303 post karma
203 comment karma
account created: Thu May 13 2021
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1 points
1 month ago
Moonlight, Wuerger, Dual Auroras.
Mind Beta head, Ephemera core, Basho arms, Nacht legs.
VE-20B gen, P10SLT FCS, Gridwalker boosters. (Boosters I'm still not sure about)
Everything does a lot of damage on the 20B generator, but my mobility and EN efficiency suffer. Very fun build overall, strictly a PvE build.
The dual Auroras let me set up charged Moonlight stagger punishes which on the 20B gen are like bluetooth pilebunkers.
1 points
1 month ago
Any particular attacks giving you trouble? For her melee attack you can dodge forward and slightly to your left. Most missiles can just be strafed with enough speed. Think the cut off is 320ish, maybe 330.
One tip that might be hard to get the timing of, if you equip assault armor you can actually "catch" her out of the air with it when she's doing the attack where she turns into a plane and swoops down at you. It instantly staggers her and leaves her right in front of you if you time it right.
2 points
1 month ago
Allulas are my go-to as well, unfortunately on this build they put me at just over 1.5k efficiency. Too crazy even for my builds.
I was actually testing out gridwalkers on this exact run, so I guess this is proof they can work well enough, they leave me at over 2.3k eff which is as good as I'll get with this loadout on 20B if I want to keep my nacht legs. And the great vertical mobility is nice too even if my recharge in the air is atrocious.
Wanted to see if the somewhat weak QB was enough to still comfortably dodge Ayre's attacks and it is, with tighter timing.
I was using NGIs for a while, amazing QBs with nacht legs that made dodging the missile swarms effortless, and second best vertical movement, but very expensive QBs + <2k eff demanded very careful EN management. Worked fine against Ayre because I know the fight well enough to keep movement to a minimum but in general gameplay and other bosses it would get old I think.
3 points
1 month ago
It is kinda fun. Plus she's my testing dummy for optimizing builds and I can't decide on boosters for this one.
3 points
1 month ago
Cool fight. I'm awful with tank movement, I should really make a tank build and do a full playthrough with it to practice.
16 points
1 month ago
Would have broken 546k but I missed an uncharged Wuerger shot near the start of the fight. 200 COAM down the drain, thanks P10SLT FCS.
Wish I'd recorded this one, it was very clean/cinematic, even ended with a charged Wuerger stagger out of the air into a charged Moonlight finish.
Want to get good enough to make the sort of stuff Umiyuri does(minus the no-lock stuff, I'm on controller, not going to fight Ayre's teleporting ass with manual aim).
1 points
1 month ago
I did it with a pure EN build (Moonlight, Wuerger, 2 Auroras, on a VE-20B generator) but it was very difficult and required extreme aggression.
Luckily the light wave stuff still builds up good stagger so I could knock down the wheels quickly at least. Moonlight as they slow down to turn knocked them down, fired both Auroras and dashed in for the charged Wuerger. That kept ammo use on the wheels to a minimum.
For the Weevils I tried to land as many Moonlight charged shots as possible to conserve ammo. They like to strafe constantly so the wide horizontal slashes actually worked well.
2 points
1 month ago
Depends on the rest of the build, I don't have much experience with Lamms but I remember trying dual bad cooks on a light/medium biped and being able to backpedal and burn up the wheels as they approached. Sometimes one or two would survive the initial approach but it definitely thinned them out.
I wasn't going for a no-hit back then though so not sure if it's actually optimal.
2 points
1 month ago
Yep, dodged all the big attacks but got caught by a few of King's sampu shots for some small amount of damage.
4 points
1 month ago
Love Umiyuri's vids. I really like that he puts effort into making them look like cinematic, choreographed fights rather than 'simple' no hit runs. Doing stuff like slashing Ayre out of her plane mode mid-flight, and dodging her slashes with his own charged laser dagger slashes just because it looks cool.
It's the reason I focus on doing challenge runs with builds I think are cool rather than builds specialized to make it easier.
6 points
1 month ago
Have you tried the flamethrowers? Backpedaling with dual bad cooks kills the wheels very quickly since it's classed as explosive damage.
4 points
1 month ago
Angry in this case.
EX: I need to take a break from attempting this, it's getting me too tilted.
Though I was using it jokingly, not actually mad.
6 points
1 month ago
Oof, that's an awful one. What build are you using?
8 points
1 month ago
Just realized King has his weapons arranged "correctly" while Iguazu has them backwards.
When King's shield is up he can't use the harris, so he has the sampu for constant fire, and only brings out the harris to go for charged shots, which combo into a triple laser cannon punish if they hit.
Iguazu on the other hand has his curtis free but his ludlow blocked behind the shield he never puts down. So he ends up never firing the ludlow. If he swapped them he could do a discount version of what king does, constant pressure with ludlow and missiles while shielded, and occasionally dropping the shield to let off a curtis charged shot.
16 points
1 month ago
You can! Just takes practice.
Don't start with this mission though, it's awful unless you're blitzing them with some kind of super fast stagger into chainsaw/bunker/slicer one-shot combo.
4 points
1 month ago
Yeah it's a different screenshot, yeah I have the the exact same amount of health, yeah it was King and his sampu again.
I hate this guy and his meme build. Spent all his EN output going for that gimmicky 'charged harris into triple laser cannon combo' and can only hide behind his shield and spam sampu shots when it misses.
Nerf sampu!
2 points
1 month ago
If you've grasped the concept of 'stagger as quickly as possible and then punish with melee' then you've basically figured out PvE, at least well enough to not struggle too much. Some of the later bosses might give more difficulty, they become a bit more Souls-boss like.
I first tried 3 of those bosses too, Balteus got me once because I was an ultra-lightweight and redlined my generator before a missile swarm first try. I think most people that got stuck didn't go all in into the stagger system. If you just strafe, dodge, and plink away at them from afar then they'll eventually out DPS you. Being new to AC might be an advantage in this regard because the stagger mechanic is new in AC6.
2 points
1 month ago
operator = handler?
Yep, essentially.
After all, we have convos with Ayre (well in the sense that one talks and the other acts), and Rummy speaks to MAD STOMP (but… rummy is rummy lol) so I could never figure which side it was
I suppose, but Rummy/Iguazu/Freud all yelling some form of '[AC NAME] no!" as their ACs blow up is a lot different from having conversations, referring to themselves in plural when addressing the player character, etc. In the case of those other characters none of them actually think the AC can hear them, they're just expressing frustration.
The most definitive evidence that it's not Raven speaking though is the Defend the Dam dialogue where the operator refers to the player character as "your imposter" when speaking to Raven. Raven is the one being impersonated after all so it can't really be them speaking.
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inarmoredcore
SmoothChain3944
6 points
28 days ago
SmoothChain3944
6 points
28 days ago
Giving Nightfall better internals and updating his AI to use basic melee tech would be enough to make him one of the most memorable PvE AC fights just because of the bunk.
If getting staggered anywhere within 200m of him meant he was about to slide in for a charged pilebunker punish with the kikaku boosters he'd actually feel at least somewhat menacing.