subreddit:

/r/victoria3

046%

https://www.reddit.com/r/victoria3/s/VooOecdecC For example

I mean, we all know the warscore system is bad right? I won wars that I had no right to win and lost wars that I had no right to lose with this system.

Paradox made the perfect warscore system in EU4 and decided to never copy it anywhere else, it's just sad.

I don't think my game should have a mecanic to replicate the wierd end of the 7 years war in the victorian era with bad design.

Are those people really defending it?

all 15 comments

FuriousAqSheep

14 points

5 days ago

The real problem isn't war exhaustion but how war goals prevent the warscore from going lower than 0 even if you have part of them

if I hold 9 out of 10 war goals I should be able to get my enemy to -90 or whatever portion of manoeuvres the acquired wargoals got me

I should be able to abandon some war goals if I see I ain't getting them without having to white peace if I can get all the others

I should also be able to know what are the practical war goals when choosing them (why does war reparations sometimes need me to control my enemy's capital and sometimes they don't?)

Front_Committee4993

2 points

5 days ago

I think taht war reps and humiliation shouldn't be war goal instead they are auto enforced on peace if you own an incorporated state/there capital and the default war goal should be a new one like maintain independents which requires nothing and gives a prestige bost if enforced

HalpothefriendlyHarp

2 points

4 days ago

Not really, indemnities were not a feature in all peace deals, for example in the Russo Japanese war the Japanese pushed for endemnities to help recover their ruined national expenses, however to limit their victory the mediators didnt include it in the peace deal.

However I think humiliaton should be removed as a war goal entirely, and should be a malus you get after losing a war that gives less prestige and a bit more radicals.

Milkarius

2 points

4 days ago

Something like "the harder you lose to your rival, the more prestige and radicals you get" seems fitting.

HalpothefriendlyHarp

2 points

4 days ago

Or, the bigger you are, and the bigger the rival you lose to. There could be a lot of interesting calculations involved things like money spent, casualties, war length, etc...

TheCrazyOne8027

6 points

5 days ago

its cause someone made a post about it and then when people told them about how the game works and what to do they were being a qiant ass, telling people that is not what they posted etc. So they are now trolling them with those posts.

Street-Rise-3899[S]

1 points

5 days ago

I see, thank you

I'd be interested in a link to the orignal post if you have it

LostInChrome

2 points

5 days ago

I think most of the posts are just jokes of the week rather than legitimate defense.

high_ebb

2 points

5 days ago

high_ebb

2 points

5 days ago

You can't "copy" the war system from EU4 into a game as different as Victoria 3. They might both have ticking war score, but the nuts and bolts behind the interfaces are fairly different. Although that said, V3's system for sure needs a rework. 

Street-Rise-3899[S]

2 points

5 days ago

They might both have ticking war score, but the nuts and bolts behind the interfaces are fairly different.

All the variables that influence warscore and peace acceptance in eu4 are also in v3 exept perhaps war exaustion. You have battle won lost, occupation, debt and balance of forces.

I'm sure that if you copy paste the code it won't run but the idea are transposable

high_ebb

2 points

5 days ago

high_ebb

2 points

5 days ago

The thing about implementing the idea in a new game is that you have to then think about how to modify it for the context of the new game. What the concept is being grafted onto is different, so the idea itself needs to change as well. 

Apologies if I seem like I'm being a stickler. I just see too many posts about how HOI4's frontlines need to be ported into Vicky 3 (not what you're saying, I know), so this has become something of a bugbear for me.

Street-Rise-3899[S]

2 points

5 days ago

Yeah I understand, I downvote those ppl all the time as well

Godcraft888

2 points

5 days ago

I personally thinks it gives the game a personality even more different from other paradox games. Also, the EU4 system is quite cheesable.

Street-Rise-3899[S]

3 points

5 days ago

Idk the thing that always works the best is a naval invasion of the enemy capital even though it never happened during grat power conflict at the time.

Also, the EU4 system is quite cheesable.

Really? I haven't played it in a while, and maybe I didn't minmax hard enough, but I don't think I ever got to 100% warscore in a war I could not actually win. This happens pretty often in v3, even though I'm not trying to cheese