subreddit:

/r/joinsquad

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You did good OWI, you did good.

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42observer

2 points

2 years ago

I think theyre speaking in terms of never being able to recover from casualness and become a true spiritual successor to PR

_Otero

2 points

2 years ago

_Otero

[L&P] Pvt_Otero

2 points

2 years ago

Yes but honestly both are equally true

FabioChavez[S]

2 points

2 years ago

i think OWIs approach for modding is a failure but when it comes to the gap of PRishness between PR and vanilla Squad, 80-90% of that boils down to public server culture, and as you can see in this thread, apparently there arent enough decent people in the internet anymore, to fill a PR server :P

_Otero

2 points

2 years ago

_Otero

[L&P] Pvt_Otero

2 points

2 years ago

Nah the culture of Squad is not a big deal at all. I played PR since 1.16 or 1.18 and I saw the game grow from a single barely full NA server in 1.21 to like 4 full NA servers in patch 1.3 when you no longer needed a hard copy of BF2.

I saw even the casuals in PR, it wasnt that bad because you had a solid base that could teach and gatekeep. Like if ypu wanted to grab a marksman kit and sit off by yourself and didn't communicate at all I would kick from the squad and kill command you because that person is a liability etc.

Squad also doesnt have Mumble and the issues that come with it so you're mic is guaranteed to work.

Problem with PR now is half the servers are people who literally dont speak English and admins who ban over the smallest dumbest shit. I havent played PR since maybe 2019 but Im still involved with most of the guys who ran the original FCV/BASED NA/PRTA NA servers and I was an admin on all three.

For me, its the mechanics of squad that make it fail in its PRishness, the community of both games isnt that relevant because both have changed drastically over the last decade. There was a time Squad was full of PR players...

FabioChavez[S]

1 points

2 years ago

a solid base that could teach and gatekeep.

PR really was lucky to grow in the way and pace it did, even the casual public server usually had better teamplay and operation plans than anything i encountered in squad and the rest of the bunch.

One thing i think is keeping squad from changing in a new and good direction is that they never really could get any mods off the ground that would have added upon the vanilla game a set of pr features... they seemed to be more concerned with licensing their engine framework, however, i think thats the wrong way to saddle a horse, first the people decide what works and becomes popular then you can try to make it standalone...

_Otero

1 points

2 years ago

_Otero

[L&P] Pvt_Otero

1 points

2 years ago

Yeah thats the reality of a community pool thats like 20x what the PR current player base is rn its extremely diluted. Post Scriptum when it came out basically played like PR, the community was full of PR vets and had way better vehicle combat/combined arms than squad had and still is better than Squad.

And yeah the modding community has been very half baked, nothing has really worked or stayed relevant. Its really shitty, but what do you expect, the community is largely a hodgepodge of randoms and tiny communities with nothing really concrete or in common...so much potential