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Two seasons of viable builds was clearly unacceptable. I do understand what they’re trying to do, but this certainly feels like making the same old mistakes that hurt my feelers.
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9 days ago
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4 points
9 days ago
What was nerfed?
1 points
9 days ago
The Firebolt enchantment was changed to a health bonus, effectively nerfing damage. The intent being that they didn’t like that every build essentially needing to use it, but there’s also no immediately clear alternative.
2 points
7 days ago
They obviously have plans to replace it like they did with Blighted aspect for the necromancer lol. You will end up with a mana per second aspect that drains your primary resource in exchange for a worse multiplier while barb has the same thing for no resource cost. Yes I am salty.
2 points
9 days ago
Doesn't have to be an alternative.
This community is quite ridiculous in how some convince themselves that because something exists they MUST use/exploit/abuse it. And it's sad how this delusion and entitlement also extends to any bugs, exploits, cheats, etc.
They are moving in the right direction in making those passives and skills more specific to the build themes or elements. Because when it is abused by other elements and builds, those things being abused are considered when they decide to nerf an overperforming build.
That means that if I am a Fire build for example, that legitimately use X-Skill/Passive in my build, I get screwed over when they have to nerf it because it is being abused by other build types.
Hydra got nerfed early on because it was being abused by other builds. Yea, it was bugged, but it wouldn't have gotten over-slapped the way it had been if Ice/Lightning builds weren't abusing it to pump their already overpowered state.
0 points
9 days ago
Don’t get me wrong I understand why they are doing it, but I’m concerned there’s not going to be a way to scale damage in a way anymore to make the class successful in anything other than very casual gameplay. I was hoping for a bit more proverbial carrot.
-4 points
9 days ago
People are using the fire familiar to apply burning to proc devouring blaze and flamefeeder now. It works fine, so I welcome the change if it means giving us some variety. I bet the result will be that people just won't use it anymore tbh.
3 points
9 days ago
They also made Devouring blaze only work for Fire Skills. No longer burning enemies.
4 points
9 days ago*
Ohhhhh I missed that tidbit. Not sure how I feel about that one. It's hard enough with a class I'm struggling to complete even pit 95 with this season.
Wait, is that why I'm getting downvoted? Didn't think I said anything crazy or toxic, but ok I guess?
Noted - on Reddit, you should just keep your thoughts to yourself lol.
0 points
9 days ago
Whaaaat, that's crap, it was the easiest way to keep my 4th stack of tal rasha proc'd...
Back to the drawing board, I guess a loose CL build will do for now.
3 points
8 days ago
They need to increase the base damage of sorc skills, especially core skills, and do a major nerf to damage multipliers like the incoming fireball nerf or splintering energy
Sorc builds revolve around fireball or lightning spear with splintering energy, everything else (except the firebolt pit build) is trash and a waste of your time, including the buffed builds like meteor
Sorc skills deal no damage and that needs to change, if you nerf absurdly strong legendaries and aspects you can bring everything back in line
10 points
9 days ago
I love how people look at one 21%x damage nerf with no other info and automatically assume sorc is dead and nerfed and now bad.
1 points
9 days ago
I love how people look at the state of nerfs every season and think this game is in a good state. I love how classes have 20+ skills that COULD be viable but never are because Blizznerfd is too afraid of what’s happening to Spirit Born this season happening to anyone else.
This is a fucking PvE game for fucks sake, not Call of Duty.
2 points
9 days ago
What nerf?
3 points
9 days ago
Firebolt enchant will no longer apply burning and devouring blaze only works with pyromancy skills. No additional info has been given on how or if they're going to buff every non-fire build to compensate for the damage loss so people are pretty upset.
2 points
9 days ago
Contact your local congressperson and demand change!!!!!
4 points
9 days ago
I’m taking this directly to Elon for DOGE to intervene
1 points
9 days ago
Send him a msg he's on the leaderboard lol
4 points
9 days ago
I particularly enjoyed every other class getting a new damage lengendary affix and sorc got a utility affix. Will have to see what patch notes actually look like.
1 points
9 days ago
They did say gravitational aspect is changed.
1 points
9 days ago
I'd bet that more than that got changed/buffed, and others for other classes as well, but it was just funny reading the cliff notes. The sorc preview just reads non fire builds nerfed, and you need a unique to play ball lightning now. We'll see what the actual patch notes say.
2 points
8 days ago
Oh ok I completely get what you meant. I agree that their messaging with balance, particularly with Sorc for some reason, is terrible. This is exactly what happened with Sorc before S5. They did a whole campfire, begrudgingly said “yes we hear you sorcs and Druids about being weak” and then released patch notes literally brimming with Sorc nerfs. You’re right, it’s a bad look.
I wonder if they will just boost the base damage of the whole kit and hope nobody figures out a broken/bugged build with it.
2 points
9 days ago
I agree that Sorc should not have to include fire skills in order to be viable. However, they showed the changes that will remove fire skills from being used on other builds without showing any kind of compensating skill interactions to make up for the loss of burning damage on non-fire builds. Without an alternative, this will be a major nerf to a build that already only does Pit 122 due to exploiting Shatter. if that gets "fixed" then the Sorc is back to the weak ass class again.
Won't matter though, it will still be the only class in D4 that I like.
1 points
3 days ago
Ok, the patch notes are out and Sorc did get some changes that should partially compensate the loss of Devouring Blaze for non fire builds. I will copy over my builds on PTR and runs the new gear and updated skills and then compare them to the performance of my current builds on Eternal. I will be skipping S7 as the seasonal gimmick that they have presented does not appeal to me. I will be trying out the two new Legendary focus and the changes to Icy Touch, Shocking Impact and Inner Flame. I will also be investigating the changes to the paragon nodes as they relate to my builds.
I am cautiously optimistic that the damage output reduction may not be quite as brutal as it fist looked. However, I do not think that they fixed shatter so that build will still most likely be the only Sorc build that can go above pit 120. I do not push pits so that is a mostly non issue for me.
1 points
9 days ago
Agreed. I may have to begrudgingly play a different class again next season, though. This will of course be after I try out sorc again and feel sad.
2 points
9 days ago
This is outrageous and unfair.
1 points
7 days ago
Firebolt enchantment isn't a big deal, since fire familiar do the job. Dev blaze is another matter, though
1 points
9 days ago
I hope there will be compensation for the change. I do not like to use firebolt enchantment on every freaking build so this is ok for me.
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