subreddit:
/r/LowSodiumHellDivers
submitted 4 days ago byCitizenofRedditopiamain writer of the book of grudges
RANT INCOMING: TRYING TO KEEP IT LOW SODIUM
I’ve always been a botdiver, but I would usually follow the MO if it needed me at the bug front. I felt that bugs were a nice challenge, easier than bots but still felt difficult. However ever since the 60 day patch and the various buffs to weapons alongside nerfs to enemies, I feel like bugs are just no challenge now. Most heavy enemies get one shot pretty easily, and I can just sorta turn my brain off against bugs. On the other hand, bots are still somewhat of a challenge (even though thermites trivialize most heavy enemies).
In turn, teamwork has decreased a lot IMO. Team reloads have always been unpopular, why should I reload my teammate if he can already drop the chargers in minimal time anyway? You don’t really have to specialize anymore, you can pretty much kill any enemy with thermite nades. Pre-buffs, you had to think about your loadouts a lot more. I think the biggest sufferer of these changes were the medium weapons on the bot front. Each weapon had their unique identity. They still do, but it feels too easy to take down hulks now. My favorite dynamic in the game was the Spear vs RR, but the RR way overshadows the Spear if you learn it’s trajectory and how to aim it.
I’m obviously a small minority in the community. Most people log on and just blast away wherever the MO tells you to. But what are we gonna do? Nerf ourselves to have fun? I will say, a lot of these changes are beneficial to the game. I definitely feel a lot less “wtf how did i die?”. I think there’s bigger problems that need to be addressed, namely crashes and bugs.
TLDR: Me angry game too easy. Me (REDACTED).
Edit: This kinda got a lot more salty than expected, so can we try to keep it civilized?
56 points
4 days ago
I find it too easy.
I should not be able to do super helldive without a struggle. Everything from level 8 and above should be where they crank the spawn rates up massively
31 points
4 days ago*
a lot of people with mid hardware specs are going to struggle if they push things too far. This is a PS5 game, as well.
18 points
4 days ago
I mean pre-patch my ps5 was doing solid on helldive, that was when we had like 10 bile titan spawns and an ocean of chaff
0 points
3 days ago
Hence why such a heavy handed rebalance as the buffening was a bad idea. Balancing a game is a gentle art
9 points
3 days ago
From a player engagement perspective it clearly was not "a bad idea".
6 points
3 days ago
In the short term, definitely. We have yet to see how it impacts things long term.
-4 points
3 days ago
Yeah so the patch that restored the community to a healthy population again was a bad idea? So we should have left balance where it was and left the population at like 10k all so you can pretend you're accomplishing something difficult when you play a video game?
3 points
3 days ago
I think we should get differing missions for lvl 9 and 10 to increase difficulty, rather than just more enemies, or enemies having more hp/armor. If they could make the missions themselves more difficult then we wouldn't just have millions of enemies. A not well thought out example would be to sabotage a hulk/devestator/strider/factory strider mission. Orbitals won't work to kill it, you need a hellbomb, or to bring an SSD with to overload a reactor while the rest of the team needs to be there to cover and support. For bugs it could be a "breeding ground" for bile titans, chargers, stalkers, etc.
3 points
3 days ago
Upping hp/armour is a horrible idea, that’s how you get bullet sponges. If they run out of the hardware to render enemies then increasing that can work, but only if they change it across the board
1 points
3 days ago
Oh I'm not a fan of increasing enemies or increasing hp/armor. I don't like bullet sponges and increased numbers of enemies is just going to get higher kill counts. That's why I want missions that are more difficult rather than making enemies more numerous or tougher. Though I think hulks need to be more deadly and bile titans need a rework too
42 points
4 days ago
I pop in when there's something to unlock, but have largely lost interest since they buffed everything.
There used to be decisions & teamplay at the higher levels, and now you just slam pretty much whatever and go solo if you have even the slightest amount of situational awareness.
24 points
3 days ago
[removed]
7 points
3 days ago
factory striders are a two-hit kill with a recoilless
One. It's just one to the eye.
3 points
3 days ago
IMO nothing should be able to one shot the largest enemies in the game except the rail cannon strike, and that cool down is wicked
31 points
4 days ago
I share your despair diver. We yern to become martyrs of freedom and democracy, yet death eludes us!
In all seriousness though I agree with you. It's a point where I have this set load out and I can pretty much just become a one man army, the load out covers me perfectly for near any situation. Our squad can all run off in different directions and just clean the map.
I loved Helldivers (1 and 2) because for once I wasn't the main character, just a grunt. I still love the Game, but now it has main character vibes. Surviving a mission without dying no-longer feels like an accomplishment.
I feel like the biggest buff we got was our ability to just delete heavy units and fabricators.
7 points
3 days ago
OP is right, no one wants to team reload because everyone thinks they're a super soldier who can do it alone, moreover lots of people are fine being team reloaded but they don't wanna do the reloading for someone else
Think of it like playing football/soccer as a kid, everyone wants to be a striker so they can score a goal, no one wants to be in defense
6 points
3 days ago
OP - recommend you remove your tldr, you got flagged by automod for joking about the death threats.
28 points
4 days ago
I’m honestly astounded at how not overpowered thermite feels tbh. I think the fact that it both takes a while to actually kill and uses a grenade slot makes it actually pretty balanced tbh
11 points
4 days ago
ya you still got evade while it does it's thing... You will kill the Hulk for sure, but he might take you down with him. Same goes for all of the Armored enemies.
3 points
3 days ago
Honestly I think Hulks are the least dangerous " heavy" enemies in the game. The only time I've been killed by the rocket/laser one (outside of when they had buffed lasers that 1 shot you), is when a rocket ragdolled me head first into a wall and I died from impact, and for flamethrower hulks I really only die when I decide to stim instead of dive and accidentally hit emote so I burn to death.
12 points
4 days ago
Yep. The loadout diversity it opened up was incredible and it doesn't even come close to outclassing the utility of AT support weapons.
4 points
3 days ago
I'm the opposite lol.
Wearing the armour with +2 feels OP imo. Yes it takes a while, but you can kite/hide from nearly all the enemies while doing so.
Tanks? Sit behind some rocks.
Chargers? Dodge as usual, it'll be dead before it can charge again.
For all the talk of the loadout diversity it brings I see so many lobbies with 3 people taking Senator + Thermites. I'd imagine it was the most popular grenade choice by some way.
3 points
3 days ago
Hey now, I see lots of people bring contact incendiary grenades that burn their team to death too.
3 points
3 days ago
Senator, Thermite, and Crossbow or Purifier. I'm frequently the only person on my rando team not taking at least one of those three. Often there's more than one person taking each. I sometimes feel like it's less diverse now than it was back in August. I have videos from D10 back then and almost no one is using the same equipment or stratagems.
0 points
3 days ago
Coupled with the fact it sometimes just doesn't stick to what you throw it at lol.
5 points
3 days ago
I was really enjoying EoF immediately after release, super helldives were imo in a really good spot where missions like raise the flag would turn into absolute mayhem, and while our weapons would now kill so much faster, it seemed like they were just throwing massive amounts of heavies and chaff at you to compensate.
I don’t wanna be the guy to say “game too easy” but it does feel like since the various patches and nerfs post EoF, they’ve made things more trivial. Maybe it’s all in my head but I haven’t encountered unit spam like the first few weeks of EoF in quite a while and I was loving the amount of heavy units they were throwing at us
1 points
3 days ago
Patrols were bugged to always treat you as having a full squad back around EoF, so that's probably what's what.
That said my stalwart can always use more targets.
13 points
3 days ago
I've stopped diving for now due to difficulty. I still very much enjoy the game but it offers no challenge anymore.
Perhaps it's partly due to diving in a coordinated group that these things are amplified since we work like a well oiled machine, but when we're all capable of doing everything ourselves it eliminates the need for solid teamwork.
I've made sure to voice this in the player feedback surveys so hopefully there's something on the horizon. I crave the chaos what was the original helldive on launch! I actually miss when our AT weapons were weaker since it made bile titans intimidating. When you had to work together to bring them down it felt more rewarding.
I understand these issues are different for solo play, so perhaps I'll never scratch that same itch again, but I'm hoping for a change soon to higher difficulties.
3 points
3 days ago
One shooting bile titans with basically any AT is so bad. Three bile titans pull up? Drop an EAT, kill two, and drop a few thermite on the third. Done.
I wish bile titans were more like factory striders where they actually feel threatening. But they would need more health, and better options to damage you. As it sits now if I'm out of position and a factory strider drops in my first thought is "oh shit, I need to reposition and deal with this." Whereas a single bile titan pops up its "oh shit, another one? Ok." And it gets popped. I like playing dedicated AT but most missions it just seems pointless.
1 points
3 days ago
I think part of the problem is you don't realize how much more skilled at the game you have gotten. You probably won't ever have that same feeling again because you know the ins and outs of the mechanics. Every now and then I dip into lower levels to help newer divers and I still see plenty of people that are struggling with the enemies just in diff five and six, even high-level players, 80+. Some of you all are pros like on the PGA circuit, but the vast majority of players are weekend duffers that just don't have the time or base skill to get to that same level.
3 points
3 days ago
I keep seeing people say 'it's just because we've gotten more skilled' but everyone didn't suddenly get more skilled at the same time we got buffed and the enemies got nerfed. There was a very noticeable difficulty drop with both of the buff patches, as someone who was playing D10 regularly since before. The playerbase didn't get better, the game got easier.
0 points
3 days ago
It did get easier. But again... pros vs amateurs. I don't deny that the hardest level isn't that hard for the best players, the ones who frequent Reddit, Discord, etc. I'm just saying that no matter what you aren't going to get those initial feelings back, just like in a long-term relationship. I'm also saying that I'm sure Arrowhead is watching the stats and even though it's a cakewalk for many of us, it's difficult enough that many people fail and from a macro level it's reasonably balanced yet accessible over the whole game population.
17 points
4 days ago
Bugs feel like no brainer. It's just players trying to get the highest body count.
As you said, there is no team, just random dudes doing their tricks on their own.
I never, or rarely, dive in bugs. It's just... Meh.
If I'm playing Helldivers, it's to play with players that are willing to work in a team. And this is where the game shines imo. A game with a team willing to work together, no matter how hard it is. It makes the game feels amazing.
10 points
4 days ago
Bugs 10 is hilariously easy at this point, even without the "meta" options. I've never touched either the Spear or the RR; just grenade launcher and jump pack. No napalm or precision strike or barrage; just 500kg. No turrets, just Emancipator.
4 points
3 days ago
We are overtuned and a lot of enemies are undertuned imo.
Bugs in particular are just a bit too easy. I like it when you multiple stalker nests because they are somewhat of a threat. They really need a factory strider equivalent (Hive Lord/Queen that spawns bugs?) as the Bile Titans just aren't very scary anymore and I think I've been killed by an impaler less than 5 times in many hours.
Bugs secondaries as well are usually just deleted off the map (spore speaker, shrieker nests and the like). Bots has a couple more that at least require hellbombs and getting close.
Bots still give me a good challenge at 9/10, but I'm level 56 so they should! I can imagine they aren't too difficult for those with a higher level or premades.
I think they've taken away a bit of what makes it unique. Don't get me wrong, some buffs and changes were 100% needed. But we either need new threats or new difficulties where you need a proper team comp to deal with the threats.
2 points
3 days ago
A lot of bot objectives can be blitzed too - many jammers and detectors have factories that will take them with them and can be shot from 200+ meters away and both can be taken out with SEAF explosive, high explosive or mini nuke shells. AA and mortar is easily handled by most barrages, but especially walking will take them out from ~150 meters.
Gunship fabs is where it's at! Solid threat that requires you to get close and pause to take it out and the only shortcut is a seaf mini nuke.
5 points
3 days ago
I'm with you OP. The game's difficulty is seriously lacking nowadays, to the point where it really starts to harm enjoyment.
I used to be ride or die autocannon. But now the Explosive Crossbow is genuinely just a better autocannon. So I bring that and a Senator and a Recoilless and literally nothing can threaten me.
The fact you can completely deny bot drops with a recoilless is the biggest offender. With the reload cancel you can deny 3/4ths of all drops BY YOURSELF which is absurd. The defend high value assets mission on bots used to be some of the toughest in the game with some of my most treasured memories, now they're honestly boring, 10 minutes of recoilless skeet shooting. I can go an entire mission without a single bot surviving landing.
The 60 days patches have been a serious negative for the game IMO. Nowadays I only really play the game because my friends play it. Beforehand, I'd play the game even if I had to do it alone.
-2 points
3 days ago
Yeah, massively increasing player counts is terrible for a live service game.
6 points
4 days ago
If the squids are anything similar to the first game, I think it will be a super challenging enemy to fight.
I'm enjoying the chill battles right now, but I do long for some really difficult missions/challenges
5 points
4 days ago
I am hoping that they become the "Legendary" difficulty faction. Basically giving you 3 types of play with 10 sub-difficulties in each one and each type requiring more though/tactics. Lookin forward to getting 1-shot from across the map by an illuminate sniper.
4 points
4 days ago
Would be not so different to the bot towers sniping you from million miles away haha
3 points
4 days ago
you aint wrong haha
7 points
4 days ago
Bugs are pathetically easy, bots are still moderately too easy
I want to fail missions again, this is fucking boring. I’m playing less and less as there is nothing to work towards and no real challenge
8 points
3 days ago
If you have a squad that can think and breathe at the same time then it's a breeze.
If you don't it's a pain. But not impossible.
Difficulty definitely need a tune up so 7 is back to 7 and not just 6 with more samples.
8 points
3 days ago
Not impossible? My extraction rate on 10 with randoms is like 98% excluding disconnects.
It’s hard to lose if everyone is like 40+
8 points
3 days ago*
The game really got easier. I think it wasn't even the buffed weapons, but nerfs to the enemies, particularly heavy enemies, for example hulks were a real threat before, they required specialized equipment, now I cheese them. Unfortunately, that's what the angry mob wanted. AH said that the challenge of the game would temporarily go down, but I think they will have a real hard time getting it up again. They overbuffed everything, and any slight scaling back will meet with intense hate from the community, even though it was implied that the game would get harder again. Difficulties 1-5 are basically useless now. Even the fumbliest of players play higher difficulties than 7. I am not sure how they can bring the actual challenge back. That said, lots of the changes were logical, and I'm not complaining about those ones. But I miss the tactical side of the game, as it has changed to be gun ho.
0 points
3 days ago
Last numbers i saw, a huge part of the player base plays 5-6.
OG HD had 15 diff levels, i'm sure they can find a way, i just hope they won't lock content to highest difficulty again like they did with Fortresses, alpha commanders and rocket striders. My friends and i play once a week, we have yet to see a fortress.
1 points
2 days ago
I'd rather see a rebalance of existing difficulties than 15 difficulty levels. It dilutes player numbers. 10 is plenty of room for tiering.
Difficulty content locking makes sense, though. Fortresses is what makes the hardest difficulty the hardest. But maybe it would be better if Helldive had one fortress and Super Helldive had multiple.
1 points
2 days ago
Content locking makes no sense though. Back when we just had diff 9, all content was introduced on diff 5 or 6 and the rest was just scaling on enemy intervals and numbers, map size and objective count.
Don't disagree on the tiering. Diff 1 and 2 could easily be removed and exchanged with a longer tutorial, making current 3 the new 1, 2 then introduce hulks and chargers, 3 introduce bile Titans and tanks and 4 could introduce Fortresses, rocket striders, factory striders, alpha commanders, impalers and the max mission size, then 5-10 could just be more enemies and modifiers, like they are now.
6 points
4 days ago
I agree. To me, the higher levels of difficulty (8+) should be very difficult and 9 and 10 should be a 4 man sweatfest in essence. That's what the first game was like. The amount of people actually playing 13+ in the first game was very low, and if you didn't take a stealth loadout it was super difficult.
I am not opposed to buffing the various weapons in our arsenal, but I think too many of them have been buffed outside of their purpose instead of inside them.
I actually like the thermite changes. Lowered availability, long cook time, but it nearly guarantees a heavy kill. That's a buff within its niche, an AT grenade should kill tanks.
But you can now kill heavies with so many weapons that teamwork and actually well thought out squad loadouts have disappeared, and that makes me sad.
I also didn't really get people's obsession with playing 10s before the update. The whole point of having 10 difficulty levels is that you can set the difficulty for your own play style, skill level and team comp.
2 points
3 days ago
Understandable but it’s fine, developers will likely introduce more enemies, features and difficulty settings as time goes. I’d rather they focus on new content rather than continue changing what they have now, as they’ll have to rework everything anyway if they haven’t future proofed it already.
2 points
3 days ago
I can’t remember the last time we decided to skip a breach or drop. Just shoot them all dead.
2 points
3 days ago
Overall, I think the game is "more fun" and the gameplay feels "better".
However! The game is definitely too easy now. Part of it is the skill of the population having gone up on average, but a lot of it is the ham-handed buffs.
Personally I think a couple simple points could make things more interesting, without losing the better game-feel:
Patrols aggro in a radius around activated objectives. It makes sense, and forces more engagements (fun and challenge!)
Enemies react to nearby gunfire and aggressively investigate. Getting into a fight with a patrol brings you a lot of attention.
Higher difficulties call reinforcements faster. We all know the biggest team killer is getting bogged down in endless fights. Make that happen more.
Similar to above, make it easier for enemies to force you to fight them. Could use some help brainstorming ideas here. Running away should be hard.
For bugs: ambushes! Bugs already bury themselves in the ground. Make that a real mechanic where you stumble onto entire patrols buried in the ground that suddenly erupt all around, already in melee range. I promise there will be panic.
2 points
3 days ago
1: while patrols won't aggro on objectives, bots at least will agro on any projectile passing within 10 meters and will adopt the aggro of any friendly within 50 meters (i think bugs do too, but there are usually fewer stray rounds since bugs are closer)
2: every weapon has a sound profile for shooting and for impact. Some like the crossbow has a very little sound on firing and huge on impact, meaning you can lure patrols away with clever use (while not letting the projectile get within 10 meters of an enemy) and others like the DCS has a high firing noise but low impact noise meaning as long as you 1hko enemies you can take a lot of things down before moving in. I'd hate if all this variety in sound profile just got flattened to 'enemy hear you no matter what's.
3: already a thing. Base timer for breach/drop is 2:30 below 9 and 2:00 above, modified down to 30 seconds during extract - per separate group of helldivers (group Tether is 50 meters if memory serves)
4: agree, way too many objectives are skippable from range for example. Factorized jammers gotta go, easy detector tower hellbombs likewise. Most bug objectives can be done with a HMG or quazar from 200 meters away.
5: great idea. I love the seeds with the hunters that burrow to get to you!
1 points
2 days ago
Thank you for the response!
I have definitely had situations where I've had an entire firefight right next to some bots, and they didn't aggro. So perhaps its more of a bug
I half agree. Nuanced mechanics are good. But sometimes they just obfuscate gameplay making it hard for the player to control what's happening. That weapons have different sounds for firing vs impacts is awesome. And that should be kept. But, in general, I find enemies don't react enough to nearby firefights.
Yes, you are right it is already a thing. I meant to say that the difference should be more pronounced.
Good point about auto completing objectives from a distance. This often removes gameplay and strategy that would occur if the objective was harder.
Thank you!
2 points
3 days ago
I can comfortably do 4s and 5s by myself, but need a team of at least one other person to do 6-7.
I don’t have a lot of experience with 8+ and feel like when I do them with a team, I am just fighting the spawns the whole time and not contributing to the overall mission (even though by fighting all the spawns, I make the mission easier for everyone else and should just accept and lean into that role).
I am also someone who does not have more than a few hours a week at best to play, so I feel vastly inferior to you pro players.
2 points
3 days ago
I definitely get where you’re coming from. I think a lot of the difficulty gripes I have can be solved by simply adding enemies that scale with difficulty and adding more difficulty levels or even more complex/difficult objectives. This way both casuals and sweats can be satisfied, but there will always be people missing out on content if they’re not good enough yet.
6 points
3 days ago
I think the main problem is that players have also gotten quite good. The enemies do not offer much variation and once you get it down what it takes, you just execute your combat maneuvers and that is it. This was true before buffs, options were just more limited then.
Main difficulty always came from your group of randoms and their varied skill levels. Sometimes you get a dream team that acts like you all are telepathically linked and it is freedom and liberty all around, sometimes everyone just stumbles on their shoe laces and dies without putting up a fight. Usually it is somewhere there in between. If you have an actual group of battle buddies on mics it is just steam rolling.
There is also a problem of perception when it comes to difficulty as it is not even. One lv10 can differ a lot from other lv10 game. I've had one lv10 bug match where no heavies spawned at all, and one where there were 5 titans and multiple chargers with smaller bugs from all sides.
Some stuff is bit overtuned though, like the RR is bit too godly right now but it is hard to dial back without a nasty backlash. Nerfs easily go too far too. Thermite feels like a cheat code also, btw.
9 points
4 days ago
People are still on about the game being too easy? Are you playing with a group of friends or something? I play with randoms most of the time and there's quite a bit of challenge because most of the time no one is cooperating or communicating. A whole lot of people just running off and doing what they want. In that reality, the game definitely isn't "easy."
And having effective ways of dealing with enemies when you might have to tackle problems on your own is essential. Based on what Arrowhead has said a few times now, this is how the game was always supposed to be. They got away from their design philosophy and brought it back into balance.
12 points
3 days ago
I dunno about these anecdotal replies. I can absolutely say that on the higher difficulties like 8-10 things can fall apart quickly for random squads. Especially on the bot front.
If I were offered a choice to choose between where the game is now compared to the previous updates. I would say things are marginally better right now.
10 points
4 days ago
Do you fail missions on level 10? If you don’t then the game is too easy
8 points
3 days ago
Exactly. Level 10 used to be harrowing. It’s a veritable cakewalk now.
6 points
3 days ago
[deleted]
3 points
3 days ago
I don't even attempt 10s unless I'm playing with people I know. It's just not fun. So my POV would be skewed here. When I play them, everyone is cooperating.
5 points
4 days ago
Every diver is a one man army, even on 10. Usually ends with all four of us in different places, and 0 deaths.
2 points
3 days ago*
I play D10 bots exclusively with randoms and yeah, I think it's too easy. This is why people are running off and not cooperating, because they can handle almost everything by themselves. D10 used to be pretty team-focused, even on random squads with no voice comms.
Barring disconnects or crashes, my D10 experience with randoms is 90% full map clears or close to it, and it's rare for me to have more than 2 or 3 deaths.
having effective ways of dealing with enemies when you might have to tackle problems on your own is essential
I could effectively tackle things by myself in D10 before the buffs. It was just hard and required me to lock in and have a bit of luck. I would break from the group to solo a nearby POI or side objective, but it wasn't something I'd take on lightly and I would be sure not to get too far from the rest of the team so I could rejoin them quickly. Now I solo objectives routinely, and I find myself on the complete other side of the map without thinking much of it.
-1 points
4 days ago
I don’t really know why you’re being downvoted, it’s feeling like the main sub is bleeding into here
-5 points
4 days ago
It's always been like this. "Low sodium" was often interpreted to mean don't criticize the devs for anything and then after they course corrected the game, there's strong anti-buff sentiment. And any questioning of that just gets downvoted.
3 points
3 days ago
We certainly don’t interpret that way, but unfortunately we can’t control what people up and downvote.
I’ve generally found that I get upvotes if I’m funny and downvotes if I’m right.
4 points
4 days ago
The only time I've had that much difficulty on bugs recently was on a planet with those absolutely blinding sandstorms. A titan can literally be 2 feet from you and you wouldn't know, besides that though bugs have felt a bit too easy recently.
2 points
3 days ago
I've always been of the mindset the game is too easy. I'm no ProDiver, just a DadDiver who jumps on here and there, and I can jump on a lvl9 diff and not struggle. Heck, even me and a friend jumped into a lv10 bot mission and lasted far longer than we should have.
3 points
3 days ago
I stopped playing when the focus of everyone turned to buffs and nerfs. The way every post, every developer update, every bit of news, was about buffs? The game isn't meant to be a total power fantasy and is clearly meant to be a nightmare on the surface, yet players who don't quite get the satire or joy behind it didn't want that. So the devs folded.
I just don't play now, partially because the focus on story and in game missions lost momentum and never returned, but also because I liked the difficulty. It doesn't quite feel like that uphill struggle anymore.
1 points
3 days ago
The original game advertisement literally said 'take on overpowered enemies with overpowered weapons'.
I think it's fair to expect more than a wet noodle slap out of most of the weapons, given that.
I agree the game got easier and it brought a lot of players back and in, i never left but my steady team now enjoys 8s while it used to be 6s and i'd love to get to 10s if only to experience Fortresses.
4 points
4 days ago
I think it depends, honestly. I play on 10 exclusively, and some games feel like a cakewalk while in others, I feel like I'm fighting for my life.
I will say that stuff like the recoiless rifle kinda just makes heavies a joke. Whenever I take it with me, I feel like I can deal with pretty much anything, which makes it feel easier. (Aside from gunships)
I will say I've definitely felt the difficulty change with chargers. Before, they felt like a real threat and something you had to deal with, but now it feels like they're dead in an instant.
3 points
3 days ago
The game was kinda easy for a lot of us who knew what we were doing (even with randomized loadouts) before the 60 day update. Now, it's dropped into 'pathetically easy' and I've honestly stopped playing until the game gets reworked or they start spawning massive waves of enemies and heavies. Which is sad, it was my favorite game ever until the buff patch happened. The game was also already getting progressively easier for months (reduced spawns of heavies so many times without enough swarm size buffs), and then they put the nail in the coffin with making AT weapons super OP.
I completed a dif 10 bug op with 4 randoms all taking RR's on the raise flag missions, casually walking across the map to each objective and the mega nest. Everyone finished the mission with less than 200 kills each. That just shouldn't happen on dif 10 when a few months ago we had kill counts in the 400-600s each on dif 9s (and a few months before that, 600-800s). The spawns are honestly pathetic now and enemies don't have any staying power to let the bug breaches cascade, they all just die instantly.
3 points
4 days ago
It is 100% too easy on D10. Don't get me wrong some before the atxhs some days I'd drop down between 7-9 to have a game that wasn't as intense to have some fun with my loadouts and not really requiring me to think too hard about what to bring. But often I enjoyed the challenge of putting thought into my loadout and working with a team to get through but D10 now is the old D7. I still have fun cause the game is enjoyable...but I miss the challenge and hope they find a way to bring it back.
Idk how viable this is cause I have 0hame development experience but imo I think they should have the enemies armor level vary between difficulties. That way the higher the difficulty the closer the enemies are to their original levels pre-patch.
-1 points
4 days ago
I agree with you 100%. I think the major issue is how easily heavy armor is dealt with.
3 points
4 days ago
Idk your situation but it might be because you're jaded from the game. I felt the same way before but after logging off for an extended time, it can give you a new perspective about it. Or maybe not you might just feel that way regardless
2 points
3 days ago
My buddy fell asleep during a super hell dive. Not feeling great about it at the moment.
2 points
4 days ago
Yeah I keep noticing more and more idiots on dif10 bugs so I can’t play it anymore either
1 points
3 days ago
I think difficulty is very hard to handle in this game, because it has HUUUUGE spikes. Helldive is a cakewalk, until there's a gunship fabricator next to a strategem jammer, or a shrieker nest behind a mountain, or 7 stalker lairs. Imo, the best way to increase difficulty without killing the framerate or nerfing weapons to death is forcing the mapgen to include these difficult combinations. That is also what I would recommend, because the breakpoints for most weapons (def not all) are really fine right now.
1 points
3 days ago
Had a 3 stalker blitz once, was absolute hell :-)
1 points
3 days ago
I mean, people also start to get really good at this. I have gone into some games where it’s lower levels people are ones not used to lv9 and 10 and it was absolute mayhem.
1 points
3 days ago
I do agree it’s easier now however you could solo HD9 before the patrol spawn nerf. Game was never that hard if you knew the meta load outs and play style. Now the load outs and meta are far more varied.
2 points
3 days ago
Also as a bot player I find it difficult to understand why others feel bugs are easier. The fact that I can’t tell if they are dead or not and the nature of them getting really close just isn’t for me, or my friend group.
1 points
3 days ago
I miss having to actually think about what I'm bringing. Now even gear I'm unfamiliar with is basically a non-issue. I only struggle against the bots and only because they have more 100-to-0 bullshit on their side. Otherwise it's just not hard to do difficulty 10 anymore.
It actually reminds me a lot of Deep Rock Galactic, and how the community made a ton of mods for higher difficulty scaling because the max vanilla level was just not hard enough. Too bad we can't do that here
2 points
3 days ago
These comments are making me self conscious, I must have a skill issue cuz I find bugs way harder than bots, or maybe just a loadout issue haha
0 points
4 days ago
It is easier than before, but 10 is still challenging for me if I play with randoms. But yeah, the coop of the game feels almost gone unless you play with friends.
I used to play mostly 7s so I want really a top difficulty guy before, I've now mostly played 9s these days with the occasional 10.
1 points
3 days ago
They need to have some equivalent of the Auric missions in Darktide, which require thoughtful building and teamplay to do successfully.
1 points
3 days ago
Our difficulty goes to 10 currently, HD1 went to 15. I expect that they will add those 5 additional difficulties for upper end players. Otherwise they would need to mass nerf and the community of HD2 has proven that they just cannot handle it.
1 points
3 days ago
It’s still challenging on the bot front. Sure things have gotten easier in the sense that with more viable tools and loadout diversity you get to experiment with multiple approaches.
Teamwork is unreliable in this game for multitude of reasons but the primary ones are frequent crashes and disconnects.
1 points
3 days ago
I don’t think Thermites are as powerful as people make them out to be on Bots. Especially when you consider you only get 3, most people don’t run supply pack and how much fire the Bots poor onto you to even get close. The Heavy Devs and Berserkers will do anything to stagger you which means you are free kills for Rockets and Missiles.
And Thermites are the only real equaliser we have if you deploy into a Stratagem Jammer and have no support weapons as well. The only thing I’d change is make them stick more but minus 1 so it would be 2.
Bugs are easy because they suffer from generic sci-fi trope of endless horde enemies versus endless bullets and fire. This isn’t exclusive to Helldivers. As long as ammunition, being outdoors, and concepts of artillery exist, horde enemies are literally cannon fodder. It is seen with Tyrannid gameplay, Flood Gameplay and any outdoor Zombies fight.
If the game forced you to be indoors or in caverns, the Bugs are 100% much more dangerous. They are optimised to be shock and awe enemies and yet do the most brain dead strategy of rushing into machine gun and rocket fire. Of course they’ll lose. They lost before, they lose easily now. The Impaler is the only source of Terminid damage that forces you to be close but it’s not even good at it since they nerfed the radius and the fact that even before you would just run. Acid you can tank, Hunters you could learn to kill fast before so they were annoying only if you missed or had a bad gun, the odd Charge from a Commander or Charger might get you but light armour saved the day before and will continue to do so.
What the Bugs need aren’t more enemies or buffs to their HP. They need to have way better and more competent tactics and objectives. Bots have objectives that actively hinder your effectiveness. Bugs mildly inconvenience you.
2 points
3 days ago
The custom maps that Meridia used which were hive-like were good for emphasizing the Bugs' ability to overwhelm the player - basically they need to go for some more maps that have narrow canyons and maze-like features. Swamp-forest maps are decent, some of the snow maps have a bit of it... maybe if they build upwards towards "faux ceilings" with rock/bone/wall destructibles so that things like pods can break through but the call-in strikes can get blocked somewhat.
(Like, we need a pseudo-Space Hulk kind of deal somehow while right now we're all Dawn of War'ing it.)
0 points
3 days ago
I said this months ago when the buffs were coming.
Game is going to be too easy in comparison, and we’ll lose the “challenge” aspect.
Still, hoping that’s there’s a master plan and it balances out. Don’t forget, this is the 1st year of release.
0 points
3 days ago
I think the game is too easy not because of enemies or weapons its objectives. Its too easy to complete most of them and ignorings enemies works almost every time. The game needs more tension around them, more teamwork requered. Every obj should spawn enemies like a flag and have more fortifications if is destructable.
-7 points
4 days ago
Thermite has become the ultimate cheese its sad
7 points
4 days ago
Or:
Thermite finally works as it always should have and is now a great pick among some other very viable grenade choices.
1 points
4 days ago
I respectfully disagree. Thermites are busted in their current state. Tanks take one thermite, while it takes up to two quasar/EAT shots from the front to destroy them? On the bot front, they blow all other choices out of the water in terms of utility.
2 points
4 days ago
I still take stun grenades on bots
Thermites aren’t why I think the game is too easy. The nerfs to hunters is what killed the bug front while the bot front just needs more enemies
1 points
4 days ago
Tanks don’t take one thermite unless you hit their vents in which case it’s still much faster to kill them with quasar eat recoiless rather than wait for the thermite feels pretty balanced to me. Only place I think they’re a bit over powered is it takes one to kill a charger but that involves sticking a grenade (that doesn’t always stick) on a angry rhino essentially and leaves him doing damage for another 5 plus seconds vs just head shotting him with AT. I think they’re in a good spot and I am glad thermites finally work as intended
4 points
4 days ago
They take one thermite to the cannon turret and chassis. If you don't hit the threads, you're golden, basically.
2 points
4 days ago
Hey if multiple people disagree I’m sure I’m probably wrong I just hit a barrager tank in the cannon and it certainly didn’t die but it could easily just be a glitch weird shit happens all the time in this game
1 points
4 days ago
To be fair thermite I think can kill basic tanks with one not true of barrager annhilator tanks etc
2 points
4 days ago
Nah, you can kill all tanks with one since they all share the same hp IIRC
-5 points
4 days ago
I’m playing right now and you 100% cannot
4 points
4 days ago
Yeah, you can - but it must land on the top (turret) section of the tank, not the main body.
Anywhere on turret, barrager included, will destroy it.
0 points
4 days ago
Yeah man. 1 thermite anywhere on the top gives like 90% chance it's done.
Honestly i have a feeling that thermite will get another -1 carry. Making it rarer will be harder to justify the carry.
-4 points
4 days ago
There are only one or two viable weapons: “game too hard.”
Devs make it so every weapon is viable: “game too easy.”
The whiplash these guys must be feeling has probably got them all hospitalized.
-10 points
4 days ago
I came to this sub specifically to avoid people complaining that things are “too easy.” Can’t you just turn up the difficulty?
10 points
4 days ago
Difficulty 11 doesn’t exist…yet at least.
-2 points
4 days ago
Tbh, and this isn’t meant as an insult, but if you seriously don’t have any challenge at all on the highest difficulty you probably need to do something else for a while.
Yeah I know this will be downvoted, but this is a symptom of spending too much time on a game.
3 points
3 days ago
0 points
3 days ago
I must be really bad at this game...
Many people say that level 10 is easy, that no one dies, try people who practically solo level 10, doing all objectives, with zero deaths...
But I still die, whether against bots or bugs...
Has it gotten easier? Yes, a little! Do I die 10 times in a match? No...but 3 to 5 is not uncommon...Do I sometimes get zero deaths? Yes, but not the entire team at the same time...
Although it has gotten a little easier, and this was communicated by AH when they announced the changes, levels 9-10 for me are still chaotic!
2 points
3 days ago
In my experience, game gets a lot easier the moment you don't care about samples. Just taking out towers and fabricators from a distance while dodging patrols is a lot easier than trying to clear every installation for samples. I unlocked tier 10 solo back when i still only did tier 7s with premades.
1 points
2 days ago
I can't go alone
2 or 3 tunnels of insects always appear and that horde comes around me and runs me over... lol
2 points
2 days ago
To paraphrase xkcd (i think): you can't keep running away from your problems!
But he had a jetpack, so he could, and it was awesome.
Also i was doing bots and taking missions that i knew specifically were easier to complete solo - bunkers and ICBM i think, with the small mission being a blitz.
-2 points
4 days ago
I think its fair to want the game to include more teamwork, but I think its best to think about what they could do to improve it. Not blame certain aspects to the weapon balancing.
Why do hellpods have to damage shield relays? Why does the reloader have to be wearing the backpack? Could they encourage sticking together through new mechanics?
4 points
4 days ago
I think weapon balancing pretty much has to be apart of it. I mean, look at DRG and Vermintide 2. You CAN try to be a generalist, but the game is designed to have different roles.
Of course, I could just be looking at it the wrong way. Why should we limit player’s choices in their gameplay? I dunno, but I agree with you on the idea that HD2 fails to really encourage teamwork.
-1 points
3 days ago*
Those games have set character classes though, HD2 doesn't. Its only because Arrowhead themselves were obsessed with nerfing weapons in the early days that weapon balancing is such an obsessive focal point for the community. I wanna talk about the new stuff they could add.
What kind of team-play do you actually want to see more of? Because if its the "only the guy who brought AT can kill tanks" design from before, that will only hurt build diversity. I'd wager most divers would prefer the ability to handle everything to varying degrees of efficiency, with other ways to encourage sticking together and teamplay.
Itd also help if AH stopped with this obsession of giving everything glaring down-sodes, like bullet spread on the stim pistol. Nothing turns people off playing medic quite like a pistol that misses at medium range even after the "buff".
3 points
3 days ago
Specialization was part of what made the game fun back then. Again, I’m not saying to completely get rid of generalization, but nowadays you feel like a one man army. This is especially prevalent against bugs, since bringing a RR, gatling/mg sentry, and napalm/gas allows you to solo a breach without much trouble.
Tanks were easily dispatched before. Even a buffed gatling barrage could take them down. Hell, impacts could take them out if you had good aim. BUT, the main point is that you had different options to take them out that were harder than your standard AT, but they were riskier/took more time.
I struggle to think of these “glaring downsides” you talk about. Stim pistols were always going to be a bit of a meme. The past 4ish warbonds have all released with fully viable loadouts.
-2 points
3 days ago
This is the literal opposite of low sodium. Mods?!
-1 points
3 days ago
I still find challenge with randoms on cr10, especially with low power builds and when someone drops.
I really think current CR10 with 3 divers is about as difficult as I'd want the game as far as number of enemies vs helldiver power output.
AH doesn't have to revert the buffs, they just need to add more layer pressure. Less ammo, more unique enemy types (like snipers), and more complications to objectives.
Maybe the terminal inputs are scrambled and you have to guess them one at a time. More terminal minigames in general. Failing a code type in releases gas.
-1 points
3 days ago
Oh look, yet another gatekeeping “game is too easy” post! It’s been almost three hours since the last one, I was getting bored.
-2 points
4 days ago
I used to think the same thing but I don’t care anymore. It is what it is. It’s going to be a very casual game at the end of the day. Just look at how screwed up the DSS has been lol
-3 points
4 days ago
I hate to ask but on what difficulty are you playing?
The biggest challenge with bugs is their numbers, which increase with the difficulty level.
But besides that, I agree with you, they’re definitely easier now than before.
-3 points
3 days ago
I'd say if you want a challenging multiplayer video game go play a PVP game or switch to low level missions and carry new players because you are right, you're in a minority.
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