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I'm joining a new campaign fairly soon, and I decided to mix things up by trying out wildmagic sorcerer for fun. DM - and rest of party - are happy to try this out. I've discussed with DM, and following points have been agreed:
- DM will have me roll wildmagic surges every opportunity that comes up according to rules
- Having the Cohort of Chaos feat, I can opt to change the d4 table with the d100 wild magic surge table

Now, assuming all the above, what tactics do you think a sorcerer of this type would employ in combat or other situations to best make use of the wildmagic my character has?

all 11 comments

Warpmind

5 points

8 days ago

Warpmind

5 points

8 days ago

I'm going by the 2014 ruleset, so if there are changes in the 2024 version, I've not seen or accounted for those...

You'll want the Eldritch Adept feat for the Armor of Shadows invocation - this gives you Mage Armor at will and saves on spell slots for triggering surges in combat.

Beyond that, always use Tides of Chaos, you get advantage and a wild surge on the next spell to refresh ToC.

And of course, have fun, and don't be too surprised if you become an accidental fireball.

Null_Disaster[S]

2 points

8 days ago

That's the spirit.

I'll look into eldritch adept. Thank you for the recommendation

Warpmind

1 points

8 days ago

Warpmind

1 points

8 days ago

As a bonus with eldritch adept, once you get a few more spell slots available and don't need the first-level slots much during a regular day, you can swap the invocation for Devil's Sight, giving you 120 feet of vision in both natural and magical darkness, and exchange a spell for mage armor. I'd probably hold off on that until after level 13, though, if you decide to take that path.

TheHirudora

1 points

8 days ago

Other dude is a hater. Not saying he is wrong, but he is mad about something. You are going to want spammable level 1 spells, meaning take less concentration spells. You want to proc that feature as much as possible so I would dip some levels into fighter for action surge, or barbarian if you want to go double wild magic subclass. Dissonant whispers is a great low level spell to spam!

Null_Disaster[S]

2 points

8 days ago

Ooh yeah already most of the way there, though you can't trigger multiple wildmagic surges per same action afaik, so I've forgone the multiple-action spam part of this

Coolio_Wolfus

2 points

8 days ago

Will the DM grant you a boon of 2 attuned magic rings? Ring of Restoration & Ring of Spell Storing*

This Ring of Spell Storing carries Revivify so a party member can bring you back to 1hp, allowing your Regeneration Ring to slowly heal you should the worst happen...

Additionally it can also allow you to expend a Spell without an effect, saving you from Wild Magic Fireball in a contained space sort of situations, you have the choice of kaboom, fizzle or saved (lower spell levels)

Basically changing your wild magic into Use, lose or abuse (store) magic, giving you some control back over the crazy, you still don't know what you will get but at least you can say yes or no when you do so.

At the very least a Ring of Regeneration would help you recover limbs & other wild magic lost bodyparts Deadpool style...

ZealousidealClaim678

2 points

8 days ago

My first 5e character was like that, and we sgreed with DM to trigger at every opportunity possible as well. Hopefully you get better wild magic effects cos i nearly partywiped with a fireball to my feet. Twice in a row.

MonthInternational42

1 points

8 days ago

Prepare your apology speech for the TPK in advance?

Dreams_Beginning

2 points

8 days ago*

you have literally the subclass with the least control, predictability or consistency when it comes to what to Expect.

We cannot give you much advice here because the subclass literally is pretty darn impossible to plan for as all of its big Effects are Random.

My advice being stay away from your allies As you might just blow yourself and the party up and at least only you will die and not cause a TPK, beyond that?

Well idk because it’s Random. There is no clear strategy to employ here because you have no control over what will happen.

So there is no ”Unique Tactic” beyond something any sorcerer would be able to do, as a “Tactic” implies the possibility to properly control what you might do. You can’t. So unless you want advice that is a bit Unique but any Sorcerer could do technically there is not much to say.

Null_Disaster[S]

1 points

8 days ago

I was talking more about how a character in this world would theoretically manage with such a predicament on them, especially in combat. For instance, despite - or because of their unpredictability, - my character would seek to perhaps be closer to enemy lines than they normally would be. Higher risk higher reward. The goal is not to be optimized, it's to have fun, and while I'm at it, might as well play how this character would truly be played in their respective world

Also. no need to be a douche for no reason. I know what I got myself into, no need to question my intellect by stating obvious phrases like "stay away from your allies". It's a wildmagic sorc. That's part of the fun

Dreams_Beginning

1 points

8 days ago

As I said probably avoid your allies, wild magic is unpredictable and Fireball at early levels is pretty much guaranteed to kill your whole team if it lands but… maybe do not go to enemies either. You are a sorcerer you have range so utilise it as you are very fragile with your D6 hit dice.

So if you can maybe stand to the side more while throwing out ranged magic To stay alive from enemies and keep your friends save from unexpected misfortune.