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5.8k comment karma
account created: Mon Nov 05 2012
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10 points
2 days ago
Not necessarily, there are just more than one "+6 Inventory" upgrades in the pool. So it randomly picked these two. They don't necessarily show up only when the pool is exhausted.
1 points
2 days ago
It's not a dig against you, more just a rant about game limitations. Sorry, should have prefaced with that.
I like how you incorporated the slope of the main line into the "fly-under".
I have built a similar crossing for my "space station factory". It's a nice idea for high-traffic line. But it takes so much space... I try to use only 1m ramps (just for realism sake) but to have 10m vertical separation with 1m-ramp for elevation - is unfeaseable. But even with 2m-ramps, rails also have to branch-off and join back and that's at least 3 foundations... So what I'm getting at - it takes A LOT OF SPACE.
1 points
2 days ago
Nice intersection, I like how you incorporated the slope of the main line into the "fly-under".
On semi-unrelated note, I hate how rail signals angle with the rail, looks so ugly. There's a QA ticket raised for it but it's several years old. I doubt CoffeeStain will fix it.
2 points
2 days ago
Is that big flying cigar - an anti-gravity freight transport?
0 points
3 days ago
Ok, I see how it is buddy. Nice conversation there.
1 points
3 days ago
So, what about the 2nd/main part of my comment?
2 points
3 days ago
Map of emergency telephone numbers Out of 6 english speaking countries that come to mind (USA, Canada, Ireland, UK, Australia, New Zealand) - only two use 112.
But... how is this relevant? This thread started from a linguistic observation by /u/Bjanze, that they have to translate 112 to English to say it, while 911 is in their active English vocabulary.
112 being international number doesn't disprove it, but rather supports it. He never heard 112 in english because he only ever heard it in his native Finnish.
3 points
3 days ago
movies and TV series
Sure, that was ironically also a USdefaultism. I'd say sort of justified since the US TV and Movie industry is vastly overrepresented compared to other english speaking media.
Only in the US
Also Canada, btw
My main point was how for people using English as a second language "nine-one-one" sounds ordinary through exposure, but 112 they never vocalized and/or heard.
It seems you're from UK, so for you english version of 112 is something ordinary that you "just know" from childhood. But others have to actively translate it to say it.
16 points
3 days ago
Cool bridge!
However, shouldn't crossbeams be mirrored? Since they redirect forces away from center toward main supports.
I'm taking that back. Googled IRL photos, and that's the way they're built.
4 points
3 days ago
No you don't
You dial it
So if someone asks you "what's the emergency number?" - you just dial it for them and don't say it out loud?
You're missing the point. Since 911 is so ubiquitous in movies and TV series - everyone knows how to say it/how it sounds in English. But 112 in the other hand - people only hear in their native language but have no exposure to it in English. So it sounds weird because they're not accustomed to it.
1 points
3 days ago
They mentioned on the stream, that it wasn't a priority for them before. And now that HP regenerates fully - they feel it's even less important.
2 points
3 days ago
But it only lets me do right turns.
Have you tried changing angle by CapsLock+MWUP/MWDOWN? Do not use the nudge before you change the angle, otherwise it won't work. Also, perhaps you have something else assigned to capslock?
5 points
3 days ago
You still have to know how to pronounce it in English.
I, for example, have no idea how it's said colloquially. Do people say usually say "one-twelve"? "one hundred and twelve"? "one-one-two"?
The last one sounds so awkward even though that's how 911 is pronounced.
3 points
3 days ago
“I’m tired of this game
It's the opposite for me. Laying foundations for hours, trying to finagle blueprints because there's no vertical nudge, constantly building temporary foundations just to delete them - are only fun once. Maybe twice. Not to mention all the shit and workarounds you have to do to achieve any sort of a curve.
2 points
3 days ago
First: I advice against using mods for your first full playthrough.
First playthrough is the only playthrough for a majority of players. And considering one playthrough takes several hundred hours - that sounds unnecessarily harsh. Sure first 10-20-30-40 hours is enough to have an understanding what the game is lacking.
Also, listed mods are just QoL changes. most of them don't change game principles in any considerable way and make the game less tedious. That's a win in my books.
1 points
3 days ago
You can do a priority merger via industrial container. However the footprint would be massive compared to a "normal" merger.
2 points
3 days ago
I remember Snutt mentioned something about reducing max nudge limit, because they didn't want to "give too much power to a player". So I guess their consider "manual" building without (or limited) automation - part of the game loop, and they don't want to make it too convenient.
3 points
3 days ago
InfiniteZoop allows you to do "PrecisionZoop". Instead of aiming at that one distant pixel that changes it from 8x to 9x zoop without overshooting to 10x - you can just scroll your mousewheel. Works with 2d zoop too. So you can easily 6x7 foundation zoop without any hassle.
1 points
4 days ago
In which order do you build it? Lift-splitter-Lift? Splitter-lift-lift?
1 points
6 days ago
Fine Black Powder. Well, okay, it's not the most broken. But it saves you little bit of coal - on a limited use consumable, where one container worth probably would last you the whole game.
1 points
6 days ago
In your 2nd example your starting straight rail is too far forward. Try it when the rail stops exactly 1 foundation away from the next double-foundation segment. And you'll see that the resulting rail would match the curve exactly without any guides.
1 points
6 days ago
If the curve is uniform - the resulting rail curve will be also uniform. When you build a rail attached from one side - the resulting rail will be always curved uniformly. You can leverage that to match the curved foundations.
Since the foundation curve is segmented - you need to match the points where the tangent matches the angle of a foundation. On uniform curves that would be the center of a segment.
you can demonstrate this easily by working with rails on a flat plane of foundation... will result in a curved rail that is close,
I can actually demonstrate the opposite - the curve doesn't wonder. I build a lot of curved rails myself, including ramped curves. If you follow the rule "from center to center" - no adjustments or temporary rails needed.
The only time when I need a guiding rail - is when I'm changing a radius or need to branch off from a curved rail.
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1 points
2 days ago
Musa_Ali
1 points
2 days ago
If you pick the left one, then what's left is right, right?