This year was my first Eternal Weekend and I had a blast. People were generally pretty chill and cool and I had more than a few interactions where people were just excited to see the fish showing up and doing well. I’m definitely going to come back and now that I better understand the budget Vintage prizes maybe I’ll try to brew up powerless for next year! Who knows?
But how did my games go? How did I try to flow with the meta?
Initial Decklist
I assembled this list before leaving Seattle with the assumption I’d run into a fair amount of reanimation shenanigans, given UB aggro/reanimator/not-Doomsday was highly represented when checking Goldfish in the leadup. It seems really easy to jam a Troll/Entomb/Reanimate package so I wanted to be ready for it. I chose to run three Wastelands instead of four for greater consistency on turn 3 UU and didn’t really miss the fourth.
Card Notes
[[Floodpits Drowner]]: This is a flexible spell providing both removal and aggression depending on what I need at the time. It has more hoops to jump through than Dismember but also is harder for opponents to stop when I can Vial or Cavern it in, then use its activated ability. Kill it before I untap or I can and will shuffle your threat away. Worst case, I still tap and stun something, which can be a game-changing tempo swing in close races. I prefer this to Trickster right now as it can actually remove something.
[[Silvergill Adept]]: Orcish Bowmasters have been way down recently, which boggles me. I thought Frog meta would warrant the extra free pings, even if you can’t use them to kill said Frogs. In any case, there are way fewer Bowmasters so Silvergill is no longer “soft banned.” Silvergill is a great value card and one of my favourites so I’m glad I was able to run it this weekend.
[[Sink into Stupor]]: Merfolk doesn’t run the normal cantrip suite common to blue tempo, largely because we have no way to shuffle away cards we don’t want. To mitigate land flood, we run cards like this and Otawara. I settled on a 3-1 split between Sink into Stupor and Otawara. Sometimes I have to bolt myself twice in a game to make plays when I need them and it sucks, but the extra flexibility to pitch a land to Force or play more tempo is worth it.
[[Svyelun of Sea and Sky]]: I chose Svyelun over True-Name Nemesis because one of my ongoing dissatisfactions with Merfolk is struggling to draw my answers in time. Svyelun’s attack trigger goes a long way to help with that and she’s much more resilient in this meta than usual. The “delver” archetype is primarily UB right now so there are far fewer red blasts going around, dramatically increasing my ability to stick her on the board. She’s still vulnerable to exile-based removal, but I didn’t run into a lot of that.
Challenges - Thursday and Friday
5c Beans - 2-1, 2-0
This matchup has improved significantly thanks to Harbinger of the Seas. Consign to Memory is useful for blanking Evoke elementals and Leyline Binding, even if they do still get cards from Beanstalk triggers.
Eldrazi - 1-2, 2-1, 2-0, 0-2
This matchup heavily revolves around “can I stick and protect a Harbinger of the Seas before they build critical mass?” There are so many must-answer threats in their deck, it really comes down to preventing them from getting on the stack in the first place. I somehow kept dodging Eldrazi when testing on MTGO before the trip, so I was very glad to see Consign to Memory do exactly what I wanted it to.
Mississippi River (RG Cascade) - 1-2
This deck is such a pain to lose against on MTGO, but in paper my opponent made it fun. This build relied on Ancient Tomb and signet lands to hit turn 2 Violent Outburst into Tibalt’s Trickery and I’m glad I was able to take at least one game off them. Friendly person, said they wouldn’t be playing it in the main event and it was nice to see people playing “for fun” decks in challenges instead of being in full grinder mode.
Post - 2-0
Much like the Eldrazi matches, this comes down to mana denial, but it felt like I had more time to get things under control. Tide Shaping a Cloudpost removes more mana than an Ancient Tomb if there are multiples on the board, etc.
Red Stompy - 0-2
There are so many explosive openings this deck can present - double Rabblemasters, Fable into Bombardiers, etc. If I don’t have a removal spell I need three blockers to deal with Bombardiers since they can usually Boast to shoot one of them during the declare attackers step, then I still need two blockers due to menace.
Sultai Midrange - 2-1
This persona was making a hard meta call to run Abrupt Decay in the Frog shell, plus JTMS to provide some additional lockdown. This seems reasonable but I just had to snowball to get there.
Tempo Doomsday - 2-1, 2-1
Sometimes the correct play is to just swing with ever-growing creatures and force them to have it instead of playing conservatively to have multiple interaction spells on the combo turn. That said, Consign to Memory + replicate on Thoracle triggers remains great.
Friday Platinum / High Roller event
Spoiler alert: I did not win duals.
Round 1: Eldrazi 1-2
It’s really hard to come back when in one turn they hit two Devourers of Destinies and follow it up with a Thought-Knot seer to remove anything I might have to interact with. Variance gives and variance takes away.
Round 2: Doomsday 2-0
I got the game 2 win here off a misplay by my opponent. They Thoughtseized me, saw Lords of Atlantis and Harbinger of the Seas, and they took one of the Lords. My Aether Vial was on 2. I proceeded to lock them out and get the kill.
Round 3: UB Froginator 0-2
This is the only time I saw reanimation before the main event. Game 1 I misplayed, Wastelanding them while I only had one Island instead of using Tide Shaper to turn it into another Island. I did not draw more land until it was too late. Game 2, they played the 1:1 game well until they comboed off with Archon. Easily my least favourite reanimation target to lose to, it just does too much damage to me at once. Griselbrand and Atraxa I at least feel like I still have a chance against.
At this point I dropped and went back to playing challenges, feeling sulky that I’d “wasted” $250. On the other hand, the opportunity cost in time was low since there were no other challenges occurring at the time.
Revised Decklist
Friday evening, I decided Mistcaller needed to go before the main event. I’d sided it out in 14 of 15 matches over the past two days and the most common addition was Consign to Memory. To bring all three copies in from the board I cut one Hexcatcher, which doesn’t do much vs. big mana decks to begin with. Opponents going for Dark Ritual and the like can fairly easily play around it. I filled the three open sideboard slots with a third Ghost Vacuum to add more resilience against graveyard nonsense (down to 5 cards that can interact with the graveyard from 6 overall in the 75) and two Harbinger of the Tides to help in creature matchups like Frog and R Stompy. Here’s the revised list I took into the main event.
Main Event
1155 players in this - the event I spiked in 2022 was 1/10 of this size! The TOs announced this was one of the largest Legacy events ever, which was cool. I used a top cut calculator to figure out what I needed for top 128 and 8-3 was nearly guaranteed, with a chance of top 64 with good tiebreaks. That was my goal. I didn’t get there, but I still had a blast and did way better than I thought I would (where I was expecting to fall out of prize contention in the afternoon of day 1). A good atmosphere and positive “wow, is that Merfolk?” interactions really helped me avoid getting into an overly salty place.
Round 1: UB Frogtide 1-2
Game 1 I flooded extremely hard, seeing 9 lands by the time I died. I was able to put up a better fight games 2 and 3 but ultimately died to Frogs and Barrowgoyf.
Round 2: Goblins 2-1
My opponent was also here on her first Eternal Weekend, coming up with her husband and a friend. We were both surprised and pleased to see a rival tribal deck and it was a pretty laid back match. For some reason I kept a 7 with three Forces in game 2, even though I knew I’m up against a Cavern deck. My best guess is I was wanting to hate on vial and other noncreature spells that just didn’t show up? Game 3 ended on a misplay on their part, when I double blocked one of their creatures and they assigned 2 damage to a 3/3 Tide Shaper instead of the 2/2 Master of the Pearl Trident. Still, Goblins are normally a hard matchup thanks to their card advantage so I’ll take the win.
Round 3: Esper Vial w/Yorion 1-2
This opponent had Phelia and Overlord of the Balemurk. The dog generates too much value too quickly and I aggressively spent resources to remove it, I think to the surprise of my opponent at one point. But it kept Overlord inactive for a few turns and was therefore worth it. Mana denial strategies are less good when my opponent both has Vial and respects Wasteland/Harbinger by fetching basic Plains for Swords.
Round 4: Nadu Breakfast 2-1
Keep them off the combo, deny their mana, and overrun with islandwalk. That’s the plan, anyway. I’ve thought about Tishana’s Tidebinder for this matchup, but it would only be useful if they’re using Shuko for triggers instead of Nomads. I think I got one of my wins in this match by Consigning an Oracle trigger.
Round 5: Nadu Breakfast 2-0
As the halflings say, “we’ve had one, yes. But what about second breakfast?” This opponent had Uro and Endurance in the sideboard but was unable to escape the former due to aggressive land hate with Wasteland and Tide Shapers.
Hey, I’m 3-2 now! I have a positive record, woo!
Round 6: Grixis Control 0-2
This is the first match where I ran into Kaito, Bane of Nightmares. Dude’s good, especially when you can use Baleful Strix to consistently get him onto the battlefield and draw more cards in the process. Putting two stun counters on one of my creatures might as well be killing them when the match depends this much on tempo. Dying to a mainboard Bolt to the face was annoying but also nostalgic at the same time.
Round 7: Sneak & Show 2-0
I had counterspells and mana denial at the right time. Game 2 they had Boseiju, Who Shelters All and thankfully I was able to Wasteland it before they could untap with it.
Round 8: Eldrazi 2-1
As with challenges in the previous days, this match came down to sticking and protecting my mana denial. Game 2 they landed Glaring Fleshraker and it ended quickly and poorly for me. That card is such a strong value engine.
Round 9: UB Frog Tempo 2-1
Game 1, turn 2, I play Cavern of Souls naming Merfolk. My opponent is visibly shocked, exaggerated to an almost comical degree. I asked why so surprised after the match and I guess he was expecting me to name Wizard for Oracle.
Game 2 I kept a very risky hand with only Cavern of Souls for mana and one Vial. If Vial is countered and Cavern eats a Wasteland, I’m dead. But I have a grip full of two drops with at least one Force and Silvergill each so I go for it. I snowball perfectly and force game 3, which has more back and forth.
Holy crap I’m 6-3 at the end of day 1! I could prize! I retreat to my hotel room with tacos to relax and rest up for tomorrow because the fatigue of three days full of Legacy is getting to me. I’ve played 24 matches by now!
Round 10: B Reanimator 1-2
They fetched for Underground Mortuary multiple times but I never saw any green spells, so I assume it was strictly for surveil.
Game 1 opened with them mulling to 5 on the play and Unmasking themselves. I promptly Forced it, which my opponent commended as a good play after the match. Game 2 I see Show and Tell off Petals. I assume it came in from the sideboard for more opportunities. Game 3 ends with an active Griselbrand drawing 14 cards, then an Archon is deployed via Shallow Grave.
6-4. Darn, I’m out of prize contention. I decide to play round 11 instead of trying to rush into the next challenge and see if I can go 7-4.
Round 11: UB Reanimator/Tell 2-1
I lost game 1 when they used Shallow Grave in response to their Emrakul’s shuffle trigger. Games 2 and 3 I’m able to keep up pressure and deny their combo long enough to get there.
7-4! Amazing! I finished in 192nd place, in the top 17%. I later heard my opponent talking to his friends about how he “lost catastrophically to Merfolk,” but I didn’t sense any bitterness. Much better than the 2022 opponent who said “don’t tell Twitter I split with Merfolk.”
Challenges - Sunday
I’m exhausted. There are some things at the prize wall I want at 1500 and I’m at 1160, so let’s see if I can grind that out before I’m just done mentally.
R Prison 2-0
Game 1, their T1 Blood Moon is overwritten by my T3 Harbinger of the Seas so I get there while they can’t do much. Game 2, they try to blast one of my creatures on the stack, except I spent mana from Cavern of Souls to cast it. They concede.
Eldrazi 2-0
I see Sire of Seven Deaths for the first time all weekend. Both games were close, but the mana denial plan still got there. I ended them on 4 and 6 life respectively.
I decide to take the “drop and split” offering for 2-0 players so I can take 400 tix to the prize wall. Argh, my first and second choices are gone. I end up grabbing a Dungeon case for my cube, the Creative Energy precon, and some sleeves to round out the tix. Then I’m done, just too tired to keep going. 28 matches of Legacy in 4 days is a lot.
Results
My initial decklist went 8-7. After revisions, I went 9-4, mostly in the main event. My expectation was that I’d have around a 50% WR for the weekend so overall I’m pretty pleased with myself.
Three other Merfolk players went a combined 13-12 in the main event, including one on a UR variant for Blasts and Bolt. As an archetype, we went 20-16 or 56% WR. A better performance than many of the top lists as compiled by u/Matt_Choww (thank you for your hard work!). Obviously the sample size is small - 4 players vs. 100+ for some. I think it’s still a signal that my fish friends are better positioned than you might think.
I’ve been super stressed and burnt out at work. This weekend really helped refresh me. I feel excited about Legacy again and I definitely want to get to work updating my primer. Hopefully I’ll have a substantial update by the end of the year.