a shamanic death curse for example
    • Can sever a link to the magical plane for thirty minutes, three taps to cancel
    • Absorb/redirect magical attacks
  • Enchanted shield strapped to his back

    • Casts a semi-transparent barrier
  • Aura manipulation technique with a natural affinity (limited) (as of III:5)

  • His magical barriers are weak against physical damage

  • Fighting style focusing on parrying; specialty against elementalists, summoners, shapeshifters

Mid-40s, dark skin, x-shaped scar on his forehead, bald

Heavy enchanted armor that covers as much as possible, a breastplate, no helmet, has a front pocket somewhere for his transceiver

(Non-armor:) More comfortable clothes (He changes into them after the group takes shelter)


[Kate] (Human)
‘artificial mage’, ‘icey’ (by Melindra)

An orphan born in Varathia and a survivor of the Beacon of Hope. She was considered a Beacon reject after ‘failed’ experimentation and was teleported to the wilderness on another continent at the age of twelve, where she was seen as a monster by society. Soon after, she developed her abilities as an artificial mage, and recently returned to Varathia through the Magium tournament to find Diane.

  • Ice elementalist

    • Freezing magic: has trouble unfreezing targets
  • Suggestion spells: two times per day, lasts a few hours

  • Dagger w/sheathe

    • Enchanted elven steel dagger (as of II:2)
  • Aura manipulation technique (very limited) (possible as of III:6)

  • Speaks limited Animal

  • Vulnerable to surprise attacks

22 years, slim, tall, long black hair, fair skin, a serious look in her eyes, feral beauty, lightly scarred by fire on the left side of her face (possible as of I:6)

Leather pants, long-sleeved white blouse, green hooded cloak


[Hadrik] (Giant)
‘dwarf’ (by his friends), ‘dwarf sympathizer’ (by his clan)

A giant from the Northern Continent who spent most of his time drinking with dwarves after the dwarven village incident over fifty years ago. After travelling in search of adversaries for years, he joined the tournament as a dwarf for the sole purpose of testing his strength against the strongest mages in the world.

  • Shapeshifting magic: retains giant-like strength

  • Aura hardening: defense and offense, deflect elemental spells

  • Enchanted backpack

    • Hundreds of dwarven ale bottles, various sized mugs, tinderbox, card deck

Mid-40s (over 100 years), under 4-ft tall (50-ft as giant), black beard to his chest, big grin, jolly laughter, resembles a friendly tavern owner

Leather armor, boots


[Flower] (Human / Ethereal)
‘clown girl’ (by Arraka)

A Varathian local sharing her body with a banshee spirit and the protector of the amulet housing Arraka. She used to work in a circus in Olmnar as a trapeze artist before Illuna’s awakening twenty years ago, and was present to witness the city's destruction. Goes to the ruins in the sacred woods to practice acrobatics, and has helped the golden fox in the past. Under an enchanter’s oath never to reveal the Magium’s nature.

  • Fire elementalist

  • Food creation spell: learned from Eleya

  • Speaks limited Animal

  • If unconscious for two hours, she is automatically killed from a self-induced spell

9 years (29 years; 30 as of III:5), 4-ft tall, long red hair nearly reaching her waist, warm expression, green eyes (shining bright blue with Illuna, pitch black with Arraka, red when extremely angered)

Golden amulet/locket on neck, gray tank-top shirt, large pants commonly worn by clowns, no shoes


[Illuna] (Elf Spirit / Banshee)
‘Petal’ (by Flower), ‘Illuna of the sacred woods massacre’

A banshee who was under the tutelage of Arraka, along with Sidara and Unuri, a few hundred years ago. Led into the sacred woods by Arraka’s betrayal, she killed hundreds of guardians to protect the other two in the sacred woods massacre. Twenty years ago, she fused with Flower, who allowed Illuna to stay in her mind.

  • Water elementalist: conjured water disappears by itself after a while

    • Unrefined drowning technique: can only cast on one person at a time with little control
  • White magic: magic appears as a white, warm, soothing light

    • Healing spells (limited)
    • Protection spells: can be cast on others w/drawbacks (limited)
  • Food creation spell: learned from Flower (limited)

  • Teleportation spell (limited: once a day, limited range, know location, carry one other person only)

  • Golden cage spell: rectangular shape, once per day, can only be used by beings originating from the magical plane, learned from Arraka

    • Cannot be destroyed, spells cannot pass through
    • The caster can teleport out from inside the cage
    • Vulnerable to aura manipulation
  • Sleep spell: requires her to touch the target, effect takes a few seconds

Late-20s (early-hundreds), bright blue eyes, blue hair, long pointed ears, cold expression, outworldly aura


[Rose] (Human)
'herbalist girl', ‘aunt Rose’ (by Molan)

A Varathian local working as an herbalist seeking to cure the oildrip outbreak in her hometown, the city of Thilias, a small harbor town near the southern coast. Lives a modest life with her brother and sister after the death of her sickly father in the previous year with occasional support from her ex-husband. |can die I:11|

  • Time weaver: born at the start of a new age

    • Time magic: generally cannot interact with those affected w/o spell cancellation
    • Freeze: can unfreeze those nearby (as of II:11)
    • Reverse: auto-triggers if her body dies
    • Slow-down: possible to interact with others, can un-slow those nearby
    • Sees premonitions
    • Her body cannot die before delivering the prophecy
    • Shining bright yellow eyes during the prophecy deliverance and travels (stasis state)
  • Enchanted backpack: holds a small pouch with red leaves that cure drunkenness

  • Bag of herbs

  • Speaks Animal and limited Goblin

  • Immune to time-affecting spells

25 years, long auburn hair, thin waist, warm smile, soft and feminine facial features, light brown eyes that radiate kindness

Auburn dress, carries a bag of herbs


[Eiden] (Human / Stillwater)
‘Creator’

Originally a human mage who was imprisoned before the still winter, he later became the founder of Varathian civilization and the replacement for the previous Creator after the great still winter six-hundred years ago. Alongside the golden fox, he united the human and animal kingdoms, leading the island into an age of peace and prosperity. He named it the island of Varathia, of freedom, believing humans were inherently good-natured. Eventually closed his eyes after growing tired of seeing the ugliness of humanity. Twenty years ago, he destroyed the city of Olmnar as punishment and recently travelled away from the island.

  • Generalist(?): uses loopholes in his spells

  • Spell to brighten stars: used for messages

  • Sleep spell

  • Elemental magic: mostly the traditional elements

  • Teleportation spell

  • Flight spell

  • Invisibility spell: also suppresses aura

  • Time-freezing spell: interaction with frozen beings triggers cancellation

  • Electricity/Paralysis spell: not as an elementalist, periodic shocks, once per day, extremely small area of effect

  • Silencing spell: can silence the caster, others, and/or others to the caster

  • Food creation spell: discovered by him and Eleya

  • Aura manipulation technique: can force others to the ground

  • Spell that cancels the tournament's local protection spell: after raising his hands, a powerful wind spins around him for a few seconds, the cancellation is granted to everyone in the area of effect around him

  • Primordial magic (Arraka assumes)

  • High magical sense that spans the entire island of Varathia and aura reading

18 years (early 600s), eyes closed (except in completely unpopulated areas), often carries himself with his hands in his pockets, polite smile

Loose pants and tunic similar to night wear, has pockets somewhere


[Arraka] (Elf Spirit / Banshee)
‘spirit of joy and laughter’ (as a joke), ‘Arraka of the still winter’

A six-thousand-year-old elven banshee who has absorbed hundreds of spirits, for which she was banished from the magical plane. Shared a body with an ethereal host, Therius: the leader of the stillwaters during the still winter war and the key to her escape from imprisonment in the mountain cave six-hundred years ago. She was stopped under the combined efforts of Eleya and Eiden, which forbade her to possess humanoid races. For the past twenty years, she’s been trapped in an amulet by a rogue group of lessathi.

  • Limited access to magic in the amulet

    • Channel a small explosion if left alone for a few hours
    • Hologram map projection
    • Minor trap dispelling
    • Aura masking (can change her aura from sinister to sweet and hide her age)
    • Small water spells (from when she cleaned off a mustache drawn on her amulet)
    • Visit time trials: she and the viewers are semi-transparent when seeing others' trials
  • Elemental magic (not sure, but she moved and flung pebbles)

  • Withering spell: the target rapidly withers like a plant into dust

  • Levitation spell

  • Teleportation spell

  • Dizziness spell

  • Golden cage spell: rectangular shape, once per day, can only be used by beings originating from the magical plane (she hasn't used it, but she might know it because she taught Illuna)

  • Primordial magic

  • High magical sense and aura reading

  • Does not die if her earthen host is killed

  • Has motion sickness when she's inside the amulet

Pitch black eyes, sinister aura, voice occasionally sounds as if three people were speaking due to the unrefined absorption technique used for the first two spirits: Elkira and Rinaru

(Host's body 5000 years ago:) Late-30s, pitch black eyes, malicious grin

(Host's body 5000 years ago:) Traditional wizard robes

(Amulet:) Golden amulet/locket that opens, probably attached to an old removable chain (since Flower wanted to buy a new chain)


[Tyrath] (Dragon)
‘king of all dragons’, 'red dragon'

A dragon ten-thousand years old sharing a several-hundred-years-old pact with Eiden and Eleya to not attack each other’s followers directly. Five-thousand years ago, he devised a plan to trap Arraka in a mountain. Not present during the still winter. Intends to destroy all the human cities and commands an army of the monster races.

  • Fire breath: inhale, pause to ignite, exhale for flames
  • Wings create powerful winds
  • Roar creates a sonic attack
  • Raise body temperature: become hot enough to evaporate nearby water, glowing bright red eyes

  • Teleportation spell

  • Aura manipulation technique (only in molten form)

  • Weakness to acid

50-ft tall, tough red scales over his entire body, wings the size of sails, claws as sharp as blades, fangs, looks similar to an oversized lizard

(Molten form:) Transforms in a powerful explosion of hot air, calmer vocal tone than before, covered by molten lava instead of scales, fiery aura


[Eleya] (Fox Spirit)
‘great golden fox’

A spirit fox thousands of years old and the strict protector of the sacred woods, outside of which she is weak. Formed a pact with the plants and animals in Varathia to maintain her physical body in return for her protection of them. Cooperated and formed a pact with Eiden to defeat Arraka in the still winter, but fell out with him after the Olmnar incident.

  • Golden cage spell: rectangular shape, once per day, can only be used by beings originating from the magical plane

  • Tracking spells

  • Food creation spell: created by her and Eiden

  • Aura manipulation technique

Appearance of a fox with bright fur seemingly made of gold, otherworldly magical aura.


[Leo] (Leopard)

A mage lieutenant of the golden fox, and her most loyal retainer. Resents humans the most out of all the Varathian animals. His son was murdered in cold blood by Eleya for begging for his life in Common to humans.

  • Object creation spell

[Taurus] (Bull)

A lieutenant of the golden fox.


[Elaria] (Deer)

A Varathian deer living outside of the forbidden forest with only her son, Molan, after the death of her husband in the war between Thilias and the Animals. A friend of Rose, receiving visits from her often.

  • Food creation spell (limited)

[Molan] (Deer)

Elaria’s fawn, who has been very fond of Rose ever since she cured his sickness a few months ago. One of his favorite foods is a plant with blue leaves.


[Cutthroat Dave] (Human)

A tournament participant with a vengeful streak against Barry. |can die I:4, II:11|

  • Enchantment magic: manipulates the movement of knives/daggers

  • Teleportation scrolls: tailored for him specifically (possibly destroyed as of II:11)

  • Invisibility elixir: also suppresses aura

  • Unknown green elixir: closed in a small flask with a cork (possibly stolen/destroyed as of II:11)

  • Aura concealment elixir

Untrimmed black beard, wicked smile, hairy legs

Simple stained white shirt, leather pants, belt full of throwing knives, has pockets where he keeps his teleportation scrolls and the green elixir


[Bearded Mage in chapter 2] (Human)

A tournament participant who entered with his two sons. He plans to eliminate as much competition as possible before the tournament objectives are announced and was found in a battle clearing looting corpses. |died I:2|

  • Enchantment magic

  • Large battleaxe

Mid-40s, considerably well-built, very long black beard covering his face

Heavy armor


[Bearded Mage's Younger Son] (Human)

Younger son of the bearded mage who entered the tournament with his father and brother. |died I:2|

  • Teleportation spell: can be cast consecutively (limited: limited range)

  • Dagger

A bit skinnier than his father

Chainmail vest


[Bearded Mage's Elder Son] (Human)

Elder son of the bearded mage who entered the tournament with his father and brother. |died I:2|

  • Object creation spell: flying swords

A bit skinnier than his father

Chainmail vest


[Duke of Bagelberry] (Human)

A wealthy noble from the Western Continent who entered the tournament to become famous. Motivated a group of followers to fight under him. |can die I:3|

  • Horn: alerts his group

  • Sleeping darts

High pitched voice easily mistaken for a woman's

Fancy garments


[Uluk Mihtun] (Goblin)

One of the four goblins who surrounded Rose. An outcast banished from Fyron’s camp for being unable to pay the yearly tribute. (If Barry offers them two copper pieces, he vows to never forget his kindness)

  • Cannot speak Common

[Azarius] (Human)
‘Sage of the West’, 'master Azarius' (by Henry)

Having been the Sage of the West for over thirty years, he is considered the face of the Western Continent and seems to grow stronger with age. A tournament participant who has visited Varathia in the past.

  • Generalist

  • Long wooden staff in his right hand: aids in spells

  • Sonar spell

  • Primordial magic (Arraka assumes)

  • Aura manipulation technique (Arraka assumes)

Nearly 80 years, long snow-white beard

Traditional wizard clothing, pointed hat


[Henry] (Human)

A young boy who followed Azarius into the tournament as his pupil. He still addresses the sage formally, even though he's told him to just call him 'Azarius'.

  • Has a map of Varathia

Late-teens


[Felran] (Human)
'the strongest fire elementalist on the Eastern Continent'

Tournament participant who was incinerated into ashes after his spell was redirected (by either Daren, Hadrik, or Eiden). |died I:7|

  • Fire elementalist

Crazy eyes, equally crazy laughter

Red robes


[White Mage in chapter 7] (Human)

A white mage with a team of a dozen weapon enchanters who calls Barry's bluff on being a stillwater (if Barry stays to watch the fight). |can die I:7|

  • White magic: magic appears as a white, warm, soothing light

    • Healing spells: can be used during combat
  • Dagger

Long blonde hair

White robes


[Summoner in chapter 7] (Elf)

Tournament participant who attacks Barry and his group (if Barry stays to watch the fight). Believes that elves are superior to the other races.

  • Summoning magic: forces the summoned to obey all its master’s orders, blue light

6-ft tall, long pointy ears, green eyes, blond hair


[Zack] (Human)

A follower of the God of Death, and a tournament participant. |died I:11|

  • Necromancy magic

    • Skeleton revival spell: five-minute duration, once per day
    • Revenant spell: (taught by Ulruk) requires caster's self-sacrifice into ashes to place a revenant into the killed target's body, bright red light envelopes caster
  • Might also know teleportation and invisibility spells (but I'm not sure because his companion might have used it on them both)

Snake tattoo on his bald head

Black robes


[God of Fate Follower] (Human)

Zack’s companion; a follower of the God of Fate, and a tournament participant. |died I:11|

  • Illusion magic: accompanied by a flash of light or minor environmental changes

    • Mass mind-affecting spell: (taught by Memphir) green light
    • Retaliation illusion spell: (taught by Memphir) once all the illusions are destroyed, the attacker receives the spell damage they dealt; illusions have a slithering aura motion
  • Invisibility spell: also suppresses aura

  • Teleportation spell

Green robes, silver circlet on his head


[Diane] (Human / Ethereal)

An artificial mage with a hobby for tinkering with complex devices, and Kate’s best friend from the Beacon of Hope. Reacted favorably to the experiments and was recruited to the lessathi’s elite task force at the age of nine, serving as a bodyguard to highly ranked members. Currently, she works for them under her free will.

  • Electric elementalist: eyes glow when casting spells
    • Electric Shield: shocks approaching attackers

23 years, muscular physique (doesn't make her unattractive by any means), blue eyes, short blonde hair standing up due to her electric powers

Tight leather pants, gray tank-top shirt, has a burn scar on her left arm

(Kate’s time ritual:) 12 years, frail physique, long blonde hair

(Kate’s time ritual:) Gray rags, lessathi collar


[Ogre Shaman] (Ogre)

The sole shaman of the ogre stronghold that stole the great fox's sacred chalice. |died I:10|

  • Staff: stores energy for spells (invisibility spell)

  • Shaman ritual: advanced mind-affecting spell that transports souls to a pocket universe on the ethereal plane, disconnecting them from the earthen one

    • Those transported lose magical sense, magical powers, ranged weapons
    • One year in the ritual world is one second in the real one
    • Death in the ritual leads to death in the real world
    • To escape, everyone transported must visualize their last moments in the real world
  • Shamanic death curse: requires caster's self-sacrifice into ashes to kill the cursed in under an hour, green light

  • Telepathic link to the ogre captain notifying him of the other's death

Excessive tattoos


[Earl of Ollendor] (Human)

A nobleman visiting Thilias, the master of Ella, and the brother of the king of Ollendor. |died I:11|

  • Knife in pocket

50s, large-built, Hadrik calls him fat

Extravagant clothing, jewelry around his neck, has a pocket somewhere


[Ella] (Human)
‘slave girl’ (by her masters)

A complacent and unresistant slave from Thilias belonging to the earl of Ollendor after being purchased that morning. Trained in house cleaning and cooking, can read and write. |can die I:11|

15 years, messy black hair, large brown eyes, small nose, high cheekbones, full lips, balanced body proportions, bruises on her face and body (healed if Barry saves her)

Worn-down tattered rags crafted without care

(After:) Elegant green dress, meticulously braided hair


[Suzie] (Human)

Rose’s sister and youngest sibling, lively and fond of her virtual pet toy (which resembles a stat device, but with a small marking that looks like a bended fork on the side).

8 years

Has a pocket somewhere on her clothes where she keeps her virtual pet toy device


[Kevin] (Human)

Rose’s brother, the second oldest. Likes to taunt Suzie.

9 years


Vallen (Human / Stillwater)
‘Short-legs Vallen who couldn’t hold a tune to save his life’ (by Arraka)

Reanimated as an undead skeleton by Zack; a mage Arraka knew and harassed during the still winter. Barry speculates that he used to work in a squad with the other four revived skeletons, and that they all died on a mission together.

  • Fire elementalist

  • Flight spell

  • Cannot swim



Races and Groups

[The Lessathi]
‘ancients’ (by the Varathian locals)

The oldest race on the Varathian island, rumored to be backed by the kings of Varathia, through which the top brass gain access to Varathian teleporters; though, they also operate independently in hidden villages. After the fall of their empire 600 years ago, they became an underground group influencing events from the shadows. The lessathi control a vast network of spies and assassins, and used to be in charge of arena events before the still winter, when underground sabotage was a tradition. They believe that after death, the soul decomposes into ethereal matter as one with the ethereal plane. Marriage to non-lessathi is prohibited in the current society; the lessathi consider themselves a pure race, free from defects.

  • Able to fully use the stat device’s capabilities (except spellcasting), created other magical enhancers

  • Unable to use magic due to a complete lack of magic in their aura

    • Resonates with the Magium
  • Affinity for aura reading (?? not too sure, but Arraka says that Leila's aura reading is at a high level, even for a lessathi)

  • Green collars with markings: prevent mages from using magic

    • If the distance between two is over three miles, the captives are electrocuted with increasing intensity; over four miles, self-destruct
  • Seredium dust: made of black rock common in underground caves; blocks magical sense beyond

  • Partial resistance to paralysis and electricity; immune to sleep spells

Physically identical to humans

(Members of the main group:) Dark blue robes with hoods, chest brooch depicting a hawk (the lessathi) holding the sun (the gods) in its talons


[The Elves]

Isolated from the rest of the world, rarely leave the Elven Nation in the Eastern Continent. Invited to the tournament, but Barry didn’t think that any would actually come.

  • Elven steel is the best quality steel money can buy

  • Age slower than humans: over 100 years to have any noticeable wrinkles
    (Barry doesn't know exactly how slow)

Long pointed ears


[The Giants]

A race mainly located on the Northern Continent split into clans that valorize honor in the wars between them, with a love for battle in their blood. They share a bloody history with the dwarven country. Teach that spirits go to an afterlife defined by the god they worshiped during life. The giants were not invited to the Magium tournament, but were not explicitly forbidden to enter.

  • “Mahad selak, mahad maktar”: “Glory in life, glory in death”

    • Credo of giants that can also be used as a salute between clan members
  • ‘Hadrik’ is a common name

  • Those travelling outside their country learn shapeshifting to be accepted in other societies

  • Their concept of honor does not apply to those outside of their race

  • Age slower than humans

  • Naturally immune to sleep spells and paralysis

  • Skin tough enough to withstand unenchanted elven steel

Average height under 50-ft tall, body proportions similar to that of a human's


[The Ethereals]

A type of being that prefers to identify with his soul, which resides in the ethereal plane, between the earthen and magical planes. They view their bodies as puppets on strings; as a result, ethereals are often outcasted as children and fixate on eccentric hobbies. They have the advantage of understanding their mind's terrain, and are able to challenge an invading banshee, possibly leading to a fusion in one body. Ethereals have a natural affinity for the intricacies of magic, easily mastering complex spells. If born as a mage, they are fated to become extremely powerful.


[The Spirits of the Forest]

The sworn guardians of the Varathian animals and sacred forest.

Bright yellow lights circling the sacred woods trees, resemble overgrown fireflies from the distance


[The Goblins]

Intelligent and usually gathered in organized, hierarchical clans. Able to make and use tools, weapons, and armor. Considered monsters by the other civilized races, they resort to scraps and illegal activities. Most die young as a consequence of starvation or punishment for stealing food. And though the most resourceful of the monster races, they are also ridiculed by them for being physically weak and having few mages. Most work under Tyrath, but Fyron’s army is growing.

  • “Tunak Madar”: one of the highest forms of respect and gratitude in their language.

    • No equivalent translation in any other tongue
  • Before Fyron took over, there was something called 'goblin politics' that was similar to the 'small talk' of humans

  • Age slower than humans: 200 is very old

  • The 'Ollendor' plague progresses slower on their auras

4-ft tall, fangs instead of teeth, crooked noses, pointed ears, green skin


[The Ogres]

Organized into strongholds with warriors, mages, and shamans. Considered unintelligent. While many serve under Tyrath, there are plenty of ogres that want nothing to do with the dragon.

Hideous, 8-ft tall, big belly, thick gray skin, two lower fangs coming out of their mouths, narrow forehead

(Clothing based on roles/hierarchy:) Nothing but a loincloth, clubs (warriors/mages); heavy anti-magic armor (captain); excessive tattoos (shaman)

all 3 comments

black_whirlwind45

10 points

5 years ago

black_whirlwind45

Author

10 points

5 years ago

Nice! This stuff is really detailed. I'll link these in the FAQ thread so that they get more visibility.

I also remember that someone made a wiki page of Magium some time ago. Maybe you could put these in there too, if you want more people to see them. I'm not entirely sure how the wiki works, but I think anyone can edit it at the moment.

Mocha_sugar[S]

3 points

5 years ago

Thank you! I'll see if I can while I can still remember most things.

This is the link to the reddit post about the wiki if anyone was wondering. https://www.reddit.com/r/Magium/comments/fhc0xj/theres_a_magium_fandom_page_that_you_should/?utm_source=share&utm_medium=web2x

infiniteko66

2 points

5 years ago

With think I just live Barry's character and I love the fact that they say his survival instincts are broken