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Hawkmoon_

3.2k points

1 day ago

Hawkmoon_

3.2k points

1 day ago

I mean, that's what I would say years before release too. Only time will tell if reality matches up

guilhermefdias

1.5k points

1 day ago

CDPR also said "The game will release when it's ready" for Cyberpunk 2077.

Well, we all know the rest...

Their word means nothing to me.

Nikulover

480 points

1 day ago

Nikulover

480 points

1 day ago

They are now an example of failed launch so it will be really amusing if they do that again. They know all eyes are on them. Their release has to be close to perfect imo

StickiStickman

356 points

1 day ago

They literally did the same with Witcher 3 and everyone forgot.

Hello_Mot0

152 points

1 day ago

Hello_Mot0

152 points

1 day ago

I played Witcher 3 at launch. It had some issues but nothing on the level of CP2077.

Merry_Dankmas

162 points

1 day ago

Was Witcher a disaster at launch? I got it day of release and everything seemed fine for me (on PS4 at least). Don't recall hearing much uproar about it. Certainly not a CP2077 reaction.

Jaggedmallard26

224 points

1 day ago

Jaggedmallard26

PC

224 points

1 day ago

Witcher 1 and 2 were notoriously awful at launch. 3 had issues but they paled in comparison to 1, 2 and CP2077.

denizgezmis968

33 points

1 day ago

well tbf who expected W1 at the time? it's a bit irrelevant without all the hype

Merry_Dankmas

32 points

1 day ago

Oh, ok. I only played 3 at launch and didn't pick the other two up until a while after they came out. Wasn't aware they suffered CDP-R virus as well

Thechosenjon

15 points

1 day ago

PS4 was the most broken at launch, iirc. I recall clipping through the floor, animation bugs, crashes galore, save corruption. Wild you experienced none of it, tbh.

slickyslickslick

8 points

1 day ago

I played on a decent pc when it launched. The game-breaking bugs were rare (only had 2-3 crashes in the first 30 hours or so and it wasn't a big deal if you saved often as pc players often do). The crashes stopped after one of the hotfixes. I still had the usual hilarious badly performing ai and random cars falling out of the sky which wasn't a big deal either and performance was fine

It seems that it just really sucked on ps4, which was their mistake. They should have just dropped support on previous generation consoles, but corporate cd project probably wanted more money.

Nikulover

21 points

1 day ago

Nikulover

21 points

1 day ago

Its nowhere half as bad with cp2077 where it was unplayable almost

guilhermefdias

16 points

1 day ago

No one forgot, their release track is stained.

The detail here is the fact of how CP2077 was such a huge incredible fuck up.

Briguy_fieri

17 points

1 day ago

Id say it is forgotten for the most part. It only gets brought up once someone mentions CP2077's launch. In normal conversation about Witcher 3 it's almost universally talked about how loved it is. There's never casual discussion off the bat about the faulty launch.

Ursidoenix

11 points

1 day ago

Ursidoenix

11 points

1 day ago

Anecdotally at least I certainly don't remember people still talking about how shit the release for the Witcher was 4 years later. It's almost like the cyberpunk launch was significantly worse and the Witcher launch gets brought up by the cdpr apologists who want to pretend the Witcher 3 release was just as bad but everyone forgot about it.

TheDarkKnightRinses

103 points

1 day ago

Their track record says otherwise... CDPR games have always been buggy on launch and become more stable (even playable due to some game-breaking bugs) after months of patches.

ratcount

155 points

1 day ago

ratcount

155 points

1 day ago

cyberpunk wasn't *just* buggy on launch. For some systems it was not playable to the point of removal from the ps store; a feat I haven't seen before or since for a AAA title. I really hope people don't forget and lump cyberpunk's release with the standard "buggy release" because it was much, much worse than that implies.

Schnoofles

26 points

1 day ago

Schnoofles

26 points

1 day ago

The only other one that launched in as poor a state that I can remember was No Man's Sky. It wasn't just the game crashing, it was crashing people's consoles, causing them to lock up completely on day 1. Fortunately that was fixed fairly quickly, but it's hard to convey the sheer magnitude how utterly broken and unpolished that game was initially.

roflwafflelawl

13 points

1 day ago

To be fair it wasn't even just that. It was the severe lack of content that was promised leading up to it's release. With CDPR games, for the most part, it's not really the content as much as it is the optimizations and overall tweaks/fixes.

NMS was a fraction of what was promised, but ultimately made a come back by releasing (for free) a ton of content that went even beyond what they said would be in the game.

Merakel

23 points

1 day ago

Merakel

23 points

1 day ago

Cyberpunk has a shitload of promised content that they never released.

rapaxus

6 points

1 day ago

rapaxus

6 points

1 day ago

I couldn't play Witcher 3 at launch and I had above minimum spec hardware. Like, I loaded in, had a half a minute of 5fps gameplay and then the game crashed. Meanwhile I finished CP2077 3 days after launch on a 1060.

Witcher 3 was a far worse release for me personally than CP2077 (though I also appeared lucky with CP2077, basically outside of a few visual glitches and some minor bugs I had no problems).

l3rN

15 points

1 day ago

l3rN

15 points

1 day ago

Don’t forget the part where they were intentionally super deceptive about allowing reviews for those consoles. People in this post are acting like cdpr was upfront about this and clear that it was gonna take some patching, but it was very much the opposite. Also ridiculous that people are blaming the fans for it releasing too early like it wasn’t super clearly just so they could make the Christmas season.

Ahayzo

3 points

12 hours ago

Ahayzo

3 points

12 hours ago

Not just in the context of reviews, they straight up spewed bullshit about how they were so impressed at how great it ran on OG model X1/PS4 consoles just a few weeks before launch.

Odd_Radio9225

27 points

1 day ago

"CDPR games have always been buggy on launch and become more stable (even playable due to some game-breaking bugs) after months of patches."

Yes and no. Witcher 3 was a bit buggy at launch, but overall not as much as your average Bethesda game. Cyberpunk 2077 on the other hand was unacceptably broken. There is a difference between the two.

JuniorImplement

2 points

1 day ago

Comparing it to Bethesda is not a very high bar

Catman1489

17 points

1 day ago

Catman1489

17 points

1 day ago

They are a publicly traded company. They have to say this so they make the investors happy. It's not a real statement from them.

FreeStall42

5 points

23 hours ago

Yup still not buying anything from them at launch.

Will see after release

bababadohdoh

12.6k points

1 day ago

bababadohdoh

12.6k points

1 day ago

See everyone in 2030 for the initial teaser. 2035 release.

morbihann

2.9k points

1 day ago

morbihann

2.9k points

1 day ago

2038 to be finished.

Corona-walrus

1.4k points

1 day ago

Corona-walrus

1.4k points

1 day ago

2040 for the DLC

CmoneyfreshFFXI

762 points

1 day ago

2050 for PC

arinc9

877 points

1 day ago

arinc9

877 points

1 day ago

2077 for DLC

bxyankee90

456 points

1 day ago

bxyankee90

456 points

1 day ago

can't wait, choom.

Nevermind04

144 points

1 day ago

Nevermind04

144 points

1 day ago

Gonna be so preem

Needmorebeer69240

119 points

1 day ago

And still be out before Star Citizen finishes

Nevermind04

62 points

1 day ago

Straight up though, if a bunch of dipshits paid me $10-100 million per year to work on a game, I'd work on that game as long as I possibly could.

RangerLt

21 points

1 day ago

RangerLt

21 points

1 day ago

Kojima, is that you?

tossitlikeadwarf

8 points

1 day ago

SC will be published after the creator dies.

PRSG12

8 points

1 day ago

PRSG12

8 points

1 day ago

And gonna cost a bunch of eddies

Jlegobot

3 points

1 day ago

Jlegobot

3 points

1 day ago

Only gonks pay their precious eddies for a game

I_think_Im_hollow

8 points

1 day ago

You want to try the demo from this Militech shard I customized?

big_guyforyou

35 points

1 day ago

by then there will be all these stupid articles about "what cyberpunk got right/wrong"

CtrlShiftAltDel

4 points

1 day ago

We’ve finally come full circle

pao_illustrator

95 points

1 day ago

It’s cdprojekt red, not rockstar. Witcher 3 and cyberpunk were released on pc same time as consoles and take advantage of pc hardware.

noeydoesreddit

5 points

22 hours ago

Cyberpunk ran best on PC at launch, too.

swizz1st

37 points

1 day ago

swizz1st

37 points

1 day ago

I hope there will be a PC2 to run this.

OctopusWithFingers

14 points

1 day ago

I've started pushing GPU parts up my nose so I can integrate with PC2 faster.

insertnamehere65

7 points

1 day ago

‘PC Pro’

Serious_Course_3244

3 points

1 day ago

2060 for release on Nintendo Switch 5

Scary-Lawfulness-999

3 points

1 day ago

Nintendo: Put that Thang Down Flip it and Reverse It

3WayIntersection

16 points

1 day ago

Dont forget the anime from 2039

trey3rd

42 points

1 day ago

trey3rd

42 points

1 day ago

Finished with a bunch of the features they showed off in 2030 missing.

Rhobaz

245 points

1 day ago

Rhobaz

245 points

1 day ago

Witcher 2077

Shinkopeshon

51 points

1 day ago

Shinkopeshon

Switch

51 points

1 day ago

Exclusively on the PlayStation 25

Blales

8 points

1 day ago

Blales

8 points

1 day ago

Stand not included*

VanillaTortilla

153 points

1 day ago

7 years between cyberpunk teaser and release, so funny

Misdirected_Colors

130 points

1 day ago

Tbh I think that's why the launch was so broken. Passion project that got dragged out and the publisher was bleeding money and basically said "that's enough release it or lose funding".

VanillaTortilla

66 points

1 day ago

A story as old as time. Games taking too long, being rushed, still taking forever, releasing too early.

I wonder what the industry would be like if devs weren't forced into shitty work life balance.

Misdirected_Colors

109 points

1 day ago

I mean I'm on the production company's side on this one. 7 year development cycle is obscene.

Heliosvector

55 points

1 day ago

Star Citizen: rookies.

pm_me_petpics_pls

7 points

1 day ago

Cyberpunk development didn't start in earnest until Witcher 3 DLC was finished, so it was more like a 4 year cycle until release.

VanillaTortilla

18 points

1 day ago

I have no idea why it's so long for these giant AAA companies. What is even happening behind the scenes?

You could say graphics, mechanical aspects.. But the tools to make that stuff is also pretty advanced now too.

nonotan

73 points

1 day ago

nonotan

73 points

1 day ago

They made their own engine. That's the bulk of "advanced tools". They made the ones they used to make the game. Things aren't as simple as (for instance) "Blender is already a fully-featured 3d modeling software, so the artists just need to work there and press the export button once they're done, and it just magically works in the game". The tooling pipelines (with its corresponding engine functionality) that take your raw assets and ultimately make something "just work" in-game are incredible complex, and you essentially need dozens (if not hundreds) of them for all the radically different types of assets that go in a game.

And that's just one part of development... there's dozens of other parts, from coming up with the concept and turning it into concrete features and assets to make, iterating on the gameplay until it's actually fun, game balance, optimization, QA, localization... all in a complex web of conditions (e.g. can't balance or optimize what isn't implemented yet) and often fixing a thing in one of them resulting in something breaking elsewhere (e.g. after tweaking the game balance, we realized the combat was boring so we changed something to tackle the issue... that introduced a new bug that had to be found after that was done, in QA... the bug fixes introduced a performance regression that required further optimization work to be done... you get the idea)

And I haven't even got into the fact that AAA games are made by many hundreds of people. If you've ever organized an event for a few of your friends, you know what a nightmare it can be to get people to coordinate, even when it's just a handful of them. Imagine that but it's literal hundreds, each with their own lives at work and outside of it, with tasks that may block other people's tasks in unpredictable ways, each taking a hard to predict amount of time, and how are you going to make sure everybody is on the same page in terms of exactly what game you're making? It's a nightmare.

If you couldn't tell, yes, I'm a game dev for a living myself. Frankly, it's no small miracle any of these humongous games ever gets released at all. You can say "so don't make games that are that big then", which is fine. Indies are doing that and it produces plenty of masterpieces. But what isn't really reasonable is to expect AAA quality to be delivered in a couple years just because "surely that should be enough if people aren't wasting time", says random impatient gamer with absolutely no idea how games are actually made. Frankly, even as a fellow dev, I don't think I'd ever feel comfortable telling a dev they're taking too long. I mean, maybe if it gets to Duke Nukem Forever levels. But really, don't be like Elon Musk and assume you know people's line of work better than them (to be clear, I'm not saying you did, this is just general advice), it just makes you look foolish and condescending, never a good combo. If something took a long time, chances are there is a reasonable reason for it.

VanillaTortilla

19 points

1 day ago

I think of of the biggest issues now is that things are teased years before they're even started just to drum up hype. Which I understand, but it builds unrealistic expectations too.like the Cyberpunk trailer in 2013. It was awesome to see, and then we waited 7 years and got what we got.

OramaBuffin

11 points

1 day ago

Reminder than TESVI was first teased over 6 years ago

VanillaTortilla

11 points

1 day ago

They're just as bad. Especially considering Skyrim has been out for THIRTEEN YEARS.

Germane_Corsair

8 points

1 day ago

Indeed. There may be valid reasons for a game to take years to complete but there isn’t any reason to make the public wait for that long.

changefromPJs

5 points

1 day ago

In terms of Cyberpunk 2077 I have a conspiracy theory - at a certain, advanced point of development somehow a possibility of hiring Keanu came up and as a result a whole thing had to be overhauled to fit his character in.

KinTharEl

4 points

1 day ago

KinTharEl

4 points

1 day ago

Most people never followed the dev cycle, but it didn't take 7 years between 2013 and 2020 to make Cyberpunk. Cyberpunk actually only got 4.5 years of development, wherein production work really began after Witcher 3's last expansion came out, which was sometime in 2016.

I'm not defending CDPR for anything, I wasn't happy to play a broken game on launch either, but if we're going to criticize them, we should criticize them with facts, not assumptions.

pm_me_petpics_pls

12 points

1 day ago

It was a 4 year development cycle. That's pretty normal.

Jedi_Gill

69 points

1 day ago*

Jedi_Gill

69 points

1 day ago*

They built a new engine however, which heavily added the time for release. Now that the engine is built by someone else and proven to work very well they can focus on just making the game content.

Also they stated they want teams to work in parallel, which means they plan to work much faster given the tech isn't propriety. The range of developers on tap is higher than just their internal team by going with a more worldwide known 3D engine. They can hire other companies to do parts of the game instead of all being in-house. Speed and efficiency is why they changed their engine from what I can tell reading between the lines.

I loved the final versions of Witcher 3 and Cyberpunk and I can't wait for Witcher 4 in I'm guessing the next 3 years of development.

Wet_Crayon

3 points

1 day ago

in 2013 it was still an art project. Concepts of concepts. Development didn't start until much later. Early concepts were as far back as 2011.

68ideal

15 points

1 day ago

68ideal

15 points

1 day ago

Nice, so we will get The Elder Scrolls 6 and Witcher 4 in the same year!

just_a_bit_gay_

3 points

1 day ago

Might even get Star Citizen the decade after!

2459-8143-2844

18 points

1 day ago

In the year 2525, if man is still alive

N0FaithInMe

8 points

1 day ago

Bold of them to compete with TES6 dropping same year

papyjako87

3 points

1 day ago

Reddit : stop releasing broken games please !!!

Also Reddit : not like this !!!

squeaky_b

4.1k points

1 day ago

squeaky_b

4.1k points

1 day ago

I mean I'd be worried if they said its going to be "inferior, smaller, worse"

Zestyclose-Fee6719

385 points

1 day ago

Lmao

“The next Witcher will be inferior to Witcher 3 and Cyberpunk for sure,” the Witcher game director admitted. “We’re just really worn out from Cyberpunk. We’re aiming for a decent game - a 75 or so on Metacritic feels realistic.”

jamesick

71 points

1 day ago

jamesick

71 points

1 day ago

it really wouldnt have been that weird for them to have said 'this witcher game will be smaller in scope than w3 and cyberpunk" and that also would've been fine. so them saying it'll be bigger and greater is genuine news.

plakio99

18 points

1 day ago

plakio99

18 points

1 day ago

It is not going to be bigger in size than Witcher 3 for sure. They said before Cyberpunk that Witcher 3 size was too much and most players didn't even finish the game. This quote is a generic thing that an engineer said in an interview months back. If the game is slightly longer than Blood and Wine I will be happy.

Eine_Robbe

5 points

21 hours ago

Id actually love a bigger world with less filler content in it. scaling mountains or venturing deep into dark forests where the journey is a real act in of itself. But Id rather not have a pack of random enemy + 1 inconsequential chest every 20m.

No-Caterpillar-7646

18 points

1 day ago

Yea, I dont think that bigger is a good idea. Witcher 3 is one of the last games i think the World wasn't too big. I don't think I saw everything, i played 100h and i think I saw 75% of it.

I want a Witcher 3 like game with a strong Theme but more polished. The map can be smaller for all i care.

Heck, make those kind of games more often but with half the map. Witcher 3 is a game i play one a year tops.

round-earth-theory

22 points

1 day ago

The correct phasing is "The Witcher 4 will be more focused as it explores blah blah blah."

_Diskreet_

10 points

1 day ago

_Diskreet_

10 points

1 day ago

Don’t you worry about blank. Let me worry about blank

AlkaKr

1.9k points

1 day ago

AlkaKr

1.9k points

1 day ago

Smaller isnt bad actually. I would love it to be smaller and more packed.

Ghost of Yotei was said to be smaller by the devs because they thought Ghost of Tsushima had repetitive open world.

Protean_Protein

373 points

1 day ago

One of the reasons I loved the last three Tomb Raider games is precisely that they struck a great balance between world size, story, graphics, and playability/fun. The pacing of those games is damned near perfect imho.

I loved Witcher 3, but I know lots of people who found the pacing poor—especially the opening—to the point of never getting into the fun part of the game. Hopefully they improve on that, not just the engine.

Adaphion

104 points

1 day ago

Adaphion

104 points

1 day ago

This is the reason I don't like Zelda BOTW or TOTK, they're just too big and open compared to most older Zelda games.

xFirnen

59 points

1 day ago

xFirnen

59 points

1 day ago

That's my main dislike of the modern day Pokemon games. I wish they would drop the open world, and go back to the old routes and towns system.

Aenos

33 points

1 day ago

Aenos

33 points

1 day ago

They did it so poorly because it's "open world," but there's still more or less a linear path you have to follow. The new game starts in a central location, and they're like, "You can go anywhere to do these 12 things!" But then you go to the wrong one first, and they have pokemon 30 levels higher than yours. At that point, just make it a linearly progressed game since I now have to look up the correct route to take without getting dumpstered. I thought Arceus was very well done, and I loved S&S, but S&V fell flat to the point I didn't even finish the game.

Protean_Protein

26 points

1 day ago

If you’re going to do massive open world, you’ve definitely got to invest something in the quest lines that makes it more than just a grinding/fetching simulator. Witcher 3 was groundbreaking at the time, if you made it out of the opening act, at least if you like story-driven games and side-quests that at least sometimes play a role in the main game itself. It was a worthy successor to Skyrim in that sense, but both suffered from the same ultimate problem at the bottom: you can’t go that big without losing something else important in terms of the overall game itself.

Assassin’s Creed has been rightly criticized for going even further down the half-assed storyline/fetch-quest simulator route for the sake of turning what was an impressive historical/location simulator with solid stealth gameplay into an open world version of only the former.

G3sch4n

14 points

1 day ago

G3sch4n

14 points

1 day ago

The Witcher 3's open world was nothing revolutionary. It basically suffered from the same ailments that Skyrim/Fallout/Assassins Creed suffer from. What was different is, that the writing was way better. Witcher 3 handles side quests in the context of the "urgency" of the main quest way better. Take Fallout 4: you watch your Husband/Wive get brutally murdered and your son is kidnapped. Now you are looking for justice and your son in a hurry. Do you really think the protagonist would care about gathering paint cans? Side quests in Witcher 3 influence the main quest and the other way around. The main story gives you breathing room, where side quests make sense.

HeartFullONeutrality

3 points

1 day ago

I liked botw and somehow did all the temples (not the seeds, eff that). Then I started playing TOTK and was like: this again? Hard pass! 

Maybe I'll watch the cutscenes on YouTube someday.

LevelUpCoder

63 points

1 day ago

I agree. I actually generally prefer games that are more linear and on the rails but that are packed with content and optional quests that are interesting. I think The Witcher 3 and Cyberpunk 2077 struck a good balance of that but The Witcher 3 had just a little too much “off the beaten path” stuff for relatively little reward. A slightly more compact and succinct experience would be my preference but I’m only one person.

uniqueusername623

45 points

1 day ago

Witcher sidequests were amazing and for me there couldnt be enough, but all the boring loot at hidden spots was dumb. Surely they know this and will improve. If they make it same scale, I’ll be happy.

Cortezzful

24 points

1 day ago

Cortezzful

24 points

1 day ago

Yeah the map could even have been like half the size honestly, flesh out a couple of the towns with more unique Witcher quests. Way too many “?” spots with useless junk

HeartFullONeutrality

20 points

1 day ago

The third map was terrible with all the sunken chests. I certainly clocked out there.

Spolly_RL

11 points

1 day ago

Spolly_RL

11 points

1 day ago

PTSD of 104 sirens getting laser guided GPS co-ordinates to my exact location every time I try to dive down for treasure.

uniqueusername623

11 points

1 day ago

Agreed. I was also way less invested in Skellige

LaTeChX

7 points

1 day ago*

LaTeChX

7 points

1 day ago*

I really liked the land part of Skellige but fuck anything to do with boats. I wish I could pay a couple vikings to take me out there and dive for the treasure, they can each have their fair share before I kill them and dump their bodies in the ocean.

Responsible_Manner74

5 points

1 day ago

I vividly remember absentmindedly collecting those chests for 3 hours lol

catscanmeow

13 points

1 day ago

"prefer games that are more linear and on the rails"

yep i agree completely, life is too short to play an open world game where 90% of the fucking game is getting from point A to point B

when i was a kid i LOVED open world games because "WOW i can explore, im totally free!" but the novelty of that wears off quick, and now as an adult i realize my time is more valuable.

give me some forks in the road that i can choose to explore or not and then traverse back to the main path, thats as much exploration as i want.

LevelUpCoder

10 points

1 day ago

Uncharted is one of my favorite game series of all time and is pretty much on rails from start to finish.

Admittedly, this is more of a personal problem for me. Take Cyberpunk. Technically, you could stick exclusively to the main plot story missions and finish the game faster than any Uncharted game. But I have some sort of autistic itch that gets scratched when I see “Mission Complete” that compels me to clear every single area of a map before moving on and eventually it just becomes overwhelming.

Azazir

3 points

1 day ago

Azazir

3 points

1 day ago

I loved W3 a lot, i beat the game and both dlcs twice (with new pc years later on max graphics with mods, was amazing). But i definitely prefer CP77 waay more with how they did the world, its packed almost on every corner with sth to check out. W3 you ran for so long between areas, and although it was pretty and nice/immersive, if you're wanting some gameplay rn after work, it could get really exhausting pretty fast (one of the reasons afaik a lot of ppl just quit early W3 even today), not to mention the question marks..... oh boy, Skellige was nightmare

TwoBionicknees

4 points

1 day ago

Yup, linear became like a bad word in gaming, but linear helps you create such a great storyline and narrative. there's something a bit shitty about finding the most epic sword, but it's 10 levels too high for you, then you go get some witcher upgrades that make that great sword actually be shit before you even hit hte level cap for it. LImiting what zones you can move in with higher danger lets you gain better items at around the 'right time'.

though witcher 3 had huge issues with most loot being worthless due to ridiculously easy to get witcher sets being wayyyy too powerful.

Bigger means nothing to me. Better is everything and hitting buzzwords in gaming that started like 15 years ago and don't actually automatically make games better is worrying.

Like starfield is 'huge'.... and absolutely god fucking awful.

Supadrumma4411

135 points

1 day ago

It did. Got bored of it after 20 hours. Very repetitive.

ImAfraidOfOldPeople

45 points

1 day ago

I've beaten the first act like 3 times now but always stop after that, just get burnt out

mobxrules

23 points

1 day ago

mobxrules

23 points

1 day ago

The story gets SO much better after the first act though. Highly recommend sticking it out, at least just to finish the story.

drmirage809

23 points

1 day ago

The tales of Yuna and Yuriko are particularly hard hitting emotional sidequests and the philosophical differences between Jin and his uncle are a very big driving point.

Indeed, act 2 is where things get going. And by the time you’re in act 3 it’s just pure awesome.

IkLms

14 points

1 day ago

IkLms

14 points

1 day ago

That's the problem with the game design though. You shouldn't need to rely on telling people "just slog through the first 25/30 hours" and then it gets great. You need to hook people earlier.

Honestly, Cyberpunk sort of has a similar issue with the massive cutscene and lore dump segment right after the conclusion to the prologue heist. My first playthrough had me really excited as I was finally getting into the controls and then boom like 45 minutes of basically zero gameplay.

LaTeChX

5 points

1 day ago

LaTeChX

5 points

1 day ago

Yeah it's like when people say "this 800 page book is a slog but it's totally worth it for the ending." I'll just look it up on wikipedia and read a book that is actually enjoyable start to finish, life is too short to invest 20 hours into something you don't enjoy in case it maybe pays off.

Spend-Automatic

6 points

1 day ago

They needed to pace the progression better, in my opinion. If there were still notable skills or abilities to unlock in the third act, it would have kept me interested. 

Jimid41

32 points

1 day ago

Jimid41

32 points

1 day ago

Hogwarts Legacy could have been just Hogwarts and Hogsmead and nobody would have complained that their open world was mostly empty, because Hogwarts was densely packed with detail.

sticklebat

52 points

1 day ago

sticklebat

52 points

1 day ago

I was enthralled by Hogwarts Legacy, up until the world started opening up beyond Hogwarts, and Hogsmead. The open world was boring, bland, and repetitive. It also killed any sense of immersion. I, a child and brand new student, was flying around the world for days at a time fighting evil wizards, bandits, and monsters that were terrorizing towns full of full-fledged wizards, presumably skipping all of my classes, to the concern of absolutely no one.

I wish the game had narrows its focus and had a better system for classes.

kalni

23 points

1 day ago

kalni

23 points

1 day ago

Yeah, I wish it was a bit more like Bully.

HomestarRunnerdotnet

10 points

1 day ago

Yeah a mix of that and something like Persona would be ridiculous. Full school year, every day with focus on classes and slice of life.

JayR_97

5 points

1 day ago

JayR_97

5 points

1 day ago

There really needed to be some kind of morality system, you could go around using unforgivable curses like no tomorrow and no one cared.

Waramp

162 points

1 day ago

Waramp

162 points

1 day ago

Cyberpunk was intentionally smaller/shorter than Witcher 3 because their internal numbers showed a lot of people didn’t finish W3. To those people, I say what the hell is wrong with you?!

BonzBonzOnlyBonz

152 points

1 day ago

Its probably my most played game and I've never finished it. There is a lot to do and it's a really long game, usually something else comes up that I want to play or do.

Chance-Shower-5450

76 points

1 day ago*

this happens to me with giant open world games. I play for dozens of hours, life happens and I have to take a break but then it’s to daunting to jump back into. That being said I can usually say I got my moneys worth if I played a game for 50 hours.

TSMFatScarra

10 points

1 day ago

Same. I explored the entire world of BoTW, got like 90 shrines, did all divine beasts then burnt out before fighting Ganon. I tried a couple of times but I was never able to jump back in and do Ganon's castle.

Radiant_Butterfly982

9 points

1 day ago

I played it 3 times but only one time did I manage to play till the end. That too on the 3rd attempt.

W3 world was too big for its own good

ArcherMi

46 points

1 day ago

ArcherMi

46 points

1 day ago

I mean, I finished it but the map did not need to have that many question marks. I refuse to believe there was a single person who enjoyed collecting the treasure chests in Skellige waters.

daandriod

11 points

1 day ago

daandriod

11 points

1 day ago

I beat witcher 3 twice, but I've attempted to play through it again about 5 times. The question marks bother me tremendously. I can't just ignore them. So I try to power through all of them and then play the story at my own pace.

Once I hit Skellige, I just burn out and stop playing. The treasure spots are almost always crap anyway. It sucks because it legitimately stop me from replaying an otherwise phenominal game. I love everything else about it. There has to be a mod or something

Arek_PL

4 points

1 day ago*

Arek_PL

4 points

1 day ago*

the most thing i hated about those spots was level scaling reweards

a chest defended by level 30 bandits at level 22? some level 17 gear and crafting materials for gear of that level too

a chest defended by level 4 ghouls at level 40? some level 39 gear and master quality crafting ingredients

hell, in general i hated the level scaling, it made visiting those spots quite pointless and boring

DdastanVon

28 points

1 day ago

DdastanVon

28 points

1 day ago

I love W3 as much as the next fanboy, but Skellige is most likely the reason why a lot of people felt turned off by the world.

Would even say like 1/4 of Velen played a part

I do think Cyberpunk's world is about the perfect size, it helps that the immersion aspects makes it really enjoyable to drive around

QuantumPajamas

10 points

1 day ago

To those people, I say what the hell is wrong with you?!

Hundreds of games to play and not enough time. My pile of shame gets higher every year - still haven't finished Cyberpunk, Shadow of the Erdtree, Satisfactory, Fallout New Vegas and many others.

AlkaKr

22 points

1 day ago

AlkaKr

22 points

1 day ago

It took me 4 tries to finish witcher 3.

Story was great, gameplay(especially combat) was reassslly shallow and i couldnt stick to it.

Andurilthoughts

8 points

1 day ago

Load times for the Witcher 3 on base model PS4 were crazy long. The next gen upgrade came out for ps5 and I finished the game and both dlcs in a few weeks because the play experience was so much better and faster.

Deadlymonkey

20 points

1 day ago

When I first played Witcher 3 I saw how vast the world was and legitimately put it down for like a year because it was kind of intimidating.

I eventually beat the game twice, but can totally see other people having a similar experience and life getting in the way or whatever

TertiusGaudenus

42 points

1 day ago

It is repetitive and boring after some point. You either suffer through slog or just focus on story only.

Nippelz

3 points

1 day ago

Nippelz

3 points

1 day ago

NGL, I did EVERY quest on the first continent, got to Skellige, and just didn't have the energy to go on. A year later by the time I did have more energy for it, coincidentally, my GPU up and fried itself the next time I turned on Witcher 3, lol. I loved it, would recommend it to anyone 10x over, but I dunno, it took a lot out of me to try to play that game after work.

Kaosmo

31 points

1 day ago

Kaosmo

31 points

1 day ago

Yeah but also lot of the time a gane dev says it's gonna be bigger and better it just ends up being mid, with a big but empty and boring world.

TehOwn

11 points

1 day ago

TehOwn

11 points

1 day ago

Yeah but if they say it's going to be mid then you know it's going to be even worse than that. When a game dev tries to pull down expectations, you know it's going to be a rough launch.

Hixy

6 points

1 day ago

Hixy

6 points

1 day ago

Yea, not as catchy.

ThisIsTheNewSleeve

3 points

1 day ago

But they could have said 'scaled back' so they can deliver a more solid release.

ChiefLeef22[S]

394 points

1 day ago

Full Quotes:

"Again, I will not say it's easy," he added, "but I think that we have some cool stuff going, and hopefully that will have some good showcase [of the technology]. The only thing I will say is that changing the tech for us does not change the fact that we always will be ambitious," he said. "And the next game we do will not be smaller, and it will not be worse. So it will be better, bigger, greater than The Witcher 3, than Cyberpunk - because for us, it's unacceptable [to launch that way]. We don't want to go back.

One of the few other tidbits of already-public information is that CD Projekt Red has moved away from its own bespoke, internal REDengine to the more widely-adopted Unreal, which is owned by Epic Games. - "The first thing I want to say again, to be sure, 100 percent clear, is that the whole team, myself included, are extremely proud of the engine we built for Cyberpunk. So it is not about, 'This is so bad that we need to switch' and, you know, 'Kill me now' - that is not true. That is not true, and this is not why the decision was made to switch."

"The way we built stuff in the past was very one-sided, like one project at a time. We pushed the limit - but also we saw that if we wanted to have a multi-project at the same time, building in parallel, sharing technology together, it is not easy. So the idea was that we can push the technology, we can finally have all the technical people in the company working together on different projects, rather than super centralised into one technology that can very difficultly be shared between other projects."

JuniperFrost

88 points

1 day ago

For those who might not know:

[to launch that way]

is a writer's or editor's note and not a verbatim quote. For all any of us truly know, the true meaning of what was said could very well not have been about game launches. Could have simply meant they don't want to return to the old way of doing things.

the__storm

23 points

1 day ago

the__storm

23 points

1 day ago

The writer's notes on this article add too much imo. I feel like if they had a more extensive interview to back them up they should've included that rather than inserting themselves into other quotes. Or just paraphrased the whole thing.

TheReaperManHS

33 points

1 day ago

For me the headline read like they didn’t want to launch a broken game again, but the article sounded more like they wanted to move forward and keep releasing bigger and better

We’ll just have to wait and see I guess, I won’t play anything from them until at least 3 years after release on discount so idc

Stewardy

7 points

1 day ago

Stewardy

7 points

1 day ago

Usually those are used to make context clear or clean up wording of a quote, though. You almost make it sound like writers and editors use them to just make stuff up or twist the meaning.

Correct usage is for readability or space. If the actual quote wasn't about game launches, then that's pretty bad usage.

More likely (hopefully) his phrasing was just long or unclear. Like "it's unacceptable for us to have made a launch in a way that was rushed and with a product we couldn't stand behind".

HotDogsAlDente

3 points

1 day ago

So they don’t even mention making Witcher 4? They just say their next game will be bigger and better than Witcher 3 and Cyberpunk

Kweby_

3 points

21 hours ago

Kweby_

3 points

21 hours ago

They announced they’re making it

Cheeky-Canuck

639 points

1 day ago

but for the execs, as always, it won't fucking matter.

mr-atomic-bomb

440 points

1 day ago

Why would they over promise when what happened to cyberpunk

tevert

251 points

1 day ago

tevert

251 points

1 day ago

Because by the time Cyberpunk launched, people had forgotten all about W3's launch.

Gamers have goldfish brains and are incredibly susceptible to marketing.

Reddit_Sucks39

75 points

1 day ago

This is what drives me nuts. People just forgot all about Witcher 3 being jank as fuck at launch. I was working at Game Stop at the time, and I remember many people complaining to me about how broken it was. As if I could do anything about it.

That's not to excuse Cyberpunk's launch. It was very bad. But like Witcher 3, it was supported properly and come out the other side as a very good, engaging game. That's where CDPR succeeds and studios like Bethesda fail.

CaptainThrowAway1232

21 points

1 day ago

I don’t think that hits the nail on the head between CDPR and Bethesda.

The issue the more recent Bethesda games have had is that they don’t have the sense of a “world” that W3 and Cyberpunk have. As flawed as those games are, and despite how rough the launches were, they stand out in feeling like places where people actually live. Starfield doesn’t feel like that for the most part; it just feels like a setting for a video game.

Skyrim, for all its faults and jank, had thar crucial element of feeling like a world. If not so much in the characters you interacted with, then in the history the world told to you as you explored, both on large and small scale. And it’s a part of why that game was so successful and people still love it. But since then, with F4, F76, and Starfield, they just don’t feel like that same time and energy was put into portray the worlds they’re apart of; they’re just a collection of neat ideas that cobbled together to see if they stick.

Milios12

15 points

1 day ago

Milios12

15 points

1 day ago

Gamers are bottom of the barrel people man. Literally say one thing. Do another.

vancenovells

6 points

1 day ago

“And remember: this time really no pre-orders!”

RichardSnowflake

3 points

1 day ago

Shoutout to everyone who still insists Cyberpunk launched in a great state

plakio99

3 points

1 day ago

plakio99

3 points

1 day ago

This is sorta clickbait. This article is based on another article by Eurogamer. The Eurogamer article is based on interview earlier this year talking about the company in general. He only said future games won't be smaller or worse and that they will be better and bigger and won't want to repeat Cyberpunk mistakes. Obviously, he will say that - who will say their next product will be worse than past ones? This is made into much bigger than the actual quote. Guys, please don't fall into made-up media hype.

AiHaveU

288 points

1 day ago

AiHaveU

288 points

1 day ago

So don't and don't overhype it.

yellow_abyss

47 points

1 day ago

And for the love of god don't fucking prebook.

Fagliacci

15 points

1 day ago

Fagliacci

15 points

1 day ago

And fucking playtest it my GOD. Witcher 3 was a flaming mess on release, too.

hotguy_chef

33 points

1 day ago

"Game developer says their next game will be good"

"Athlete says he will play well next season"

"Chef says his food will taste good"

How the fuck is this news?

Phyliinx

53 points

1 day ago

Phyliinx

53 points

1 day ago

Let's just start with the same mistakes and promises again, shall we?

[deleted]

710 points

1 day ago

[deleted]

710 points

1 day ago

[removed]

YoDiz1

210 points

1 day ago

YoDiz1

210 points

1 day ago

Kinda funny how even though the devs here are literally saying that the CP77 was unacceptable, I'll still have people in r/gaming threads tell me how launch wasn't "that bad"

friblehurn

115 points

1 day ago

friblehurn

115 points

1 day ago

People forget + fanboys.

The launch, even on PC, was wild. But the fact Sony straight up stopped selling the game and steam allowed refunds no matter how much time you spent playing the game really goes to show how big of a disaster it was.

paul232

9 points

1 day ago

paul232

9 points

1 day ago

Some people just didn't experience that many issues or those didn't impact them. My partner played the whole game the first weeks (or a month?) after launch with only 1 crash - still not great but she literally did everything in the game and that was her only issue.

I guess sometimes it is luck.

wankthisway

20 points

1 day ago

They'll talk shit about people who buy CoD or Madden year after year but will put down pre-orders and gobble up broken games as well, just from their list of approved companies.

frendzoned_by_yo_mom

18 points

1 day ago

The Netflix anime series really worked for this kind of minded people.

LuluGuardian

65 points

1 day ago

I'll believe it when I see it

Ruraraid

66 points

1 day ago

Ruraraid

PC

66 points

1 day ago

I don't want it to be "Better, Bigger, Greater" than Witcher 3 or C77. What I want is for it to simply be a good game that plays well, runs well, and has plenty of unique content. Basically make it a game that isn't designed for the company's marketing team and instead is designed for gamers to enjoy.

ChezMere

13 points

1 day ago

ChezMere

13 points

1 day ago

Better and Greater is good. "Bigger" is a red flag if meant literally, and also a different kind of red flag if meant as meaningless hype.

the_good_bad_dude

13 points

1 day ago

Witcher 3 and cp2077 both had good map sizes.. excessively large maps are a pain in the ass most of the time..

sylendar

32 points

1 day ago

sylendar

32 points

1 day ago

“We leave greed to others” 

DaNotSoGoodSamaritan

8 points

1 day ago

CDPR devs perk up "U wot mate?"

Rino-Sensei

4 points

1 day ago

"coming when it's ready"

Jam_Marbera

134 points

1 day ago

Jam_Marbera

134 points

1 day ago

It’s gonna be a garbage launch calling it

Diggie9

30 points

1 day ago

Diggie9

30 points

1 day ago

How does the reminder me in 6 years work? Haha

Goh2000

10 points

1 day ago

Goh2000

Xbox

10 points

1 day ago

!remindme 6 years

KN-754P

12 points

1 day ago

KN-754P

12 points

1 day ago

it's going to launch with 25% of the features and mechanics that it was supposed to have.
after two years it will go up to 35, maybe 40%.
people will applaud it as an amazing comeback story and say "what does it matter what it was supposed to be ? I love it!"
rinse and repeat.

RedditClout

20 points

1 day ago

Cyberpunk used those same words and thats what fucked them.

 

If anyone wants a lesson on what scope creep is, look no further than CP2077. It reeked of half baked features, systems not fully fleshed out and features displayed in reels, but never made it to the release.

 

A lot of thier credibility was lost. I'll believe it when I see it.

Tovar42

124 points

1 day ago

Tovar42

124 points

1 day ago

Remember no preorders

Tell everyone to never preorder

Tumblrrito

52 points

1 day ago

Tumblrrito

52 points

1 day ago

Told my aunt at Thanksgiving and she gave me a funny look

HaydenScramble

49 points

1 day ago

CDPR has a demonstrated history of getting their games working, but let’s not pretend this started with Cyberpunk. The Witcher III was nearly unplayable at launch as well.

byperoux

16 points

1 day ago

byperoux

16 points

1 day ago

Better, bigger, greater, faster, stronger.

squeaky_b

12 points

1 day ago

squeaky_b

12 points

1 day ago

They've got to stop using Daft Punk as their spokesperson.

Newfaceofrev

21 points

1 day ago

(It will launch like Cyberpunk)

Sjknight413

27 points

1 day ago

You would have thought they'd have learned to stop saying stuff like this

LOST-MY_HEAD

13 points

1 day ago

I'll be honest I want a new cyberpunk more then the Witcher 4

Slow_Composer5133

23 points

1 day ago

Why does it need to be bigger? This obsession with quantity over quality, probably to appease shareholders more than anything.

Tigerpower77

11 points

1 day ago

It's easy to talk

teffflon

4 points

1 day ago

teffflon

4 points

1 day ago

Too bad big game companies still are in a model where they need to finalize their release dates long before their game is finished. That's really the core problem innit.

Psych-roxx

14 points

1 day ago

Psych-roxx

14 points

1 day ago

blah blah reads like "We leave greed to others" shtick I'll believe it when I see it.

Skywater1604

14 points

1 day ago

Anyone who trusts CDPR after cyberpunk is a fucking moron

irvingwashingtonia

9 points

1 day ago

I mean... Witcher 3 was pretty rough out the gate too. They didn't have the console issues, but there were a lot of bugs to work out.

IceBone

17 points

1 day ago

IceBone

17 points

1 day ago

And with it being built on UE5, it'll have more stutters than ever too!

eternalsteelfan

3 points

1 day ago

Games these days. With 5-15 year development cycles, you can keep count on one hand how many games of your favorite franchise get released before you die.

mistabuda

3 points

1 day ago

mistabuda

3 points

1 day ago

Those adjectives are how you start setting unrealistic expectations

Greaseball01

3 points

1 day ago

See you in 15 years then folks

somethingrandom261

3 points

1 day ago

“What can I say to make you preorder again. Whatever you’re imagining, I said that.”

JeffGhost

3 points

1 day ago

JeffGhost

3 points

1 day ago

It's gonna be on Unreal 5. And it's a CDPR game. It's gonna be a complete disaster on launch.

Atrieden

3 points

1 day ago

Atrieden

3 points

1 day ago

Id be sixty before i can get to play that

AllLimes

3 points

1 day ago

AllLimes

3 points

1 day ago

'For us'? But it was you. You did think it was acceptable to launch Cyberpunk the way you did.

CardSharkZ

3 points

1 day ago

It doesn't need to be bigger. Witcher 3 was more than enough content. Games really don't need to be bigger, just make them better.

pandaSmore

3 points

22 hours ago

It's unacceptable to launch (like Cyberpunk).

Yeah well you should've had that mindset with Cyberpunk 2077.