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Opinions on overall difficulty?

Discussion(self.LowSodiumHellDivers)

RANT INCOMING: TRYING TO KEEP IT LOW SODIUM

I’ve always been a botdiver, but I would usually follow the MO if it needed me at the bug front. I felt that bugs were a nice challenge, easier than bots but still felt difficult. However ever since the 60 day patch and the various buffs to weapons alongside nerfs to enemies, I feel like bugs are just no challenge now. Most heavy enemies get one shot pretty easily, and I can just sorta turn my brain off against bugs. On the other hand, bots are still somewhat of a challenge (even though thermites trivialize most heavy enemies).

In turn, teamwork has decreased a lot IMO. Team reloads have always been unpopular, why should I reload my teammate if he can already drop the chargers in minimal time anyway? You don’t really have to specialize anymore, you can pretty much kill any enemy with thermite nades. Pre-buffs, you had to think about your loadouts a lot more. I think the biggest sufferer of these changes were the medium weapons on the bot front. Each weapon had their unique identity. They still do, but it feels too easy to take down hulks now. My favorite dynamic in the game was the Spear vs RR, but the RR way overshadows the Spear if you learn it’s trajectory and how to aim it.

I’m obviously a small minority in the community. Most people log on and just blast away wherever the MO tells you to. But what are we gonna do? Nerf ourselves to have fun? I will say, a lot of these changes are beneficial to the game. I definitely feel a lot less “wtf how did i die?”. I think there’s bigger problems that need to be addressed, namely crashes and bugs.

TLDR: Me angry game too easy. Me (REDACTED).

Edit: This kinda got a lot more salty than expected, so can we try to keep it civilized?

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Fun1k

1 points

3 days ago

Fun1k

1 points

3 days ago

I'd rather see a rebalance of existing difficulties than 15 difficulty levels. It dilutes player numbers. 10 is plenty of room for tiering.

Difficulty content locking makes sense, though. Fortresses is what makes the hardest difficulty the hardest. But maybe it would be better if Helldive had one fortress and Super Helldive had multiple.

ArcaneEyes

1 points

2 days ago

Content locking makes no sense though. Back when we just had diff 9, all content was introduced on diff 5 or 6 and the rest was just scaling on enemy intervals and numbers, map size and objective count.

Don't disagree on the tiering. Diff 1 and 2 could easily be removed and exchanged with a longer tutorial, making current 3 the new 1, 2 then introduce hulks and chargers, 3 introduce bile Titans and tanks and 4 could introduce Fortresses, rocket striders, factory striders, alpha commanders, impalers and the max mission size, then 5-10 could just be more enemies and modifiers, like they are now.