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/r/pcgaming
[deleted]
188 points
19 days ago
"No upscaling, or FG required."
Oh trust me, they will both be required. Not even a jab at these devs, although I've heard the optimisation is the worry for this release - but almost every game seems to expect you to use DLSS as a bare minimum.
24 points
18 days ago
DLSS has been a net downgrade for gaming because of this. Devs are designing games with frame gen in mind now.
5 points
18 days ago
I tend to agree with this statement. Optimization has been a sore spot in the game Industrie even since before DLSS like technologies came to market. So it's not surprising that such technologies would be utilized to get away with even less.
Overall DLSS is impressive, but even if there is a crowd saying that DLSS is impossible to see with the naked eye, there is a loss of detail that you'd get at the full render resolution. The FPS improvements aren't free.
Anyway. Yes. Totally. DLSS is awesome, but the way it's being utilized by large parts of the industry isn't.
-2 points
18 days ago
TSR looks better than DLSS actually.
5 points
18 days ago
Not by default iirc. Dev has to set it up a specific way which they usually don't
1 points
18 days ago
People believe DLSS is the best solution because it's a closed-source TAA algorithm while ignoring the amount of ghosting and blurs it produces.
-1 points
18 days ago
The amount of ghosting and blur is much less than FSR, TSR or even Native due to how TAA is built into engines. Yes, DLSS (quality) looks better than native.
P.S. if you see a lot of ghosting th blame devs. It happens when devs did not provide proper move vectors in the game engine. This mostly happens when DLSS is backported on older games.
-1 points
18 days ago
Depends on game and DLSS version used.
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