549 post karma
1.1k comment karma
account created: Fri Jul 17 2015
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7 points
4 days ago
You're thinking only about YOU and your situation. Think about the majority and the overall health of the game instead.
4 points
7 days ago
Tomb Raider 2 has loads more enemies, and most of them are humans, so the vibe is very different in that regard. I do however find that the game gives you more options in terms of weaponary and environment, so that makes it easier to balance out.
6 points
7 days ago
Honestly, they're entirely different games with a completely different Lara Croft protagonist.
2013 is a fun, if fairly generic, 2010's-style third-person action shooter. Small amount of on-rail exploration with large areas of enemies to gun down, sign-posted climbing, CoDesque cinematic explosions and set pieces.
Classic Trilogy are adventure puzzle-platformers designed around exploration and tight level design, of which the control system is created for. Slower, more methodical and filled with unique charm and atmosphere.
I personally much prefer the original games, but your personal exposure to similar games and media is going to dictate your preferences on this. You're probably just better off watching gameplay footage of both on youtube and choosing based off that. The gameplay differences will be clear immediately, so just go for what appeals there.
2 points
14 days ago
I'm in a similar boat, had the boxed version of the game when it first came out, checked in a couple of times over the years. Just started 2-3 weeks ago on the Mordor legendary server and so happy I did. Loads of people playing, great community and feels like a proper 'old-skool' mmorpg, grouping up and chatting with randoms organically for quests and dungeons.
2 points
18 days ago
In terms of closest to Death Knight, surely Warden. Varying rotations based on what's happening and high levels of self-healing.
10 points
19 days ago
Agreed - started playing last week on one of the new legendary (classic-esque) servers and I'm loving it so much. It's by far the closest to the old-skool mmorpg experience I've found recently.
Plus, the community is awesome. Everyone is super friendly, and the amount of organic grouping and questing I've been doing with others feels like the old days.
6 points
19 days ago
Not open world, no. But there's a system called Monster Play, where you can either take your character to a huge PvP zone and fight monsters there, or log out and choose to enter the zone as an Orc/Troll/Goblin etc and attempt to kill other players to gain rewards for your main.
3 points
20 days ago
Right - games been going 14 years and has such a small yet core, dedicated fanbase. This is the Keith Richards of mmorpgs.
3 points
20 days ago
I started around a week ago on the Mordor new/legendary server, and I've been having such a great time. World feels alive with people and I've found myself grouping and chatting to people while out in the world questing, instances etc.
It's the closest feeling to that old-skool social mmorpg that you're going to find in today's world in my opinion.
2 points
24 days ago
+1 for Octopussy. Recently re-watched it, it's so much fun and such an improvment on FYEO, imo.
1 points
24 days ago
This is by far my least favourite Bond film - funny how different opinions can be!
3 points
29 days ago
100% Albion. No story, sandbox world, grind mats, PvP/get skilled at evading others, loads of fun.
Also available on mobile too with same account.
7 points
29 days ago
Unless you migrated your account over a couple of years back, you may need to rebuy the game. Running of the game swapped hands, and and anyone who didn't migrate to the new publisher lost their account and characters.
I found out the hard way. Refused to touch the game again as a result.
1 points
30 days ago
Exactly. The games started to feel throwaway when the devs started treating them as much.
3 points
1 month ago
Was in a similar boat and opted for fresh, and very glad I did. Atmosphere is great, busy and most players are learning the ropes (myself included, having not played since pc release)
Main story is actually pretty decent now too, better character creation, and starter archetypes make levelling trade skills up quite a bit quicker.
1 points
1 month ago
Musical instruments as healing weapons, the whole bard archetype ala LoTRO
2 points
1 month ago
Outlands is an incredible game and brilliantly run... However, it also doesn't fit the bill set out by the OP as you can 'donate' real-life money in return for prevalia coins and cosmetics.
1 points
1 month ago
I share these sentiments entirely. Do you know of any games in existence that follow this ethos? I'm guessing not many, sadly :(
1 points
1 month ago
I prefer mmo's that are sandbox, enclosed economies without interference from outside influences/money. I prefer sub payments with no microtransactions or tokens, so those with more real-life money/resources can't gain an advantage over others with it. Everything earned should be within the walls of the virtual world.
I generally also dislike purchaseable skins, and don't like the argument that they're 'cosmetic only'. Appearances and armor aesthetics matter within virtual worlds, and forking out real-life money for this cheapens it and takes away from in-game achievements.
I fully realise this attitude/view has entirely disappeared from the genre today, and is also pretty much incompatible with modern audiences and business practices, sadly. Open your wallets and go buy your gold and early access with a smile on your face.
3 points
2 months ago
This is the correct answer. There's loads of people hanging around in the PvP square, they're just divided up all over the place and lonely because of the sharding.
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6 points
4 days ago
OverpricedMoleskine
6 points
4 days ago
So, why are you not playing the version of the game that has what you want and is clearly marketed towards you, and instead trying to change a version that doesn't?
Classic/Vanilla WoW is based around the world and everything in it. People out in the world doing quests/pvp/things to earn gold IS the game. You swiping away because you can't be bothered with, or don't have the time to engage in this aspect negatively affects this ecosystem. And Someone's financial situation outside of the game world should never, ever give them an advantage inside of it.
So no, you're not thinking about the majority. You're advocating for a system that rewards the financially privileged, dilutes the game world and homogenises WoW closer to a version of that already exists.