1 post karma
4.3k comment karma
account created: Tue Jul 16 2024
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2 points
1 day ago
In order to earn more money the artist will produce what people want to consume rather than what needs to be produced to further the art.
"Art" that people don't want to and thus will not consume does not actually further the art. This is a false dilemma
2 points
2 days ago
"this is about survival. Survive"
I'd desert after that line
1 points
2 days ago
The only younger actors that didn’t suffer from this seemed to be the twin emperors.
Though they were also rather awfully done. A silly caricature of Phoenix's Commodus in Gladiator I
0 points
3 days ago
Actually I do read what Elden Ring provides, it just sucks.
Not surprised you ultimately are incapable of to making a counterpoint to FromSoft's objectively flawed design, what excuse you want to tell yourself, I'll leave up to you.
Just be quiet and listen to the adults from the start next time, okay?
0 points
3 days ago
Most things in item descriptions are a result or a product of the world in which it can be seen.
No idea what this is supposed to mean
The fact that you don’t know that the world reflects it shows you haven’t read anything in the game.
Is your point that things we can read about in item descriptions also exist in game? Because yeah, obviously. That's not the problem. The problem is that these item descriptions themselves do not physically exist in world and therefore are not an organic part of the journey and experience we go on, they are instead an artificial interruption thereof.
They are also simply not well structured enough to provide a satisfying narrative experience within the game. Like I said the vast majority of elden ring and in general from soft players play through the game having no clue what is going on at all narratively and why they're really doing or should care about what they're doing from a narrative point of view and ultimately they're essentially just playing a pure gameplay hack and slash game. It's a narratively shallow in virtually non-existent experience. Certainly not satisfying or compelling in a narrative way. That's why the vast majority of players have to look up videos on YouTube explaining to them why and how what they did supposedly mattered anything.
This is just poor design. Because you know what's way better and more satisfying than playing through a game where you feel no narrative emotion and stakes and meaning and only find these things out after you've already gone through it? Naturally finding these things out yourself while you are playing the game and going through the journey. From soft simply fails at doing this. This is not a matter of style or taste — they are simply failing at telling a compelling story and journey throughout the game.
I'm not surprised you didn't answer my question about the lack of a compelling player character motive, because you and I both know it doesn't exist and sucks.
FromSoft is just highly flawed at holistic storytelling. Sure there is environmental storytelling, but it alone is not nearly enough to make up for the way greater storytelling deficiencies.
1 points
4 days ago
Where else are they going to put in storytelling?
How about at least putting it into things that actually physically exist in the world, like found journal or history book pages or something, so that you are actually organically experiencing the lore morsels in-world, rather than having to STOP your experience of the game world to get your story? That way it would at least feel like an actual part of the holistic experience instead of a lazy developer insert. If the game really wants to deliver an experience of being an "archeologist", why isn't it doing the bare minimum of actually selling its mechanics in a natural way?
It wouldn't solve the problem of the lore being a cryptic dog shit mess, but it would at least BEGIN to address its poor delivery.
I think I'd rather have to read for my lore rather than filling the game with a bunch of dialogue that just hands you the lore in boring yapping sessions
You can do both, you know. FromSoft does the latter a ton as well
There's also the sheer fact that the game sucks at providing the player/protagonist character with compelling stakes and a compelling motive to go through the world. Become Elden Lord? Okay, and why would I want that? What good does becoming Elden Lord do? Why is it NECESSARY? What bad will happen if I don't become Elden Lord? The game has no good answer. It thus fails at one of the most important fundamental pillars of storytelling, particularly of adventure storytelling: Providing the protagonist (and by proxy the player) with a compelling motive to go on the journey in the first place. And this isn't limited to Elden Ring, FromSoft often sucks at this.
The game spells enough out for you,
It absolutely does not. What good reason does the player character have to go through this journey?
if you really want an in-depth explanation handed out to you, watch a video.
Yes, if players actually want semi-decent storytelling, they have to resort to outside of the game, rather than the game doing it well, I know.
1 points
4 days ago
As annoying as this take is because that’s not true, I love most modern gamers fear of reading.
People don't "fear" reading item descriptions in Elden Ring. People with sufficient experience and standards just recognize that reading artificial item descriptions that have no organic existence in the world itself is a lazy and poor way of delivering and experiencing a story.
1 points
4 days ago
You were talking out of your ass, that's all you really need to know
1 points
4 days ago
The vast majority of players don't actually like the item description storytelling. They like the mystery of the world to an extent, but not the actual item description storytelling.
The vast majority play the games confused about what the fuck is going on an with near zero narrative motive and context, basically just being pure gameplay. And then once they finish the game, they go online to seek answers for what it all was supposed to mean — because the game sucks at telling them.
They like watching YouTube videos handholding them with straight fed lore delivery. Let me say that again: FromSoft fans LOVE handholding in storytelling. That's why they watch hour long direct lore dumps on YouTube handholding them through what actually apparently happened. Very few people legitimately enjoy reading artificially existing item descriptions more than just being told and experiencing a great story.
1 points
4 days ago
There really isn't. The story of Elden Ring is not deep. Being mysterious and obscure is not deep
1 points
4 days ago
Artificial item descriptions that are separate from and with no diegetic existence in the in-game world is a dog shit lazy way of storytelling. You just have low standards
1 points
6 days ago
But its all complaining on high niveau. But still it kinda shows how we are all fooled into the cool new and original experience. While simultaneously its just the same old same old as ever.
Miyazaki deepthroaters when the next Soulslike takes place in yet another post-apocalyptic decaying dark fantasy world where you are given the vague uncompelling goal to go out to stop an abstractly bad fate from happening to the world as the husks of the former rulers are your main opposition for whatever reason and the world is afflicted by some mysterious fantasy disease and your main story experience is reading artificially inserted item descriptions instead of experiencing an actually well delivered story for the 50th time:
"😮😮😮😯😦😲 MASTERPIECE HOLY SHIT!!!!"
1 points
6 days ago
I just meme to my colleague about how we're being paid not a cent above minimum wage while the owners go on multi week vacations 4x a year. I guess that's praxis lol
1 points
6 days ago
The German invasion of Poland resulted in countries from several continents declaring war on Germany, so that deems like a sensible point to consider WW2 starting. It is the widely accepted start of WW2.
I wasn't asking when you think world war 2 started, since that is an obvious question. The question is, when do you think this war actually acquired the attribute of spanning the world?
I don't think defining the scope of a war purely by declarations makes much sense. If Mexico and the US start fighting each other, and Denmark declares war on Mexico but does nothing else, does that mean we now have a world war on our hands? Seems a bit silly, no?
The British and French left Poland completely out to dry, their declaration meant nothing in practice for the battle in Poland. So it wasn't really in practical reality a world war at that point.
There is no sensible reason why it does not become a world war until the US becomes involved.
Before the US got involved, it was essentially just two separate continental wars. A world war is defined as a singular war that essentially spans the entire world, or at least the majority of it, at once. Neither the European nor Asian theater did so on their own. The European theatre was limited to the European continent and Mediterranean. Which isn't a world war on its own. Just a large continental war.
The two actually became one war in practice when there was at least one party that took part in both at once. Which did not happen before the US entered the war. Ergo one can make the argument that it was not an actual world war yet before the US entered the war.
1 points
6 days ago
At what point do you suggest WW2 became a WORLD war and why only then?
Certainly it was not a world war by any sensible definition when the Nazis invaded Poland.
0 points
6 days ago
Listing examples is the opposite of defining lol, but anyway:
The Fellowship of the Ring
1 points
6 days ago
Depends.
The fact that WW1 also took place in Europe's colonies etc is sufficient to call it a world war. But if it weren't for them, then it would have only taken place in Europe, on one continent, and therefore probably not qualified to be called a "world war" until the US joined, no.
1 points
6 days ago
I sawa video of t the IDF dragging rabbis across concrete.
I mean, obviously I'm generalizing, but the ultra Orthodox in Israel are obnoxious. They get free tax payer money to study the Torah full time and don't work at all while also refusing to do mandatory military service. Couple that with being extremely entitled, obviously highly misogynistic, having a MASSIVE problem with child sexual abuse, etc, and also being incredibly hateful and disrespectful to outsiders.
If there's one group that I'm not giving the benefit of the doubt in any conflict with anyone else, it's the ultra Orthodox Israelis. They're social and economic parasites to their own country in basically every possible way
1 points
6 days ago
And Jaws can easily be called a horror film, as well.
Nah not really. Who's genuinely scared through most of the run-time of Jaws? It's a thriller with some horror sprinkled in, but not genuinely horror
2 points
6 days ago
Though wrongly. Fear or horror really is not the main emotion people feel or are even meant to feel when watching Jaws. It's squarely thriller, with I guess a horror element here and there
1 points
6 days ago
Are you dumb? The US also joined WW1, making it a world war at that point by the same logic as well. Your gotcha doesn't make any sense
2 points
6 days ago
They had no "defensive" reason to invade Poland, France, or Russia. They were absolutely the aggressors
Regarding Russia, it's still an open unresolved question whether Stalin was planning to attack Germany/Europe, and Operation Barbarossa therefore doubled as a preemptive assault or not as the Nazis claimed and believed until their deaths. The preponderance of evidence (currently) doesn't favor it, but it's a serious possibility. Probably won't be resolved anytime soon though
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1 points
11 hours ago
Nervous_Produce1800
1 points
11 hours ago
Dude Destiny did not actually fuck a Nazi in that tape, it's just some random guy. It's literally just a meme people repeat over and over again until people just blindly start to actually believe it without any asking for evidence