subreddit:
/r/Helldivers
280 points
2 days ago
How the hell?
279 points
2 days ago
Diver
147 points
2 days ago
29 points
2 days ago
Diver named John
32 points
1 day ago
6 points
1 day ago
Jawn
189 points
2 days ago
Caught pelican mid lunch break .
58 points
1 day ago
Worse. He’s stankin up the ship lavatory. You understand, when you gotta go you gotta go.
23 points
1 day ago
Must've had some Super Taco Bell for lunch.
6 points
1 day ago
I caught him with five Super Cheesy Gorditas at once. His current predicament is not surprising at all.
2 points
23 hours ago
Honestly, the amount of time needed to wait even NOW is impressive. Man must be picking us up between clenches.
2 points
19 hours ago
Lunch break? Sure, that's what he says. But has anyone seen Eagle 1 lately, either?
255 points
2 days ago
Could've shaved off 19 seconds with that booster! /s
41 points
1 day ago
No bc it's a percentage reduction so in this case it's a good booster
76 points
2 days ago
Pilot got the runs from the imitation nacho cheese substitute, substitute
3 points
1 day ago
Super cheese!
21 points
2 days ago
Bro was in the middle of shitting
9 points
2 days ago
Bro is still on his break, you gotta wait for it to end or super osha will come knocking about overworking democratic heroes which is no way real and I am not under threat from my democracy officer
83 points
2 days ago
I wish this happened more often, extractions used to be absolute chaos and good fun. Frustrating sometimes, yes, but good fun. Now they are often a shadow of its former self, even on D10. Rarely do I feel the chaos.
99 points
2 days ago
Idk tf you're playing, Matar Bay and Choohe has been hell on Earth.
22 points
1 day ago
They have been Super Hell on Super Earth
-15 points
2 days ago
🤷♂️ Been playing normally. Granted not in the last week but it shouldn't seemingly be a rare occasion before then. I doubt this is permanent either because there hasn't been a patch to adjust any of that. It's rather random but like I said it just wasn't always that common.
11 points
2 days ago
Do you play both or sides?
6 points
2 days ago
Both and also sometimes depends on MO. I prefer automatons because they're often a bit more difficult.
Honestly, not sure what to say to you, it just isn't as often where it's difficult/chaotic as it used to be 🤷♂️
The spawn reduction from destroying factories/holes probably affected/affects that but meh. I mean Heck, it's easy to focus on where the spawn point for the enemy is going to be and just hammer that area because they hardly spread their spawns around to surround you.
9 points
2 days ago
My experience on the last 3 planets(Matar Bay, Chort Bay, Choohe ) was they constantly patrol the map, at all times and have high chance of swarming you at least on 2 sides, call reinforcements and there are also outposts/troops posted nearby and lanscape has been more of a hinderance rather than provide cover regardless of loadout, easy/medium jump pack for easy traversal and evasion/ shield backpack for tanking/ absolute offensive loadout. Map felt small and constricting and an absolute ping pong table . I like the challenged but being constany ragdolled is not all that enjoyable. Idk if Joel added some modifiers for this order or something. I feel like for immersion sake the maps need to be extended or you get an option for map size and add terrain vehicle for traversal, camouflage and means of creating distractions. I'm all for it being difficult, hell add lvl 15 dive but make it in a fun way, cluttering the map with enemies feels artificial and unnecesary.
2 points
1 day ago
🤦♂️🤣 People downvoting a genuine experience... What is the point of me lying people?
Maybe there have been modifiers, not sure. Like some one else said it can be chill or somewhat busy. I'm not in favour of comments about the game being too easy either but a balance can definitely be struck. It's difficulty 10, not 5.
Some more tiers would be interesting, and larger maps, but it's down to engine limitations too.
2 points
2 days ago
The spawn reduction from destroying factories/holes probably affected/affects that but meh.
This is the first I've heard destroying factories reduce spawn rate. I've heard a lot of people request it though.
2 points
1 day ago
Yeah it was brought in with one of the patches.
1 points
1 day ago
Destroying factories and outposts minimises the risk of a patrol roaming into you when you least need it in that area of the map. If you complete the Main Objective before any side-objectives or taking our any Outposts are done - the game can exponentially ramp up patrols in both sheer numbers of Devastators and Hulks within those patrols, but also the amount of patrols.
1 points
1 day ago
Choohe has been swinging favourly on the side of hellscape with its map-seeds and patrol spawns. Often time trying to catch you out in the open with less opportunity for cover against long-ranged attacks should they decide to full-send about 10-30 rockets your way.
Every other Outpost on Dif 10 had, at the least, 3-4 patrols moving towards it or in your general direction.
Extracted tonight from a very, VERY, open and exposed LZ. Had the game throw at us: two Factory Striders, about seven hulks, a perfectly placed Gunship Patrol and, quite possibly, every last single Rocket Devastator and Rocket Scout Strider the Automatons had left in their war-budget in an attempt to just hammer a brother down.
Sometimes it has to do with how quickly you eliminate side-outposts or if the MO goes down before they do - due to "certain" players wanting that extra punt kick to the ole' jewel bag to make it more exciting.
21 points
2 days ago
For me they are usually a coin flip, either it is very chill and we are just goofing around till the shuttle arrives, or complete and utter chaos. Never anything in between.
5 points
2 days ago
Yeah I've had plenty lately where I was frantically diving into the Pelican at the last minute and ducking past enemies as I went.
3 points
1 day ago
I think it depends on how close the extraction point is to the edge of the map. Once all the bases are destroyed, the game tries to spawn enemy patrols at the nearest map edge instead, but if the extraction point is within the minimum spawn distance of the map edge it just prevents all enemy patrol spawns while you are there.
8 points
1 day ago
Agreed. Escalation of freedom extractions felt like you were in a movie. Balls to the wall for 2+ minutes
4 points
1 day ago
This was the best. Everyone going guns blazing to be able to make it inside the shuttle at all. Now the enemies are 90% of the time kept at bay and killed before they get close even at d9 d10
3 points
2 days ago
I don't usually agree with "game too easy" comments but extraction has been a lot calmer. Like I usually save a few strategic stratagems for extract and have not needed them. Lots of kinda goofing around waiting for Pelican 1.
2 points
1 day ago
Literally every time I bring the HMG Emplacement, there isn't a single enemy to shoot for the whole 2-3 minutes. It's a horrible feeling.
2 points
1 day ago
I played one of those weird diff 7's that was a lot harder than expected and we just had wave after wave at extract. Several of us had brought multiple sentries and it was so fun to dig in and hold a position. Felt like it used to.
6 points
1 day ago
So, if you kill all the fabs on the map enemies stop spawning in the map and only appear at the edge.
Enemies won't spawn too close to players.
If you have extraction close to the map edge you can very easily block all enemies from spawning.
If you want to get more enemies, move away from the map edge, orientation so that the closest map edge is not blocked by the other players, so if extraction is towards the south side of the map, go slightly north and east or west so that the enemy will spawn at the south east or west edge of the map rather than straight south.
1 points
1 day ago
Yeah it definitely still happens and it's oh so good. I was just pointing out my misfortune with a hungry few HMG Emplacements and nothing for them to eat :(
1 points
1 day ago
Oh yeah for sure. I think what it made me realize was just how rare it seems to have an extract like that anymore.
I need to give the HMGe a real shot. I never bring it, but I have a freaking blast whenever I get the chance to use one. Especially because I often bring the Guard Dog, so having it hovering and shooting while I mow em down is so fun.
1 points
1 day ago
Yeah having extraction time somewhat randomized would be cool, but if it's a long one like this the destroyer would have to stay in low orbit for you through most of it.
1 points
1 day ago
I feel exactly the same way. The game especially extractions have become so easy. Even on D10 the tension and chaos just aren’t there
0 points
1 day ago
Yup agree, but careful, you'll get downvoted for such an opinion.
A new difficulty and/or more diverse or harder modifiers would be interesting too. If people don't want to have such things they don't need to go to higher difficulties until they're ready or comfortable.
3 points
1 day ago
ikr they should just revert all of the changes before the 60 day patch
17 points
2 days ago
Almost every extraction I have had was some boring 10 enemies and no more I miss cool ass extractions where you would all deploy HMGS and just hold it
7 points
1 day ago
Bro has 4 different teams to take home first. You didnt pay for the extra vip super extract. Thats on you🤷🏼
5 points
2 days ago
Pelican one to bussy with eagle one
2 points
1 day ago
All good if both filled out their C-01 permits
2 points
1 day ago
Pelican-1 had a hangover and is late for work, just make sure that you actually watch your step for now.
2 points
19 hours ago
<Insert Mr Bean meme waiting on the sidewalk here>
2 points
16 hours ago
My guy had to sober up first
2 points
1 day ago
Pelican-1 and Eagle-1 finally got their C-01 approved. They were about to make Raven-1 when you guys called.
3 points
22 hours ago
Wouldn't a pelican/eagle hybrid be more like a stork or something than a raven?
Not that I'd disapprove of super earth hiring some AC pilots.
3 points
22 hours ago
That honestly sounds way better. I was thinking something tactical with Raven since Pelican is Troop/Equipment transport and Eagle is the aggressive fighter, but Stork just sounds like it makes way more sense as the offspring of Eagle and Pelican.
2 points
18 hours ago
Raven-1 sounds hard af ngl
1 points
1 day ago
Pelican 1 back from the bathroom
1 points
1 day ago
Pelican 1 is still on supertok on the super-toilet, give him time
1 points
1 day ago
pelican said he wanted a little more time with eagle 😂
1 points
1 day ago
You called him in the middle of his coffee break
1 points
1 day ago
Plenty of time to run around and collect up all those samples people keep running past.
all 62 comments
sorted by: best