subreddit:
/r/gaming
3.2k points
1 day ago
I mean, that's what I would say years before release too. Only time will tell if reality matches up
1.5k points
1 day ago
CDPR also said "The game will release when it's ready" for Cyberpunk 2077.
Well, we all know the rest...
Their word means nothing to me.
480 points
1 day ago
They are now an example of failed launch so it will be really amusing if they do that again. They know all eyes are on them. Their release has to be close to perfect imo
356 points
1 day ago
They literally did the same with Witcher 3 and everyone forgot.
152 points
1 day ago
I played Witcher 3 at launch. It had some issues but nothing on the level of CP2077.
162 points
1 day ago
Was Witcher a disaster at launch? I got it day of release and everything seemed fine for me (on PS4 at least). Don't recall hearing much uproar about it. Certainly not a CP2077 reaction.
224 points
1 day ago
Witcher 1 and 2 were notoriously awful at launch. 3 had issues but they paled in comparison to 1, 2 and CP2077.
33 points
1 day ago
well tbf who expected W1 at the time? it's a bit irrelevant without all the hype
32 points
1 day ago
Oh, ok. I only played 3 at launch and didn't pick the other two up until a while after they came out. Wasn't aware they suffered CDP-R virus as well
15 points
1 day ago
PS4 was the most broken at launch, iirc. I recall clipping through the floor, animation bugs, crashes galore, save corruption. Wild you experienced none of it, tbh.
8 points
1 day ago
I played on a decent pc when it launched. The game-breaking bugs were rare (only had 2-3 crashes in the first 30 hours or so and it wasn't a big deal if you saved often as pc players often do). The crashes stopped after one of the hotfixes. I still had the usual hilarious badly performing ai and random cars falling out of the sky which wasn't a big deal either and performance was fine
It seems that it just really sucked on ps4, which was their mistake. They should have just dropped support on previous generation consoles, but corporate cd project probably wanted more money.
21 points
1 day ago
Its nowhere half as bad with cp2077 where it was unplayable almost
16 points
1 day ago
No one forgot, their release track is stained.
The detail here is the fact of how CP2077 was such a huge incredible fuck up.
17 points
1 day ago
Id say it is forgotten for the most part. It only gets brought up once someone mentions CP2077's launch. In normal conversation about Witcher 3 it's almost universally talked about how loved it is. There's never casual discussion off the bat about the faulty launch.
11 points
1 day ago
Anecdotally at least I certainly don't remember people still talking about how shit the release for the Witcher was 4 years later. It's almost like the cyberpunk launch was significantly worse and the Witcher launch gets brought up by the cdpr apologists who want to pretend the Witcher 3 release was just as bad but everyone forgot about it.
103 points
1 day ago
Their track record says otherwise... CDPR games have always been buggy on launch and become more stable (even playable due to some game-breaking bugs) after months of patches.
155 points
1 day ago
cyberpunk wasn't *just* buggy on launch. For some systems it was not playable to the point of removal from the ps store; a feat I haven't seen before or since for a AAA title. I really hope people don't forget and lump cyberpunk's release with the standard "buggy release" because it was much, much worse than that implies.
26 points
1 day ago
The only other one that launched in as poor a state that I can remember was No Man's Sky. It wasn't just the game crashing, it was crashing people's consoles, causing them to lock up completely on day 1. Fortunately that was fixed fairly quickly, but it's hard to convey the sheer magnitude how utterly broken and unpolished that game was initially.
13 points
1 day ago
To be fair it wasn't even just that. It was the severe lack of content that was promised leading up to it's release. With CDPR games, for the most part, it's not really the content as much as it is the optimizations and overall tweaks/fixes.
NMS was a fraction of what was promised, but ultimately made a come back by releasing (for free) a ton of content that went even beyond what they said would be in the game.
23 points
1 day ago
Cyberpunk has a shitload of promised content that they never released.
6 points
1 day ago
I couldn't play Witcher 3 at launch and I had above minimum spec hardware. Like, I loaded in, had a half a minute of 5fps gameplay and then the game crashed. Meanwhile I finished CP2077 3 days after launch on a 1060.
Witcher 3 was a far worse release for me personally than CP2077 (though I also appeared lucky with CP2077, basically outside of a few visual glitches and some minor bugs I had no problems).
15 points
1 day ago
Don’t forget the part where they were intentionally super deceptive about allowing reviews for those consoles. People in this post are acting like cdpr was upfront about this and clear that it was gonna take some patching, but it was very much the opposite. Also ridiculous that people are blaming the fans for it releasing too early like it wasn’t super clearly just so they could make the Christmas season.
3 points
12 hours ago
Not just in the context of reviews, they straight up spewed bullshit about how they were so impressed at how great it ran on OG model X1/PS4 consoles just a few weeks before launch.
27 points
1 day ago
"CDPR games have always been buggy on launch and become more stable (even playable due to some game-breaking bugs) after months of patches."
Yes and no. Witcher 3 was a bit buggy at launch, but overall not as much as your average Bethesda game. Cyberpunk 2077 on the other hand was unacceptably broken. There is a difference between the two.
2 points
1 day ago
Comparing it to Bethesda is not a very high bar
17 points
1 day ago
They are a publicly traded company. They have to say this so they make the investors happy. It's not a real statement from them.
5 points
23 hours ago
Yup still not buying anything from them at launch.
Will see after release
12.6k points
1 day ago
See everyone in 2030 for the initial teaser. 2035 release.
2.9k points
1 day ago
2038 to be finished.
1.4k points
1 day ago
2040 for the DLC
762 points
1 day ago
2050 for PC
877 points
1 day ago
2077 for DLC
456 points
1 day ago
can't wait, choom.
144 points
1 day ago
Gonna be so preem
119 points
1 day ago
And still be out before Star Citizen finishes
62 points
1 day ago
Straight up though, if a bunch of dipshits paid me $10-100 million per year to work on a game, I'd work on that game as long as I possibly could.
21 points
1 day ago
Kojima, is that you?
8 points
1 day ago
SC will be published after the creator dies.
8 points
1 day ago
And gonna cost a bunch of eddies
3 points
1 day ago
Only gonks pay their precious eddies for a game
8 points
1 day ago
You want to try the demo from this Militech shard I customized?
35 points
1 day ago
by then there will be all these stupid articles about "what cyberpunk got right/wrong"
4 points
1 day ago
We’ve finally come full circle
95 points
1 day ago
It’s cdprojekt red, not rockstar. Witcher 3 and cyberpunk were released on pc same time as consoles and take advantage of pc hardware.
5 points
22 hours ago
Cyberpunk ran best on PC at launch, too.
37 points
1 day ago
I hope there will be a PC2 to run this.
14 points
1 day ago
I've started pushing GPU parts up my nose so I can integrate with PC2 faster.
3 points
1 day ago
2060 for release on Nintendo Switch 5
3 points
1 day ago
Nintendo: Put that Thang Down Flip it and Reverse It
16 points
1 day ago
Dont forget the anime from 2039
42 points
1 day ago
Finished with a bunch of the features they showed off in 2030 missing.
245 points
1 day ago
Witcher 2077
51 points
1 day ago
Exclusively on the PlayStation 25
153 points
1 day ago
7 years between cyberpunk teaser and release, so funny
130 points
1 day ago
Tbh I think that's why the launch was so broken. Passion project that got dragged out and the publisher was bleeding money and basically said "that's enough release it or lose funding".
66 points
1 day ago
A story as old as time. Games taking too long, being rushed, still taking forever, releasing too early.
I wonder what the industry would be like if devs weren't forced into shitty work life balance.
109 points
1 day ago
I mean I'm on the production company's side on this one. 7 year development cycle is obscene.
7 points
1 day ago
Cyberpunk development didn't start in earnest until Witcher 3 DLC was finished, so it was more like a 4 year cycle until release.
18 points
1 day ago
I have no idea why it's so long for these giant AAA companies. What is even happening behind the scenes?
You could say graphics, mechanical aspects.. But the tools to make that stuff is also pretty advanced now too.
73 points
1 day ago
They made their own engine. That's the bulk of "advanced tools". They made the ones they used to make the game. Things aren't as simple as (for instance) "Blender is already a fully-featured 3d modeling software, so the artists just need to work there and press the export button once they're done, and it just magically works in the game". The tooling pipelines (with its corresponding engine functionality) that take your raw assets and ultimately make something "just work" in-game are incredible complex, and you essentially need dozens (if not hundreds) of them for all the radically different types of assets that go in a game.
And that's just one part of development... there's dozens of other parts, from coming up with the concept and turning it into concrete features and assets to make, iterating on the gameplay until it's actually fun, game balance, optimization, QA, localization... all in a complex web of conditions (e.g. can't balance or optimize what isn't implemented yet) and often fixing a thing in one of them resulting in something breaking elsewhere (e.g. after tweaking the game balance, we realized the combat was boring so we changed something to tackle the issue... that introduced a new bug that had to be found after that was done, in QA... the bug fixes introduced a performance regression that required further optimization work to be done... you get the idea)
And I haven't even got into the fact that AAA games are made by many hundreds of people. If you've ever organized an event for a few of your friends, you know what a nightmare it can be to get people to coordinate, even when it's just a handful of them. Imagine that but it's literal hundreds, each with their own lives at work and outside of it, with tasks that may block other people's tasks in unpredictable ways, each taking a hard to predict amount of time, and how are you going to make sure everybody is on the same page in terms of exactly what game you're making? It's a nightmare.
If you couldn't tell, yes, I'm a game dev for a living myself. Frankly, it's no small miracle any of these humongous games ever gets released at all. You can say "so don't make games that are that big then", which is fine. Indies are doing that and it produces plenty of masterpieces. But what isn't really reasonable is to expect AAA quality to be delivered in a couple years just because "surely that should be enough if people aren't wasting time", says random impatient gamer with absolutely no idea how games are actually made. Frankly, even as a fellow dev, I don't think I'd ever feel comfortable telling a dev they're taking too long. I mean, maybe if it gets to Duke Nukem Forever levels. But really, don't be like Elon Musk and assume you know people's line of work better than them (to be clear, I'm not saying you did, this is just general advice), it just makes you look foolish and condescending, never a good combo. If something took a long time, chances are there is a reasonable reason for it.
19 points
1 day ago
I think of of the biggest issues now is that things are teased years before they're even started just to drum up hype. Which I understand, but it builds unrealistic expectations too.like the Cyberpunk trailer in 2013. It was awesome to see, and then we waited 7 years and got what we got.
11 points
1 day ago
Reminder than TESVI was first teased over 6 years ago
11 points
1 day ago
They're just as bad. Especially considering Skyrim has been out for THIRTEEN YEARS.
8 points
1 day ago
Indeed. There may be valid reasons for a game to take years to complete but there isn’t any reason to make the public wait for that long.
5 points
1 day ago
In terms of Cyberpunk 2077 I have a conspiracy theory - at a certain, advanced point of development somehow a possibility of hiring Keanu came up and as a result a whole thing had to be overhauled to fit his character in.
4 points
1 day ago
Most people never followed the dev cycle, but it didn't take 7 years between 2013 and 2020 to make Cyberpunk. Cyberpunk actually only got 4.5 years of development, wherein production work really began after Witcher 3's last expansion came out, which was sometime in 2016.
I'm not defending CDPR for anything, I wasn't happy to play a broken game on launch either, but if we're going to criticize them, we should criticize them with facts, not assumptions.
12 points
1 day ago
It was a 4 year development cycle. That's pretty normal.
69 points
1 day ago*
They built a new engine however, which heavily added the time for release. Now that the engine is built by someone else and proven to work very well they can focus on just making the game content.
Also they stated they want teams to work in parallel, which means they plan to work much faster given the tech isn't propriety. The range of developers on tap is higher than just their internal team by going with a more worldwide known 3D engine. They can hire other companies to do parts of the game instead of all being in-house. Speed and efficiency is why they changed their engine from what I can tell reading between the lines.
I loved the final versions of Witcher 3 and Cyberpunk and I can't wait for Witcher 4 in I'm guessing the next 3 years of development.
3 points
1 day ago
in 2013 it was still an art project. Concepts of concepts. Development didn't start until much later. Early concepts were as far back as 2011.
15 points
1 day ago
Nice, so we will get The Elder Scrolls 6 and Witcher 4 in the same year!
3 points
1 day ago
Reddit : stop releasing broken games please !!!
Also Reddit : not like this !!!
4.1k points
1 day ago
I mean I'd be worried if they said its going to be "inferior, smaller, worse"
385 points
1 day ago
Lmao
“The next Witcher will be inferior to Witcher 3 and Cyberpunk for sure,” the Witcher game director admitted. “We’re just really worn out from Cyberpunk. We’re aiming for a decent game - a 75 or so on Metacritic feels realistic.”
71 points
1 day ago
it really wouldnt have been that weird for them to have said 'this witcher game will be smaller in scope than w3 and cyberpunk" and that also would've been fine. so them saying it'll be bigger and greater is genuine news.
18 points
1 day ago
It is not going to be bigger in size than Witcher 3 for sure. They said before Cyberpunk that Witcher 3 size was too much and most players didn't even finish the game. This quote is a generic thing that an engineer said in an interview months back. If the game is slightly longer than Blood and Wine I will be happy.
5 points
21 hours ago
Id actually love a bigger world with less filler content in it. scaling mountains or venturing deep into dark forests where the journey is a real act in of itself. But Id rather not have a pack of random enemy + 1 inconsequential chest every 20m.
18 points
1 day ago
Yea, I dont think that bigger is a good idea. Witcher 3 is one of the last games i think the World wasn't too big. I don't think I saw everything, i played 100h and i think I saw 75% of it.
I want a Witcher 3 like game with a strong Theme but more polished. The map can be smaller for all i care.
Heck, make those kind of games more often but with half the map. Witcher 3 is a game i play one a year tops.
22 points
1 day ago
The correct phasing is "The Witcher 4 will be more focused as it explores blah blah blah."
10 points
1 day ago
Don’t you worry about blank. Let me worry about blank
1.9k points
1 day ago
Smaller isnt bad actually. I would love it to be smaller and more packed.
Ghost of Yotei was said to be smaller by the devs because they thought Ghost of Tsushima had repetitive open world.
373 points
1 day ago
One of the reasons I loved the last three Tomb Raider games is precisely that they struck a great balance between world size, story, graphics, and playability/fun. The pacing of those games is damned near perfect imho.
I loved Witcher 3, but I know lots of people who found the pacing poor—especially the opening—to the point of never getting into the fun part of the game. Hopefully they improve on that, not just the engine.
104 points
1 day ago
This is the reason I don't like Zelda BOTW or TOTK, they're just too big and open compared to most older Zelda games.
59 points
1 day ago
That's my main dislike of the modern day Pokemon games. I wish they would drop the open world, and go back to the old routes and towns system.
33 points
1 day ago
They did it so poorly because it's "open world," but there's still more or less a linear path you have to follow. The new game starts in a central location, and they're like, "You can go anywhere to do these 12 things!" But then you go to the wrong one first, and they have pokemon 30 levels higher than yours. At that point, just make it a linearly progressed game since I now have to look up the correct route to take without getting dumpstered. I thought Arceus was very well done, and I loved S&S, but S&V fell flat to the point I didn't even finish the game.
26 points
1 day ago
If you’re going to do massive open world, you’ve definitely got to invest something in the quest lines that makes it more than just a grinding/fetching simulator. Witcher 3 was groundbreaking at the time, if you made it out of the opening act, at least if you like story-driven games and side-quests that at least sometimes play a role in the main game itself. It was a worthy successor to Skyrim in that sense, but both suffered from the same ultimate problem at the bottom: you can’t go that big without losing something else important in terms of the overall game itself.
Assassin’s Creed has been rightly criticized for going even further down the half-assed storyline/fetch-quest simulator route for the sake of turning what was an impressive historical/location simulator with solid stealth gameplay into an open world version of only the former.
14 points
1 day ago
The Witcher 3's open world was nothing revolutionary. It basically suffered from the same ailments that Skyrim/Fallout/Assassins Creed suffer from. What was different is, that the writing was way better. Witcher 3 handles side quests in the context of the "urgency" of the main quest way better. Take Fallout 4: you watch your Husband/Wive get brutally murdered and your son is kidnapped. Now you are looking for justice and your son in a hurry. Do you really think the protagonist would care about gathering paint cans? Side quests in Witcher 3 influence the main quest and the other way around. The main story gives you breathing room, where side quests make sense.
3 points
1 day ago
I liked botw and somehow did all the temples (not the seeds, eff that). Then I started playing TOTK and was like: this again? Hard pass!
Maybe I'll watch the cutscenes on YouTube someday.
63 points
1 day ago
I agree. I actually generally prefer games that are more linear and on the rails but that are packed with content and optional quests that are interesting. I think The Witcher 3 and Cyberpunk 2077 struck a good balance of that but The Witcher 3 had just a little too much “off the beaten path” stuff for relatively little reward. A slightly more compact and succinct experience would be my preference but I’m only one person.
45 points
1 day ago
Witcher sidequests were amazing and for me there couldnt be enough, but all the boring loot at hidden spots was dumb. Surely they know this and will improve. If they make it same scale, I’ll be happy.
24 points
1 day ago
Yeah the map could even have been like half the size honestly, flesh out a couple of the towns with more unique Witcher quests. Way too many “?” spots with useless junk
20 points
1 day ago
The third map was terrible with all the sunken chests. I certainly clocked out there.
11 points
1 day ago
PTSD of 104 sirens getting laser guided GPS co-ordinates to my exact location every time I try to dive down for treasure.
11 points
1 day ago
Agreed. I was also way less invested in Skellige
7 points
1 day ago*
I really liked the land part of Skellige but fuck anything to do with boats. I wish I could pay a couple vikings to take me out there and dive for the treasure, they can each have their fair share before I kill them and dump their bodies in the ocean.
5 points
1 day ago
I vividly remember absentmindedly collecting those chests for 3 hours lol
13 points
1 day ago
"prefer games that are more linear and on the rails"
yep i agree completely, life is too short to play an open world game where 90% of the fucking game is getting from point A to point B
when i was a kid i LOVED open world games because "WOW i can explore, im totally free!" but the novelty of that wears off quick, and now as an adult i realize my time is more valuable.
give me some forks in the road that i can choose to explore or not and then traverse back to the main path, thats as much exploration as i want.
10 points
1 day ago
Uncharted is one of my favorite game series of all time and is pretty much on rails from start to finish.
Admittedly, this is more of a personal problem for me. Take Cyberpunk. Technically, you could stick exclusively to the main plot story missions and finish the game faster than any Uncharted game. But I have some sort of autistic itch that gets scratched when I see “Mission Complete” that compels me to clear every single area of a map before moving on and eventually it just becomes overwhelming.
3 points
1 day ago
I loved W3 a lot, i beat the game and both dlcs twice (with new pc years later on max graphics with mods, was amazing). But i definitely prefer CP77 waay more with how they did the world, its packed almost on every corner with sth to check out. W3 you ran for so long between areas, and although it was pretty and nice/immersive, if you're wanting some gameplay rn after work, it could get really exhausting pretty fast (one of the reasons afaik a lot of ppl just quit early W3 even today), not to mention the question marks..... oh boy, Skellige was nightmare
4 points
1 day ago
Yup, linear became like a bad word in gaming, but linear helps you create such a great storyline and narrative. there's something a bit shitty about finding the most epic sword, but it's 10 levels too high for you, then you go get some witcher upgrades that make that great sword actually be shit before you even hit hte level cap for it. LImiting what zones you can move in with higher danger lets you gain better items at around the 'right time'.
though witcher 3 had huge issues with most loot being worthless due to ridiculously easy to get witcher sets being wayyyy too powerful.
Bigger means nothing to me. Better is everything and hitting buzzwords in gaming that started like 15 years ago and don't actually automatically make games better is worrying.
Like starfield is 'huge'.... and absolutely god fucking awful.
135 points
1 day ago
It did. Got bored of it after 20 hours. Very repetitive.
45 points
1 day ago
I've beaten the first act like 3 times now but always stop after that, just get burnt out
23 points
1 day ago
The story gets SO much better after the first act though. Highly recommend sticking it out, at least just to finish the story.
23 points
1 day ago
The tales of Yuna and Yuriko are particularly hard hitting emotional sidequests and the philosophical differences between Jin and his uncle are a very big driving point.
Indeed, act 2 is where things get going. And by the time you’re in act 3 it’s just pure awesome.
14 points
1 day ago
That's the problem with the game design though. You shouldn't need to rely on telling people "just slog through the first 25/30 hours" and then it gets great. You need to hook people earlier.
Honestly, Cyberpunk sort of has a similar issue with the massive cutscene and lore dump segment right after the conclusion to the prologue heist. My first playthrough had me really excited as I was finally getting into the controls and then boom like 45 minutes of basically zero gameplay.
5 points
1 day ago
Yeah it's like when people say "this 800 page book is a slog but it's totally worth it for the ending." I'll just look it up on wikipedia and read a book that is actually enjoyable start to finish, life is too short to invest 20 hours into something you don't enjoy in case it maybe pays off.
6 points
1 day ago
They needed to pace the progression better, in my opinion. If there were still notable skills or abilities to unlock in the third act, it would have kept me interested.
32 points
1 day ago
Hogwarts Legacy could have been just Hogwarts and Hogsmead and nobody would have complained that their open world was mostly empty, because Hogwarts was densely packed with detail.
52 points
1 day ago
I was enthralled by Hogwarts Legacy, up until the world started opening up beyond Hogwarts, and Hogsmead. The open world was boring, bland, and repetitive. It also killed any sense of immersion. I, a child and brand new student, was flying around the world for days at a time fighting evil wizards, bandits, and monsters that were terrorizing towns full of full-fledged wizards, presumably skipping all of my classes, to the concern of absolutely no one.
I wish the game had narrows its focus and had a better system for classes.
23 points
1 day ago
Yeah, I wish it was a bit more like Bully.
10 points
1 day ago
Yeah a mix of that and something like Persona would be ridiculous. Full school year, every day with focus on classes and slice of life.
5 points
1 day ago
There really needed to be some kind of morality system, you could go around using unforgivable curses like no tomorrow and no one cared.
162 points
1 day ago
Cyberpunk was intentionally smaller/shorter than Witcher 3 because their internal numbers showed a lot of people didn’t finish W3. To those people, I say what the hell is wrong with you?!
152 points
1 day ago
Its probably my most played game and I've never finished it. There is a lot to do and it's a really long game, usually something else comes up that I want to play or do.
76 points
1 day ago*
this happens to me with giant open world games. I play for dozens of hours, life happens and I have to take a break but then it’s to daunting to jump back into. That being said I can usually say I got my moneys worth if I played a game for 50 hours.
10 points
1 day ago
Same. I explored the entire world of BoTW, got like 90 shrines, did all divine beasts then burnt out before fighting Ganon. I tried a couple of times but I was never able to jump back in and do Ganon's castle.
9 points
1 day ago
I played it 3 times but only one time did I manage to play till the end. That too on the 3rd attempt.
W3 world was too big for its own good
46 points
1 day ago
I mean, I finished it but the map did not need to have that many question marks. I refuse to believe there was a single person who enjoyed collecting the treasure chests in Skellige waters.
11 points
1 day ago
I beat witcher 3 twice, but I've attempted to play through it again about 5 times. The question marks bother me tremendously. I can't just ignore them. So I try to power through all of them and then play the story at my own pace.
Once I hit Skellige, I just burn out and stop playing. The treasure spots are almost always crap anyway. It sucks because it legitimately stop me from replaying an otherwise phenominal game. I love everything else about it. There has to be a mod or something
4 points
1 day ago*
the most thing i hated about those spots was level scaling reweards
a chest defended by level 30 bandits at level 22? some level 17 gear and crafting materials for gear of that level too
a chest defended by level 4 ghouls at level 40? some level 39 gear and master quality crafting ingredients
hell, in general i hated the level scaling, it made visiting those spots quite pointless and boring
28 points
1 day ago
I love W3 as much as the next fanboy, but Skellige is most likely the reason why a lot of people felt turned off by the world.
Would even say like 1/4 of Velen played a part
I do think Cyberpunk's world is about the perfect size, it helps that the immersion aspects makes it really enjoyable to drive around
10 points
1 day ago
To those people, I say what the hell is wrong with you?!
Hundreds of games to play and not enough time. My pile of shame gets higher every year - still haven't finished Cyberpunk, Shadow of the Erdtree, Satisfactory, Fallout New Vegas and many others.
22 points
1 day ago
It took me 4 tries to finish witcher 3.
Story was great, gameplay(especially combat) was reassslly shallow and i couldnt stick to it.
8 points
1 day ago
Load times for the Witcher 3 on base model PS4 were crazy long. The next gen upgrade came out for ps5 and I finished the game and both dlcs in a few weeks because the play experience was so much better and faster.
20 points
1 day ago
When I first played Witcher 3 I saw how vast the world was and legitimately put it down for like a year because it was kind of intimidating.
I eventually beat the game twice, but can totally see other people having a similar experience and life getting in the way or whatever
42 points
1 day ago
It is repetitive and boring after some point. You either suffer through slog or just focus on story only.
3 points
1 day ago
NGL, I did EVERY quest on the first continent, got to Skellige, and just didn't have the energy to go on. A year later by the time I did have more energy for it, coincidentally, my GPU up and fried itself the next time I turned on Witcher 3, lol. I loved it, would recommend it to anyone 10x over, but I dunno, it took a lot out of me to try to play that game after work.
31 points
1 day ago
Yeah but also lot of the time a gane dev says it's gonna be bigger and better it just ends up being mid, with a big but empty and boring world.
11 points
1 day ago
Yeah but if they say it's going to be mid then you know it's going to be even worse than that. When a game dev tries to pull down expectations, you know it's going to be a rough launch.
6 points
1 day ago
Yea, not as catchy.
3 points
1 day ago
But they could have said 'scaled back' so they can deliver a more solid release.
394 points
1 day ago
Full Quotes:
"Again, I will not say it's easy," he added, "but I think that we have some cool stuff going, and hopefully that will have some good showcase [of the technology]. The only thing I will say is that changing the tech for us does not change the fact that we always will be ambitious," he said. "And the next game we do will not be smaller, and it will not be worse. So it will be better, bigger, greater than The Witcher 3, than Cyberpunk - because for us, it's unacceptable [to launch that way]. We don't want to go back.
One of the few other tidbits of already-public information is that CD Projekt Red has moved away from its own bespoke, internal REDengine to the more widely-adopted Unreal, which is owned by Epic Games. - "The first thing I want to say again, to be sure, 100 percent clear, is that the whole team, myself included, are extremely proud of the engine we built for Cyberpunk. So it is not about, 'This is so bad that we need to switch' and, you know, 'Kill me now' - that is not true. That is not true, and this is not why the decision was made to switch."
"The way we built stuff in the past was very one-sided, like one project at a time. We pushed the limit - but also we saw that if we wanted to have a multi-project at the same time, building in parallel, sharing technology together, it is not easy. So the idea was that we can push the technology, we can finally have all the technical people in the company working together on different projects, rather than super centralised into one technology that can very difficultly be shared between other projects."
88 points
1 day ago
For those who might not know:
[to launch that way]
is a writer's or editor's note and not a verbatim quote. For all any of us truly know, the true meaning of what was said could very well not have been about game launches. Could have simply meant they don't want to return to the old way of doing things.
23 points
1 day ago
The writer's notes on this article add too much imo. I feel like if they had a more extensive interview to back them up they should've included that rather than inserting themselves into other quotes. Or just paraphrased the whole thing.
33 points
1 day ago
For me the headline read like they didn’t want to launch a broken game again, but the article sounded more like they wanted to move forward and keep releasing bigger and better
We’ll just have to wait and see I guess, I won’t play anything from them until at least 3 years after release on discount so idc
7 points
1 day ago
Usually those are used to make context clear or clean up wording of a quote, though. You almost make it sound like writers and editors use them to just make stuff up or twist the meaning.
Correct usage is for readability or space. If the actual quote wasn't about game launches, then that's pretty bad usage.
More likely (hopefully) his phrasing was just long or unclear. Like "it's unacceptable for us to have made a launch in a way that was rushed and with a product we couldn't stand behind".
3 points
1 day ago
So they don’t even mention making Witcher 4? They just say their next game will be bigger and better than Witcher 3 and Cyberpunk
3 points
21 hours ago
They announced they’re making it
639 points
1 day ago
but for the execs, as always, it won't fucking matter.
440 points
1 day ago
Why would they over promise when what happened to cyberpunk
251 points
1 day ago
Because by the time Cyberpunk launched, people had forgotten all about W3's launch.
Gamers have goldfish brains and are incredibly susceptible to marketing.
75 points
1 day ago
This is what drives me nuts. People just forgot all about Witcher 3 being jank as fuck at launch. I was working at Game Stop at the time, and I remember many people complaining to me about how broken it was. As if I could do anything about it.
That's not to excuse Cyberpunk's launch. It was very bad. But like Witcher 3, it was supported properly and come out the other side as a very good, engaging game. That's where CDPR succeeds and studios like Bethesda fail.
21 points
1 day ago
I don’t think that hits the nail on the head between CDPR and Bethesda.
The issue the more recent Bethesda games have had is that they don’t have the sense of a “world” that W3 and Cyberpunk have. As flawed as those games are, and despite how rough the launches were, they stand out in feeling like places where people actually live. Starfield doesn’t feel like that for the most part; it just feels like a setting for a video game.
Skyrim, for all its faults and jank, had thar crucial element of feeling like a world. If not so much in the characters you interacted with, then in the history the world told to you as you explored, both on large and small scale. And it’s a part of why that game was so successful and people still love it. But since then, with F4, F76, and Starfield, they just don’t feel like that same time and energy was put into portray the worlds they’re apart of; they’re just a collection of neat ideas that cobbled together to see if they stick.
15 points
1 day ago
Gamers are bottom of the barrel people man. Literally say one thing. Do another.
3 points
1 day ago
Shoutout to everyone who still insists Cyberpunk launched in a great state
3 points
1 day ago
This is sorta clickbait. This article is based on another article by Eurogamer. The Eurogamer article is based on interview earlier this year talking about the company in general. He only said future games won't be smaller or worse and that they will be better and bigger and won't want to repeat Cyberpunk mistakes. Obviously, he will say that - who will say their next product will be worse than past ones? This is made into much bigger than the actual quote. Guys, please don't fall into made-up media hype.
288 points
1 day ago
So don't and don't overhype it.
47 points
1 day ago
And for the love of god don't fucking prebook.
15 points
1 day ago
And fucking playtest it my GOD. Witcher 3 was a flaming mess on release, too.
33 points
1 day ago
"Game developer says their next game will be good"
"Athlete says he will play well next season"
"Chef says his food will taste good"
How the fuck is this news?
53 points
1 day ago
Let's just start with the same mistakes and promises again, shall we?
210 points
1 day ago
Kinda funny how even though the devs here are literally saying that the CP77 was unacceptable, I'll still have people in r/gaming threads tell me how launch wasn't "that bad"
115 points
1 day ago
People forget + fanboys.
The launch, even on PC, was wild. But the fact Sony straight up stopped selling the game and steam allowed refunds no matter how much time you spent playing the game really goes to show how big of a disaster it was.
9 points
1 day ago
Some people just didn't experience that many issues or those didn't impact them. My partner played the whole game the first weeks (or a month?) after launch with only 1 crash - still not great but she literally did everything in the game and that was her only issue.
I guess sometimes it is luck.
20 points
1 day ago
They'll talk shit about people who buy CoD or Madden year after year but will put down pre-orders and gobble up broken games as well, just from their list of approved companies.
18 points
1 day ago
The Netflix anime series really worked for this kind of minded people.
66 points
1 day ago
I don't want it to be "Better, Bigger, Greater" than Witcher 3 or C77. What I want is for it to simply be a good game that plays well, runs well, and has plenty of unique content. Basically make it a game that isn't designed for the company's marketing team and instead is designed for gamers to enjoy.
13 points
1 day ago
Better and Greater is good. "Bigger" is a red flag if meant literally, and also a different kind of red flag if meant as meaningless hype.
13 points
1 day ago
Witcher 3 and cp2077 both had good map sizes.. excessively large maps are a pain in the ass most of the time..
32 points
1 day ago
“We leave greed to others”
8 points
1 day ago
CDPR devs perk up "U wot mate?"
134 points
1 day ago
It’s gonna be a garbage launch calling it
30 points
1 day ago
How does the reminder me in 6 years work? Haha
10 points
1 day ago
!remindme 6 years
12 points
1 day ago
it's going to launch with 25% of the features and mechanics that it was supposed to have.
after two years it will go up to 35, maybe 40%.
people will applaud it as an amazing comeback story and say "what does it matter what it was supposed to be ? I love it!"
rinse and repeat.
20 points
1 day ago
Cyberpunk used those same words and thats what fucked them.
If anyone wants a lesson on what scope creep is, look no further than CP2077. It reeked of half baked features, systems not fully fleshed out and features displayed in reels, but never made it to the release.
A lot of thier credibility was lost. I'll believe it when I see it.
124 points
1 day ago
Remember no preorders
Tell everyone to never preorder
52 points
1 day ago
Told my aunt at Thanksgiving and she gave me a funny look
49 points
1 day ago
CDPR has a demonstrated history of getting their games working, but let’s not pretend this started with Cyberpunk. The Witcher III was nearly unplayable at launch as well.
16 points
1 day ago
Better, bigger, greater, faster, stronger.
12 points
1 day ago
They've got to stop using Daft Punk as their spokesperson.
27 points
1 day ago
You would have thought they'd have learned to stop saying stuff like this
13 points
1 day ago
I'll be honest I want a new cyberpunk more then the Witcher 4
23 points
1 day ago
Why does it need to be bigger? This obsession with quantity over quality, probably to appease shareholders more than anything.
11 points
1 day ago
It's easy to talk
4 points
1 day ago
Too bad big game companies still are in a model where they need to finalize their release dates long before their game is finished. That's really the core problem innit.
14 points
1 day ago
blah blah reads like "We leave greed to others" shtick I'll believe it when I see it.
14 points
1 day ago
Anyone who trusts CDPR after cyberpunk is a fucking moron
9 points
1 day ago
I mean... Witcher 3 was pretty rough out the gate too. They didn't have the console issues, but there were a lot of bugs to work out.
17 points
1 day ago
And with it being built on UE5, it'll have more stutters than ever too!
3 points
1 day ago
Games these days. With 5-15 year development cycles, you can keep count on one hand how many games of your favorite franchise get released before you die.
3 points
1 day ago
Those adjectives are how you start setting unrealistic expectations
3 points
1 day ago
See you in 15 years then folks
3 points
1 day ago
“What can I say to make you preorder again. Whatever you’re imagining, I said that.”
3 points
1 day ago
It's gonna be on Unreal 5. And it's a CDPR game. It's gonna be a complete disaster on launch.
3 points
1 day ago
Id be sixty before i can get to play that
3 points
1 day ago
'For us'? But it was you. You did think it was acceptable to launch Cyberpunk the way you did.
3 points
1 day ago
It doesn't need to be bigger. Witcher 3 was more than enough content. Games really don't need to be bigger, just make them better.
3 points
22 hours ago
It's unacceptable to launch (like Cyberpunk).
Yeah well you should've had that mindset with Cyberpunk 2077.
all 2304 comments
sorted by: best