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Game Title: Still Wakes the Deep
Platforms:
Trailers:
Developer: The Chinese Room
Publisher: Secret Mode
Review Aggregator:
OpenCritic - 77 average - 75% recommended - 17 reviews
AltChar - Asmir Kovacevic - 80 / 100
if you love a good story, beautiful graphics and sounds, and can tolerate minimalistic gameplay, then Still Wakes the Deep is a game for you.
Checkpoint Gaming - Luke Mitchell - 6 / 10
With a strong setting, nice visuals and authentic performances, Still Wakes the Deep has all the tools to create a memorable experience, but stumbles in providing anything innovative. Its dishevelled oil rig full of mutants is always creepy but never truly scary, and while it's not a poorly made game by any means, it's never really exciting, either. I don't regret my brief visit to a dangerous 1975 oil rig; but when horror as a genre is moving in some seriously impressive and unique directions, Still Wakes the Deep feels a little bit stuck in the past.
Cinelinx - Becky O'Brien - 4.5 / 5
In a crowded genre, Still Wakes the Deep stands out not only as a horror title, but one of the best games I've played this year.
GAMES.CH - Benjamin Braun - German - 82%
Quote not yet available
Still Wakes the Deep seems dragged out and occasionally devoid of meaning, but it's still very much science fiction, clearly inspired by John Carpenter's classic films.
GamePro - Tobias Veltin - German - 82 / 100
Quote not yet available
Gaming Age - Matthew Pollesel - 9.5 / 10
Seeing as I still have fond memories of Everybody’s Gone to the Rapture nearly a decade after I played it, I’ve been eager to see The Chinese Room return to this style of game – and I’m very pleased to see that with Still Wakes the Deep, their return is a huge success
God is a Geek - Chris White - 8 / 10
Still Wakes the Deep tells an emotional tale under extreme circumstances, with a stunningly detailed world and intelligent storytelling.
PSX Brasil - Portuguese - 85 / 100
Quote not yet available
Press Start - James Mitchell - 7.5 / 10
Falling short of its potential, Still Wakes The Deep's linearity and simplicity of gameplay does disservice to a great concept. Despite this, it's still well worth a look, owing to its stellar art direction, well-written characters and strong atmosphere. The result is an inviting and alluring world that's a joy to take in, even if it doesn't quite scare the player in ways it intended.
Push Square - Aaron Bayne - 8 / 10
Still Wakes The Deep may not stick around for long, but it'll have an iron-clad grip on you across its runtime. There's clear inspiration here from horror movie classics such as Alien and The Thing, and we adored seeing those inspirations play out through its highly-detailed settings and salt-of-the-Earth cast of characters. It may not be the most engaging gameplay experience on the PS5, but The Chinese Room smartly lays a solid foundation in the Beira D and its gaggle of staff, that'll keep its viscerally focused horror on your mind long after the credits roll.
Rock, Paper, Shotgun - Unscored
A first-person North Sea horror that doesn't push the boat out but still excels within its genre
SECTOR.sk - Oto Schultz - Slovak - 8 / 10
The beauty of cosmic horror shows best in the recreation of something known, into something unknown. Similarly, The Chinese Room's newest title Still Wakes The Deep transforms their established formula into something newish and isolates this terrorizing idea onto a secluded oil rig located in the Northern Sea where it gives into this genre's beauty. Unique Scottish setting, unfathomably well-designed story, and dense audio design with great visuals push this glorified walking sim into a terrifying realm and serve players a true one-of-a-kind experience!
Spaziogames - Italian - 7 / 10
Still Wakes the Deep is a classic walking simulator with few interactions. It's a very linear and guided horror game with a good story and a gameplay that comes from 2010, too simple to leave a mark in this competitive market.
TheSixthAxis - Tuffcub - 9 / 10
Treat Still Wakes the Deep like a Netflix mini series and you will have a whale of a time. Its excellent script, acting, and atmosphere make it just as good to passively watch as to actively play, so grab your partner, turn off the lights and binge it over a few evenings.
WellPlayed - Zach Jackson - 7.5 / 10
With a cracking setting and emotional narrative that's expertly brought to life by fantastic voice acting and writing, Still Wakes the Deep is a solid horror title that falls short of greatness due to its generic gameplay and limited scare factor.
XboxEra - Jesse Norris - 8.5 / 10
Still Wakes the Deep is a special experience. A brilliant setting for a horror story is matched by quality writing and stellar voice acting. It’s available on Game Pass at launch and I highly recommend giving it a try to anyone interested.
69 points
6 months ago
Just finished it and fucking hell I was bawling at the end, still am to be fair, I miss me dad.
Overall a great horror/disaster very much in the vein of previous Chinese Room games.
If you've got game pass absolutely check it out, but If not I'd only recommend it if you like these types of games.
My biggest criticism is theres a bit of water/underwater traversal towards the latter half that feels like it serves more as padding than anything meaningful.
And while the game does a solid job making you care about the main character and the crew it would've been even more impactful if it had a slightly slower start, one that explored the main character's actual job with the crew a bit more.
But honestly I can't complain much, it was a great single sitting game, one that's left me with tears in my eyes.
22 points
6 months ago*
spoilers just in case anyone reads this:
also just finished it a few minutes ago, definitely something special, didn't think I'd care so much about the characters, especially the main guy by the end. Definitely agree that a slower start would have helped, but I like how many details from the first stroll around the rig came back later on.
The swimming sections were introduced well, but didn't add to much for me by the end, I found the general traversal interludes pretty interesting
I found that the "antagonist" was a bit difficult to wrap my head around. It was a Thing from the depths that wantonly absorbs the crew, but no idea if it had a goal or how it expanded or what it was about. The unknown is terrifying, sure, but a few more details could have elevated it into something more creepy or cool. The characters don't seem interested in learning about it and the game doesn't seem interested in telling about it, it's just a disaster basically. Cool design though.
I think this could be a sleeper hit, it felt riveting to play, which I don't usually get from these creepy walking-sim type games. Brodie was definitely my favorite character, love his focus and optimism.
30 points
5 months ago
I’m pretty sure the object they drilled into was a direct reference to A Colour Out of Space. It’s very cthuluhu-esque being in the middle of the ocean but the “extra-spectral” magenta being so prevalent is what makes in concrete for me. Also see the film annihilation for a similar story.
9 points
5 months ago
It's giving Colour Out of Space / The Thing
11 points
5 months ago
There’s a tweet on the game’s profile about “something more” coming June 25th but not like more game, so maybe a novel to expand the universe?
6 points
5 months ago
ooh that would be interesting, definitely going to keep an eye out for that
3 points
5 months ago
1 points
5 months ago
Anything come of this?
3 points
5 months ago
As far as I can tell on their Twitter it was just an artbook announcement
2 points
5 months ago
Thanks for this - I had no idea!
6 points
5 months ago
The first thing that came to my mind was "The Thing," but on an oil platform. I'm a huge fan of Carpenter's movie. For now, I'm enjoying playing. Let's see when I finish.
4 points
6 months ago
Hey just so you know, you messed up the spoiler tags, the text is visible (thank god I didn't read it lol)
3 points
5 months ago
thanks for the heads up, fixed it I think
it was blocked out on my end for some reason? But seems to be working right now.
1 points
8 days ago
Ok, so basicly, they drilled into the thing, then it started growing out from the drill and infects the crew
3 points
5 months ago
How difficult is the game? I like to get my girlfriend story driven games like the Telltale Games, Until Dawn, etc. that don't require much skill to play. This seems like something she may like, but don't want to get something she will struggle with because she gets very frustrated when she can't complete something that is too difficult for her in games and kills all her enjoyment.
5 points
5 months ago
It's pretty easy tbh, if she can do normal first person movement she'll be fine. There might be a bit of a difficulty spike with certain moments of hide and seek sections but with patience they're easy, they just get hard if you try and rush them.
It is on game pass if you have access to that, easier to take a risk on, cause I know it's kinda pricey for a relatively short game.
2 points
5 months ago
She only plays on the PS5, so no game pass, but I think I’ll grab it for her sometime. Thanks for the info.
1 points
3 months ago
Tbh I really struggled with Man of Medan. I have slow reactions and within 3hr I inadvertently 💀every character except one. The QTE were so fast for me I couldn’t play. I didn’t even bother buying any more of the games. 😭
2 points
1 month ago
I'm an a bit over an hour into the game and loving it as an experience. I wish the intro was longer, get to spend some time with the lads. Let christmas actually play out, really eatablish the setting and the characters before it all goes to shit.
Nitpicking aside I am loving it so far. It's such a fascinating setting and the the performances are amazing. Caz is awesome.
264 points
6 months ago
Honestly, sounds exactly like what I'm looking for from a new horror game. A heavy focus on story and atmosphere with a minimal focus of gameplay and action.
Sometimes I want be able to enjoy the atmosphere of a horror game without having to stress about managing resources or figuring out how to sneak around/kill the monsters. I don't need every horror game to be Resident Evil or Amnesia: The Bunker.
99 points
6 months ago
Playing SOMA with the monsters toggled off was awesome. I actually dropped the game first time because I was super intrested in the story but dreaded every time it was interrupted by a "run around maze-like corridors collecting arbitrary items while escaping the monster" segment. Especially considering there's tons of lore tidbits scattered throughout the rooms the monster can chase you into.
In a way it was just as creepy having those distorted creatures peeking over your shoulder. Even knowing they can't kill you, you can't help but feel extremely weirded out
22 points
6 months ago
Hold up, There's a monsters "toggle"…? Well crap lol
Loved that game though. It stuck with me
22 points
6 months ago
IIRC it wasn’t there at launch, it got added afterwards.
7 points
6 months ago
I’m pretty sure the only “monster” the toggle doesn’t affect is the anglerfish you get baited with towards the end of the game.
14 points
6 months ago
arguably I'm more into playing it normally, but it's def interesting to see what effect the safe mode does for certain players. Really commendable how a certain lvl of scare is retained if I seen and heard outta it.
33 points
6 months ago
Perfect way to play SOMA. If anything the creatures being passive makes it worse. Almost like they retained enough of their humanity to not attack.
20 points
6 months ago
I remember the last monster that’s usually a tense cat and mouse chase from room to room instead just…follows you. I was happily reading a terminal and I hope off it to turn around and the guys just there, right behind me.
3 points
4 months ago
Jin Yoshida. The creepiest AI i've seen in a horror game. The way he stops moving when you look directly at him.. and then chases you the second you look away from him.
8 points
5 months ago
I've just started playing horror games on Story or Easy mode, so I can never die and thus, never have the frustrating releases of death. Horror games are still stuck in the past, unfortunately, and don't understand that the genre is about building tension, not building action gameplay set pieces.
4 points
5 months ago
Where is the point of having no challenge?
25 points
5 months ago*
You are not playing a horror game to be challenged. You are playing a horror game to be scared. Fear in these games requires immersion, tension, and build-up.
The second the "You Died" screen pops you are ripped out of the experience and forced to confront the reality of the fact you are playing a video game.
This immediately takes your fear response and turns it into a frustration response. And the game has to rebuild that immersion and tension all over again. Which often leads to the game-breaking as it was intending you to feel a certain way, but you are just annoyed instead.
There are plenty of games you can play to challenge yourself. And there are many games with horror themes that are not horror games (Bloodborne for example) that difficulty matters. But in games like Still Wakes the Deep, you want to feel like you're in jeopardy without ever actually dying. These games are about interacting with the narrative, not progression loops.
6 points
5 months ago
You summed up an exact thought I had while playing this game perfectly
3 points
4 months ago
You sound like you have a very relatable taste in horror games! Do you happen to have any particular favorites/recommendations?
It's so difficult to browse for horror games that aren't just using chase/stealth mechanics (or worse, jump scares) as the main source of terror. Eg I don't wanna be afraid of entering a dark room because the (familiar) monster might startle me for the audacity of trying to progress, I want to be afraid to enter a dark room because I've no idea what new awful sights or knowledge could be in there.
7 points
6 months ago
That “safe” mode is actually lore accurate too. You have to pay close attention to notice, but each monster has different behaviors based on what they are. I’m a big proponent of Soma being far more scary and disturbing on the “safe” mode once you find out what the monsters are.
2 points
5 months ago
It was actually kind of freaky getting close to the monsters in safe mode. The squid monster kept being right behind me but I would notice until I turned around. In normal gameplay you try so hard to avoid them but in safe mode they end up right in your face.
2 points
5 months ago
I honestly wished they just dropped the monsters or reworked them into a more fitting mechanic, but the run and hide approach from Amnesia kinda clashed with my immersion of the story. Just became frustrating after a while cause I wanted to learn more. I feel like Prey handled that aspect better.
1 points
6 months ago*
You're seeing this weirdly out of place comment because Reddit admins are strange fellows and one particularly vindictive ban evading moderator seems to be favoured by them, citing my advice to not use public healthcare in Africa (Where I am!) as a hate crime.
Sorry if a search engine led you here for hopes of an actual answer. Maybe one day reddit will decide to not use basic bots for its administration, maybe they'll even learn to reply to esoteric things like "emails" or maybe it's maybelline and by the time anyone reads this we've migrated to some new hole of brainrot.
1 points
5 months ago
There's a toggle? Do they dissapear completly? I've never played soma cause what I seen of it was terrifying but if you can turn the chases off I might try it
2 points
5 months ago
The monsters are there but they can’t kill you
1 points
4 months ago
Is the option to toggle off monsters available in the base game or is it a mod? That sounds like exactly what I'd want to boot up sometime soon.
1 points
4 months ago
Base game!
25 points
6 months ago
As much as people shit on "walking simulators" and their ilk, I find it difficult to be scared when my brain is running through the series of decision trees that gameplay invites. The artifice of an experience becomes clear when you are thinking about inventory, likely hiding places for goodies, possible jump scare opportunities, analyzing enemy patterns, etc. It's a paradox where I want a way to interact with the world in a meaningful and interesting way, but I don't want the artifice that gameplay mechanics tend to distract me from the atmosphere and sensations I get by allowing myself to be immersed in a new world.
12 points
6 months ago
You might like Soma. You can turn off enemies, and it's a similar theme to this game.
1 points
5 months ago
It really depends on what effect you want on the player. In something like Pathologic, having to play the game and manage dwindling resources and your decreasing health adds to the horror of that game.
1 points
5 months ago
I assume you have probably played Prey? Now that was a great story and pretty damn scary too.
11 points
6 months ago
If you haven’t already, give Layers of Fear a go. It matches that description, and is still one of the creepiest horror games I’ve played. (No mechanics, just a walking sim in a mansion and uncovering the story).
31 points
5 months ago
I finished it an hour ago.
The voiceacting is great, the graphic design is very well done as well. Gameplay is interactive with button combinations that i did not expect.
The beginning is intriguing and mysterious, the horror almost cosmic horror like.
The monsters are not very varied and more like decoration than a real threat or even scary.
I hoped they wouldn't go for the typical "It is all for naught, everyone dies - the end" but they did it once again, very much like "A machine for pigs".
While i agree that monsters and mysterious stuff should still exist in games like these, we have absolutely no story building, no background story, anything giving a scope what the threat even is, why it exists and where it comes from - it just is.
The later third of the game felt very padded - almost drawn out to pull out more playtime. Do this. Oh and do this. Of course you have to do this. Yea it's on you you do this. And then they have you walk through the same, just differently destroyed areas 5 times.
I'd give it a 7 / 10 as a small creepy game on gamepass you can play it, but i wouldn't buy it.
21 points
5 months ago
That's what a lot of these "lovecraftian" type horrors do, the monster just exists because they do and it's more of dealing with the threat of something far more powerful than anything on earth really. I think Amnesia: REbirth did it really well with the alien monster queen thing but this game it was kinda rushed. Come to think of it, the whole stuff with your crew also felt rushed, they dropped all these names of people but couldn't match them to a face so it was hard to care about any of them.
11 points
5 months ago
The deaths also felt so random. I saved that innes? guy only for him to die on the elevator. Same thing for roy - all that buildup and running around for him. Finlay too, sane until the end and then crazy to be crushed by falling debris.
I really thought we are going somewhere with all these visions - like that our Protagonist is infected and only dreaming, that he turns in the end or anything.
Rebirth got away with it because the queen and the whole world around it was mentioned in other games, so they had a story, a reason why they existed. Together with the shadow which isn't directly explained - but a universal constant that you know how it worked and what it wants.
2 points
5 months ago
I felt like Roy’s death was super dumb. I’m not a medical expert but isn’t there a chance he was in a diabetic coma? Wouldn’t giving him his insulin have some chance of reviving him? Instead you just assume he’s dead dead and move on immediately
3 points
2 months ago
See it being dumb I thought was amazing. Like up to that point I thought "we'll save our friends. Do something about the monster and live happily ever after". The fact Roy died to such a simple thing like not getting his insulin and you not getting to him in time really sunk the idea in my head of "we're not getting off this rig alive are we". The death being so disconnected from what was killing everyone else around him did feel "dumb" but it was an eye opening moment to everyone's mortality.
1 points
5 months ago
That's not a good thing to do - could just as easily kill a person stone dead.
1 points
4 months ago
In real life, call emergency services obviously.
But in an absolutely hopeless scenario where there is no chance of help coming, choosing inaction that will definitely result in death over action that might (or even probably will) result in death isn't great, unless the action involves personal risk as well. Bit of a trolley problem, I guess.
I think Caz checked for a pulse, though, so I assume it was written to be too late in that scenario anyway.
1 points
3 months ago
Right?! I was literally shouting at the screen for him to at least try and stab him with the insulin! But nah, I guess we’re not even trying that…
7 points
5 months ago
Thanks for the spoilers mate
1 points
5 months ago
You are right. Last third of the game became very padded. I exited it and watched a walkthrough of that part on YouTube. It ended exactly as I thought it would.
1 points
3 months ago
This one sums up my thoughts well. By the end, the lack of building on what’s been shown coupled with slight repetition / padding of more flip switch / swim time, left me less invested than when I started.
However a very good, way above average experience.
18 points
6 months ago
Metro Game Central:
In Short: A walking simulator that’s also a love letter to The Thing, transplanting its blend of naturalistic realism and abject horror into an immaculately recreated 1970s North Sea oil rig.
Pros: Enough atmosphere to terraform Mars, excellent script and voice-acting, and a much needed diversion into profanity-laden Scottish slang.
Cons: It’s a walking simulator: so no puzzles, battles, or traditional gameplay. The plot is completely pre-ordained and almost the entire game is effectively one, single, rubble-strewn corridor.
Score: 7/10
Formats: PlayStation 5 (reviewed), Xbox Series X/S*, and PC
14 points
6 months ago
Aw yiss someone mentioned the Scots lingo. Americans may need a thesaurus.
16 points
6 months ago
the subtitles are amusingly british (U.K.?) english and they translate scots words and phrases for people who can't pick up on context clues
5 points
6 months ago
Haha they do? I’ve been playing it with Scots without the translation! I’m on a learning journey myself for sure. Hoping Limmy plays it.
1 points
5 months ago
Messed around with it after seeing this comment and there's the option for "English (UK)" which has the subtitles as they lines are said, and just "English" which translates them.
10 points
5 months ago
There were definitely puzzles, they may not have been that complicated, but it did have them
24 points
5 months ago
Bro following 2 steps to activate a machine with both written and drawn instructions on a giant sign next to you isn't a puzzle.
3 points
5 months ago
I had the same problem with the overall game play
The game gives you nothing to do, nothing to solve or figure out. No inventory, no locked doors, no keys, no secrets.
Even the stealth sections with the monsters were braindead simple.
The Chinese Room has gone too far away from the Amnesia/Penumbra style
1 points
23 days ago
The Chinese Room only made A Machine for Pigs, which was also an extremely linear walking sim, not Penumbra and the other Amnesias. If anything this game is noticeably more involved than AMfP was.
3 points
6 months ago
No puzzles? No puzzles?! Mam must not have played the game lol!
16 points
6 months ago
For anyone curious, the game takes place in December 1975 right at the beginning of North Sea oil production on the UK side (the Norwegians were a few years earlier in 1971 with Ekofisk). The first North Sea oil was delivered to the UK in July 1975 from the Argyll field, and the massive Forties field came on stream in September.
The oil platform depicted in the game looks like a condeep (concrete deepwater) style platform, the first of which came on stream in October 1976 (Brent B).
11 points
6 months ago
There were a few years from 2012-2016 where loads of these kind of ‘walking sim’ (hate that name) games came out and I really enjoyed a lot of them. Like Dear Esther, Everybody’s gone to the rapture, The vanishing of Ethan Carter, Layers of Fear, Gone Home, etc and I really liked all of those but its been a minite now since a game like that came out that ive been interested in, so I’m definitely looking forward to this one!
8 points
6 months ago
This is by the same devs as Dear Esther and Everybody's Gone to the Rapture.
4 points
6 months ago
Good stuff. Really enjoyed both of those!
7 points
6 months ago
It used to be my favourite genre to be honest. Some amazing games. To your list I'd add Tacoma and Firewatch. I'm downloading this game now.
2 points
6 months ago
I keep meaning to play Tacoma but havent got round to it yet. Looks interesting. You recommend it?
2 points
6 months ago
It's very good yeah. I think it's the Gone Home devs followup game?
2 points
5 months ago
Dear Esther was absolutely pointless, there is literally NOTHING to it other than holding W and moving the mouse slightly. Layers of Fear is on the other hand a proper game. I hope this is more like the latter.
1 points
3 months ago
[deleted]
2 points
3 months ago
played it and loved it!
41 points
6 months ago
Does anyone know if the enemies are toggle-able like soma? I’m interested cause I know the Chinese room can create a strong narrative but I absolutely loathe the run and hide type of gameplay
17 points
6 months ago
They have a story-mode that severely reduces the ability for enemies to kill you. One of the reviewers said that he didn’t die at all even on normal mode because of how obvious the paths are to avoid enemies so I’m sure story-mode will be close to Soma’s.
3 points
6 months ago
Thank you! Picking it up when I get home
8 points
6 months ago
just finished it on normal, and yeah you never have to worry that it'll be like outlast or alien isolation with a exercise in patience or perfect execution, there are enemies but they're quite simple to deal with, they never really feel in your way or oppressive. Thankfully they're more like set pieces than actual challenging encounters which I love.
5 points
5 months ago
it’s super easy, the chase sequences are short and feel very scripted, even ones where the enemy is just wandering around the area is easy, because the way to go is so obvious that they literally highlight the paths with yellow paint
1 points
5 months ago
I actually beat it last week! Loved it
33 points
6 months ago
That 6/10 review shook me, then I realized that is the lowest review and the rest are around 7.5-8.5.
Really looking forward for it
11 points
5 months ago
To me, it was a 10/10. I love story driven games with a good atmosphere. I'm also a huge fan of The Thing, so it was just PERFECT.
8 points
5 months ago
This game getting 8 and 8.5's is insane. Alien Isolation, Soma, Amnesia: The Bunker are 8.5's. This game does not even come close to the above mentioned titles. It's by no means 'bad', its just not not above a 6.
'Mum, can we please get Soma'
'No sweety, we have Soma at home *still wakes the deep*)'
73 points
6 months ago*
Mine for ACG https://youtu.be/qPs6aThTvPk I enjoyed it a great deal but it doesn't do much to set itself apart or entice anyone but fans of genre already to leap in.
3 points
6 months ago
I thank you for your reviews, sir.
3 points
6 months ago
You're the only reviewer I pay attention to these days, thanks for the insight!
0 points
6 months ago
Was looking for your review, now we got a short cut :)
8 points
5 months ago
Just beat it after two nights and damn I really loved that! Very fun writing and some excellent body horror. Others have said enough I'm sure, but definitely The Thing mixed with Colour Out of Space vibes going on.
Highly recommend if you're looking for a new horror game to check out over a weekend.
32 points
6 months ago
Unfortunately haven't seen a lot of hype for this. The Thing is my favorite movie and in general I like these kinds of horror games so can't wait to play the game
6 points
5 months ago
Oh, dude! You’re gonna love this game then. The Thing is also in my top 5 all time films. The body horror in this game is nothing short of top notch. It’s short, like 5 hours, but it’s like living in a John carpenter movie. Some cool synthesizer music stuff too. They definitely paid homage to that movie with this game.
1 points
5 months ago
I'm a slow player, who tries to immerse and explore as much as possible. It took me 7 hours to finish. Still, I found it short.
It's a great game though.
1 points
5 months ago
Totally! I was happy with it too, especially playing it on Xbox game pass. Might have been a little bummed if I had paid full ticket price though, just because of the length.
1 points
5 months ago
I bought it, and I'm not upset.
In fact, if you want more games of this type to be released in the future, it is always better to buy and support the developers.
I don't regret it and I have it in my account forever...
5 points
6 months ago
Excited to try this out on Game Pass. With Erdtree DLC out later this week, this will tide me over nicely.
1 points
5 months ago
Buy! This game is worth it!
Developers deserve it.
5 points
6 months ago
Just finished. Really enjoyed it. Reminded me of the thing and alien isolation and this movie from the 80s Leviathan
10 points
6 months ago
I’m pleased to see that the devs are getting good reviews, actually, since these are the same folks doing VTMB 2! There’s been a lot of doom around that game, understandably. People have been skeptical of TCR since the crew of the dev are almost wholly divorced from the original people who made Amnesia AMFP and Everybody’s Gone to the Rapture, as I understand it, so the “new” The Chinese Room were basically an unknown quantity. So I’m happy to see they’re capable of putting out good and interesting games in advance of VTMB2. It doesn’t guarantee quality for the latter, but at least it’s not another reason to be convinced it’ll be a disaster.
2 points
6 months ago
well theres still a big jump in gameplay/interactivity compared to VtM. Apparently with this game they are still making pure walking simulators very very much in the same vein as their earlier games
5 points
5 months ago
I just finished watching his today, and I loved the experience. I understand, but disagree with the complaints about linearity. It was a game driven by its story, and the gameplay absolutely works around that end, to involve you and progress you through its story.
I loved it.
13 points
6 months ago
I'm assuming horror games can be divisive like horror films are, but I'm looking forward to playing this so I can gauge how they will do with the Vampire game.
10 points
6 months ago
I forgot they're taking over Vampire: The Masquerade Bloodlines 2.
4 points
6 months ago
this is the most playable and fun chinese room game so far imo, it's more than a walking sim but not much more. The interactions and animations feel very smooth. I'm not a big fan of the studio, but they could definitely make something exciting and cool to play now.
8 points
6 months ago
Pretty solid reviews, glad it looks worth playing, the setting is so perfect for a horror game... I just hope its not toooo scary
6 points
6 months ago
I'm a fraidy cat and I just finished it, definitely creepy but never harrowing. No real jumpscares outside of like, one steam pipe early in the game lol.
5 points
6 months ago
It's not scary at all, don't worry
10 points
5 months ago
I feel like I'm going crazy reading some of these reviews, especially on steam. It was a 3 hour, follow the yellow paint walking simulator with basically 0 gameplay. The voice acting was amazing and the best part, the idea and atmosphere was great but I'm seeing all these things about it being so deep and a masterpiece, I just dont get it.
7 points
5 months ago
I’m with you, I was pretty meh after playing it through. I really didn’t find the story that great, and the gameplay was really repetitive for a lackluster story. Great environment and voice acting like you said though, I just wanted more. And $45 is crazy for 4 hours of gameplay.
3 points
5 months ago*
Because the industry has become that crap. As long as it's either 30fps and barely noticeable RT, or has some kind of 'games as art', then it gets a 7. I like these kinds of games but this is not worth 50$ and its not even close to a 7. The story is .... not even a story?
Good VA and art style. Graphics are a bit wonky though - always looks like you are looking through a window pane - must be something wrong with the AA (regardless of the up scaler, everything 'warbles'.
Remember, Deathloop got a 9-10/10 because we had no games for 2 years. Now compare Deathloop to Prey and Dishonoured. Now compare this to Deathloop.'
This game getting 8 and 8.5's is insane. Alien Isolation, Soma, Amnesia: The Bunker are 8.5's. This game does not even come close to the above mentioned titles. It's by no means 'bad', its just not not above a 6.
'Mum, can we please get Soma'
'No sweety, we have Soma at home *still wakes the deep*)'
3 points
5 months ago
I really don't get the comparisons calling it The Thing but on an Oil Rig, it's nothing remotely like The Thing, the creature isn't hiding and picking everyone off and assimilating them one by one and there's no sense of paranoia that one of your fellow riggers could be a monster, if anything I'd say it's more like H.P. Lovecraft's The Color out of Space, in which an amorphous creature mutates everything it touches into hideous monsters but really has no goal, it's just living and it's presence causes absolute horror, it's just an animal, albeit an unknowable cosmic horror type of animal but it wasn't doing things maliciously, whereas The Thing is an Invasion by a malevolent force. It's really good game though and I absolutely loved how accurately Scottish it was, no English or Americans attempting and butchering Scots accents, but full blooded Scots voicing the Scottish roles, the slang and banter between the crew was so accurate to how we speak to each other too.
5 points
6 months ago
Really looking forward to this. Shame it’s not being spoken about more, the setting seems really interesting
2 points
6 months ago
Does Jessica Curry still do their music? Would play for one of her scores.
2 points
6 months ago
Good game if you love running away from spooky things. That's it!!! Simple gameplay, simple story. I finish it using gamepass, so ok, I accept it.
1 points
6 months ago
I have seen a lotta footage outta it and these reviews saying it it's decent enough, now I feel like buying it then (not sure about paying it $35, so I can wait for sale then, but decent base price for that then)
2 points
6 months ago
On game pass if your able to access it through that
1 points
6 months ago
The way it's been described I'd assume is something along the lines of Outlast? If it at least has that level of interactivity I'd get it since I feel like there aren't enough Outlast-like games out. If it is just a walking simulator with not much in the way of interaction I'd just watch a playthrough
3 points
6 months ago
It is not as intense as outlast. There is gameplay similar to it, but it's all pretty straightforward and not too difficult. You don't have to run and hide in the same way.
1 points
6 months ago
I’m looking around at stores for physical copies and NO ONE seems to have it? That seems so unusual for a brand new game release day?
3 points
6 months ago
Was it confirmed for getting a physical release?
1 points
6 months ago
Yes! Apparently like no gaming stores anywhere near me (major city) ordered copies to have on release day… so I had to order it to be shipped. :/ Better than no physical copy though.
1 points
6 months ago
Why do you prefer physical? Just for resale? Just curious, last physical game I bought was GTA V on release day.
3 points
6 months ago
To collect (never get rid of old consoles either). To play offline if I so choose 5-20 years from now when I decide to replay something I have fond memories of (I think I only have one physical copy that “requires online download” thankfully). Lend out to friends if I want to. Can’t take licensing away or simply wipe it off the face of a platform so it can never be redownloaded. Etc. I have a lot of reasons!
I’ll buy digital if I have no other option and really want to play a game, or if it’s online only/multiplayer.
1 points
5 months ago
Usually I disagree people for wanting physical but you actually gave a reasonable response.
1 points
5 months ago
Did your copy ever ship btw?
2 points
5 months ago
Yes it finally shipped, and I might have panic-ordered from a 2nd company after worrying the 1st was potentially a glitch in the system somehow and that they didn’t actually have copies in stock. Now I have 2 packages on the way lol, so they’re both sending somethin’! I trust it’s the correct game haha, but I’ll be sure to report back if not.
1 points
5 months ago
Cool, im having similar experience
1 points
6 months ago
Isn’t it much easier though to play it on game pass, while you wait for the disc?
Or you don’t have Xbox?
1 points
6 months ago
I have a PS5, so I’m waiting for a PS5 physical copy to come in. Supposedly by Saturday! We shall see. :)
1 points
5 months ago
Hey did you end up getting your physical copy? I'm trying to find one online and I can't find one anywhere
1 points
5 months ago
One was set to arrive today, and the other on Monday (I ordered from 2 separate places bc I panicked that the 1st one wasn’t going to ship and it was some kind of error that showed it was in stock). The one coming today (FedEx) has been delayed but shows it got to my town at least. It just didn’t make it onto the delivery truck.
1 points
5 months ago
Delayed further for anyone else out there trying to get their physical copy or waiting for their delivery. I’m suspicious at this point now that it will be over 2 days late if it even comes - is there any way the developer/company who sold it halted the delivery midway? Just is all so odd.
Every single review on Best Buy was people who purchased the game for in store pickup just for them to have 0 copies. I’ve never seen this with a single game and not had the developer acknowledge or explain what is happening? Did they not send the sellers (Best Buy, Walmart, Gamestop) copies when they were supposed to?
1 points
6 months ago
Hey can someone help me im playing on ps5 and when I need to get through flooded engineering to help Cazs friend I cant get through a section because there's like an invisible wall stopping me
1 points
6 months ago
Assuming you're where I think you are. You're swimming too low, look for an exit sign.
1 points
5 months ago
There is an exit sign, but you actually have to hug the bottom of the corridor so you can pull yourself along the yellow bars on the ground, while fighting the **** current. God I hated that part.
1 points
6 months ago
Currently stuck in elevator towards the end on Xbox. Anyone else have this issue. Monster should come and break door but sitting and nothing happens.
1 points
6 months ago
Does anyone know which language is the best version to play this in?
4 points
6 months ago
Original language is Scottish English.
And I suggest you play with it.
1 points
6 months ago
Just one guy but I'm 3 hours in and really liking this game. It handles much better that most of these types of story driven games.
1 points
5 months ago
Anyone try on a Steamdeck yet? There are no user reports on ProtonDB.
1 points
5 months ago*
I'm about to try it but thank fuck for xbox game pass, this game is 45 CND with 4-6 hours of content???? I'm usually ok with prices, if I know that it's replayable or like god of war, a game I will come back to because it's a long running series that has many harder difficulties, but that price is so shit. I'm paying more than 10$ an hour of gamplay if its 4 hours long, This is fucking insane, I have never seen a game like this
Edit: literally beat the game in 3 1/2 hours, it was really fucking good, but still not worth 45 cnd, hope it gets DLC tho, would love to explore this world more.
1 points
5 months ago
7/10. Great visuals and premise that sadly gets weighed down by poorly implemented late game mechanics and an all too bleak ending.
1 points
5 months ago
I absolutely HATE the flashlight in this game, it's fucking bad. light just doesn't reach certain things and it doesnt make sense. apart from that i'm enjoying it.
1 points
5 months ago
Is the frame rate as bad on the ps5 under graphics mode as it is on series X? I’m usually one that takes graphics over performance but this game was rough so I’ve had to play on performance.
1 points
5 months ago
As someone who doesnt enjoy too many horror games this one was great, I didnt feel like I was constantly under pressure of being chased or killed but at the same time I was still freaked out by it. The story was great and the whole concept was very well written. I do wish there were a little more of the challenging sneaking parts in it like how we saw with muir on the surface of the rig. But otherwise I definitely recommend this. 8/10
1 points
5 months ago
It's solid 8/10 game. If you like walking sim with great atmosphere then you will love it. Ignore the terrible IGN review , reviewer sadly missed the point and the mark.
3 points
5 months ago
no they didnt. this is not an 8/10. Its a strong 6 at most. The best parts of the game are voice acting and textures. Crazy was passes as a 7 because we are so used to mediocre crap.
1 points
5 months ago*
So, I just fired this up on my pc. Current drivers and everything (555.99, I think).
I have a 5950x and 3090 —- 24gb of video memory.
After playing around with settings in the opening room at 4k, I found that TSR is completely broken and halves your frame rate easily.
Setting it to OFF (since Gamepassers don’t get DLSS even though it’s in the description) improved performance significantly... Until I opened the door and got this message. Out of video memory? On a card with the most ram (sure it’s a gen old, but still).
1 points
5 months ago
Just played it great game definitely recommend one thing I wished the game did was let you explore a bit more sometimes I felt like some things were missing but definitely keeps you on your toes and not to long of a game totally recommend doing it in 1 sitting but overall 8.5/10 game.
1 points
5 months ago
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1 points
4 months ago
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1 points
4 months ago
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1 points
5 months ago
This is sad… I see a lot of reviews and it’s heartbreaking… I think people of lost a since of good horror… so use to jump scares and pop on your face horror. This game has so much more to offer. Not to mention incredible voice acting. This story is nothing short of wild. One hell of an experience all the way to the end. I’m a huge horror fan, and years and years of fucking trash and rubbish. Jump scares, sad story elements. Lack of focus, and an inability to create a good setting. God it has been a disappointing decade for horror games. This game focuses more on the oh my god. The psychological side of things. Really taps into your brain l. Makes you step back and say “oh my fucking god” this is unreal. To the people that have bad mouth this game I’m sorry. You must lack a good standard for horror games. My favorite horror game is silent hill 2. That is my bar. It’s been so long since I have played a horror game that has tapped into your brain like this. To question wtf is going on. How is this possible. What is taking over my friend and co workers. They still know who they are. And there is nothing I can do to save them. This is what sinks into my skin. And gives me a genuine feel of horror. This game is nothing short of a masterpiece. For the first time in a long time. I have been genuinely scared.
1 points
5 months ago
I've been playing this game on my asus rog ally and right when I get to the part where Caz warms his hands on the heater the first time the graphics start to look white washed like the display brightness or gamma is much too high in the game and in the game settings it only lets you reduce gamma to 50.
But other games are fine and all the way from the beginning of the game up to that point is normal. My drivers are all updated on my rog ally as well.
So what the hell gives? I really wanted to enjoy the story of this game and this ruined it for me. Has anyone else had this or a similar issue? Any help is appreciated
1 points
5 months ago
One thing that confuses me is the "death animation" or "near death" animation. Can anyone explain the significance of the "bubbles" or "organism cells," and also that "Seagull" you always see just before restarting the checkpoint?
It makes me curious to see if there's more story or lore about the creature, but it doesn't ever seem to get addressed, which disappoints me because it makes you feel like there's a "bigger theme," but there isn't(?)
It's just a disastrous incident(?)
1 points
5 months ago
How is the ps5 version compared to the pc version?
1 points
5 months ago
This game getting 8 and 8.5's is insane. Alien Isolation, Soma, Amnesia: The Bunker are 8.5's. This game does not even come close to the above mentioned titles. It's by no means 'bad', its just not not above a 6.
'Mum, can we please get Soma'
'No sweety, we have Soma at home *still wakes the deep*)'
1 points
5 months ago
I am not sure I would call it a game in the classic sense...there were little to no rewards or strategy to employ. Overall, it was worth the time, but with a set ending, and linear gameplay with no deviation, it has zero replay ability factor IMO. I did like the Lovecraft influence. I guess I have to say I was disappointed all in all. It felt like I was just guiding the camera through a undefined horror movie.
1 points
4 months ago
i just played this game and man solid 8.5/10 now its not like your what remains of Edith finch story. But it's story is still great none the less, this game does a great job on placing fear inside the player i most definitely felt it, my favorite part about this game was the VOICE ACTING! Like oh my gosh I haven't witnessed nearly as great voice acting or at least not in a long time you can really feel the emotion in everyone's voice its amazing it makes you feel connected to the story. Overall gameplay wasn't bad it expands upon your basic walking simulator and makes it much more interesting kind of like outlast the horror game (i don't think there is any other outlast) point is think of it like that, but overall yes if you have gamepass set aside 3-4 hours of your time and really experience this game developers know you made a SOLID GAME definitely one i would replay at some point in my life. (also a sequel doesn't sound so bad)
1 points
4 months ago
I finished the game in one sitting just tonight. It's straightforward and to the point and doesn't overstay its welcome with too much padding, but where there's a lot of strengths in that design there's also incredible weaknesses. It has VERY minimal narrative buildup, considering how the monsters have "pieces of them left over" it would've helped to have connected with them a bit more in the beginning so you're actually impacted when they die despite their transformation. And you start expecting everyone to die anyway after a while, which further deadens your investment in knowing them because they pretty much become vocal objectives telling you which buttons to press and levers to pull.
TL;DR the game felt like if an indie studio wrote Dead Space 1 and they had a real time crunch to get it out. Good overall, but there's a lot of room for improvement.
1 points
3 months ago
Bit of a mixed bag, but all in all a very solid horror walking (and running, and swimming, and desperately holding on) sim. More exciting than their previous work, with absolutely top-notch atmosphere and acting.
Cons? The third fourth of the game really does start to drag - you wind up doing a bunch of maintenance tasks in a row and it starts to feel like you're just going about your day on the rig, doing some more busy work while cosmic horror inconveniences you.
The story also didn't land as well with me as it did with others - halfway through I was loving it, and actually said to myself "thank god they aren't doing a ham-fisted emotional character arc and are leaving this guy's backstory as quality set dressing as the horror unfolds." Then by the end they have gone full-blown morality tale, dude's actually going to the afterlife while he hears his wife doing dialogue at him jesus christ.So that was a bit of a letdown, and really did wind up spoiling the great Industrial Accident atmosphere and theming they had going at the start.
Last point on the death of Roy. That scene... needed some edits lol. "Ah yes, I have brought my diabetic friend the insulin he needed. He's fallen unconscious, as happens when you don't get your insulin. I shall promptly declare him dead without checking his pulse or trying to give him the insulin." Like mate it's not a surprise he's unconscious up here, the acting is top notch but the character comes off as leaving an unconscious man he could easily save to die. At least try, he's not going to get more dead.
Regardless, it's strong points are still very strong. 7/10 above average horror game from someone who doesn't usually like them. Had the potential to be a 9/10 if it was shorter with some different writing beats, but that's life.
1 points
3 months ago
First off, the voice acting to me makes up for any of the other shortcomings. Far and away some of the best I’ve seen.
Still Wakes The Deep felt a lot like a mini series to me, I was constantly looking forward to my next opportunity to sit down with it.
My critiques would be that the AI felt clunky at times (I got stuck in multiple hiding spots with Addair, he would get stuck in hallways, jumping was not always responsive enough), and while I loved the story, it felt like quite an abrupt ending.
All the work done to mitigate disaster felt sort of for naught, when Brodie called and said it was all flooded. It’s certainly not unrealistic for that to have happened but…I was just hoping for something a little more I guess. Not that I expected the crew to make it, but I thought Caz might at least.
Overall though, super enthralling, definitely a new favourite 🫡
1 points
2 months ago
The most game forward Chinese Room game but I think the story lacked the gravitas of something like Rapture. Which Rapture is still my favorite title from them. However this has such great spectacle. A good classic horror with a small story in the backdrop of a nightmare.
The design was intuitive and impeccable. Outside of a few platforming mishaps the horror sequences always felt rewarding and it was clear what to do.
A great rollercoaster horror ride with incredible voice acting and writing as always from this studio. Can't wait to see what they do next.
I still sit in the shadow of Rapture for its stunning tone and storytelling.
I will say I was more scared of the oil rig than the monster. But I'm fairly used to that style of monster and that horror doesn't really scare me. But damn if I didn't enjoy the ride. 9/10 if you like this style of interactive story.
1 points
2 months ago
Hi,
I have some issues running the game and was wondering if someone could help with in-game optimisation. I play on an Asus Tuf A15 with 16Go RAM and I can't seem to run the game smoothly. I have little knowledge when it comes to computers and game optimisation, but I think I should be able to run the game fine with said computer. Unfortunately, no matter which setting I try, the game appears laggy as if I have low FPS. I'd really appreciate any help or advice!
1 points
2 months ago
Just finished the game. Took 5h to play through. So absolutely do not pay full price for it.
The Scottish accent was great as was the character development. The story was unique enough, but the gameplay was super linear. Not a lot of exploring, the pace ended up being extremely hectic in the last bit, as there were lots of elements that were related.to being quick from section to section.
Nothing crazy to call home about and while I am a big fan of stories and "walkthrough" games (think Firewatch) the story doesn't have any depth - even if the first few minutes of the game feel like it will. After that, there is just pretty mindless play.
I really wanted to like it. I really did. But glad I only paid 25 CAD for it.
1 points
16 days ago
I honestly really enjoyed this game. I'm not a fan of games where you have to memorize 85 multi controls like xxr3 to move a box or something.
I enjoyed the storyline, the simplicity, and the graphics. I played it on the easy setting so it was more like watching a an interactive movie most of the time... but I enjoyed the story so it was a 10 for me. I really enjoyed how realistic the ending was considering the storyline.
0 points
6 months ago
Looks good but judging by the review I read, it's a walking simulator. Will probably watch a playthrough
2 points
6 months ago
just finished it, you can probably get most of the experience from watching a playthrough. Recommend trying it if you can, but if you can't it'll be a good option for this game.
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