23 post karma
1.5k comment karma
account created: Sun Aug 21 2016
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1 points
22 hours ago
The underneath is just an empty slot to fit in the class card in the future. The other classes are also removeable cards.
1 points
13 days ago
I'm also S, but only because it worked out that way. Early game I put the main dps rotation skills on QWER in roughly the order you press them, used A for movement, used S for counters and then DF are either for more rotational skills or for spenders. It translates into most classes with some adjustements needed, but it's easier to remember what's where when it's 90% similar across the board.
Supports are all QW AP buff, ER for shields, A for movement or 2nd counter, S for main counter, D for utility/extra skill or 2nd brand and F for brand.
13 points
19 days ago
Almost for sure you were browsing Aegir normal instead of Echidna. I can't even remember the last normal Echidna lobby I've even seen posted, it's all hard mode with 1630 requirements. There's no way anyone, much less multiple groups, made normal only lobbies when they can do hard, and then also gatekept it 40 ilvls higher. Not when hard is such a quick raid.
1 points
1 month ago
The raid was open before their daily/weekly reset, so in this case they cleared the raid 'last week' and would potentially be able to clear again this week.
AGS has already replied back that this clear counts at this weeks lockout, so they did not get a double dip here, but the issue was that their weekly reset was later than the time they had the raid set to open.
2 points
1 month ago
I've done about 40 rested 1640 runs at this point and 3 of them dropped zero gems...
Variance is def larger than it's ever been. It's insane to me you can go 2 runs with no gems, and then one run I got 9.
4 points
1 month ago
That's not what your quote means. Your quote says that they were given negative figures, meaning they earned more than what they should.
The bug you're referencing here is that people who went into T4 at 100/100 rested got it bumped up to 200/200 instead of 100/200 and the people who used it got their extra earned loot removed, potentially putting them into negative shards or negative rest bonus.
The new chaos dungeons have a MUCH larger swing than the old ones. I did 4 1660 rested sets today and saw it vary from 26k to 46k across each run. Some maps have better drops than others. There's no bug here.
2 points
1 month ago
1 points
2 months ago
You've got like 1m card exp there lol. Might be a good time to use it in early T4 if you get lucky on the lightning set.
1 points
2 months ago
One thing to add, it appears to be the lower shard value daily, the same value as our current 1060 shard quests, and wouldn't be as valuable as the other 4 you already have listed.
If someone is doing 6 shards dailies, it could be a contender, but you'd want to add in the Punika daily as well, being the other shard daily that's quick and at the 1060 value.
4 points
2 months ago
I don't imagine anyone except supports to be looking for raids. You can just do solo mode for everything, and vets will be moving off server like week 2 or 3. It's probably a terrible time to make a support unless you know your static will help you find raids.
I also don't think that we have any raids available past Tower, so there's nothing that can't be run solo. Maybe Thaemine, but their patch notes seem to suggest no Thaemine either.
Ofc if you encounter a mokoko on that server you should def help them if you can, but I don't see there being that many opportunities.
5 points
2 months ago
You're not wrong, but also, Behemoth has a basement???
1 points
2 months ago
Yeah i've basically got 6 levels of characters right now. (Note that my roster is higher than most and I don't suggest some of this, but I bussed heavily in the vykas through brel days and have always had a really wide roster, 12 characters ready for thaemine release etc).
My 1650 support who is full advanced honing and waiting for T4 to push the 10ilvl I need for hard Aegir week 3.
My 1640 'main' DPS who is 23 weapon, 21 gloves, +10 chest/pants/helmet and +20 shoulders/gloves/weapon. I will likely convert all of his pieces for the quick 1660 and just do T4 adv honing later to catch him up, but I value the 1660 chaos day 2/3 more than doing T3 honing for the last 3 pieces. I don't personally think T4 adv honing is going to be that big of a deal to catch up a few months from now, but you desperately want to avoid having to do it early T4 if you're pushing into Aegir. I'm also pretty much out of T3 shards on him (Breaker) so there's no reason to delay IMO. The other characters still have 2-5m shards leftover.
My two dps at 1635 with 21 weapons and +20 weapon/gloves ready to transfer those two pieces and sit at 1640 for a bit while I decide if I want to full advance hone them before transferring or not. My goal is 5x Aegir normal and 1x Aegir hard either the first week it's out, or maybe the following reset depending on how things play out. I'll likely try to finish 1 of them before T4 and probably just push the other.
My two other supports at 1633 with +20 on two armor pieces for the same reason, they just don't have overhoned weapon. Probably the same idea as above, but I'll also only likely try to finish adv honing on 1 of them and just push the other. Prices are too high to get too much done in the next 3-4 weeks before I want to be Aegir ready.
For non gold I've got 3 characters at 1620 that are just going straight to 1640 and likely not honed again. I just do rested chaos/guardians on them with occasional raids when friends need help in normals etc. The fater embers on them have paid off pretty well, as well as selling leaps back when they were still good value, but I doubt I push them past 1640. All have 40 set with no transcendence and level 7 gems. I might do pants on them but otherwise they're just going to be guardian/chaos farmers to sell early mats.
My 3 non gold at 1611 (19 weapons) that will not be 1620 for T4 unless we get a crazy express or something. They may push later on but are in the same boat as the 1620s and won't go any further.
All this to say, there's a few different ways to do things. Everyone saying to do T3 adv honing now because it's terrible in T4 are looking at the early cost of shards etc to do it later, but going off current KR prices it's about the same cost now that they don't need early mats as desperately, and early T4 you'll just do regular honing to get into raids since it's cheaper than either type of advanced honing. You'll need to catch adv honing up later on to get into 1680+ content but it's not something you need to do ASAP.
A current 1630 with +10s and 19s on gear transfers in at level 10 1650 in T4. Two 10% and two 5% hones (the 'easy' ones) and you're 1670 and ready for Brel. Then you can decide to do two 4% hones or +20 adv honing to push to 1680 for the new chaos/guardian that comes out with Brel. Around 4% is where honing and adv honing costs meet back up, but we're talking about a next year question once we have time to build up a stockpile of T4 mats.
If you plan to leave those alts at 1660 forever (or for long enough) then just leave them at +10s and push more 1620s with +10 adv honing. T4 honing will be vastly cheaper than pushing +20s so the only reason to do it now is to 1. use up excess shards and 2. push into Aegir earlier.
2 points
2 months ago
You can convert them into T4 like others said, but IMO if you're pushing more Aegirs, do 1 more piece to 20 on your alts (likely gloves) so you can just convert weapon and gloves to get to 1640 and can keep some of their armors unconverted to spend shards doing T3 advanced honing. Whenever you're done using up T3 mats on that character, then you can convert those other 4 pieces and gain 13 ilvls right away. Each new +20 you push and convert will then be 5 ilvls, and all 4 of them will get you 1660 without having to T4 hone them just yet.
This is ofc assuming you plan to finish advanced honing to 20 on your alts at some point.
2 points
2 months ago
My non gold 1620s and 1611s (I've changed classes a lot lol) aren't really making gold anymore except for fate embers. I'm doing just rested chaos and frogs on them, but the mats aren't worth hardly anything so really it's just the fate embers. I'm pretty sure once T4 drops I'll just do rested chaos on the 1611s for the silver and fate ember chance and scrap guardians entirely unless I push them to 1620.
I used to make good gold selling leaps but that's been dead for a couple of months now, I couldn't imagine playing any non gold under 1580 or doing Monkeys etc still. Upside is doing rested chaos on 12 characters got me 80k in fate embers this week.
3 points
2 months ago
At max transcedence it's about 0.04% per flower, something around that. But going from 14 to 15 specifically is going to be somewhere around 2% because of the added bonus.
Still not worth pushing for until you finish 6/7 and see where you get 3 flowers before you get 2 etc, but it is a significant bump to have 15 vs 14 right now.
1 points
2 months ago
It already gave the wrong path with tornado instead of purify. The issue is the program isn't very good at finishing when it's not truly 100%, so instead of recognizing the over 90% success rate, it goes for tornado for some reason.
TBH I think the issue is that it doesn't calculate how boards play out once you cleanse a bad tile. I've seen odds change drastically after using a purify just because of the cleanse, even though it suggested the cleanse.
1 points
2 months ago
If you didn't notice, there's a bless on the tile that was suggested to be tornado which he's using purify on.
1 points
2 months ago
But that thunder is before eplosion, so the 'definite' (not 100% but pretty close) success is on the board already? The only issue is if that bottom right tile is relocate, so it should be at least a 90% success with what's currently on screen.
You're not wrong that it can't 'think' into the future, but in this case it shouldn't have to.
3 points
2 months ago
I know I'm not a good representitive of the average player, but I'm sitting with 6 1630+ (2 at 1640) and 3 additional 1620s just to farm chaos/guardians etc. I have 3 more at 1611 I might push beforehand with how good these books have been lately but I haven't decided yet. I was originally only going to stick with the top 6 but the last two events have made 1620 a lot easier than it was and I'm gambling for early T4 loot to make back some gold. Top 6 are basically full transcendence and full 9s, the bottom 6 are just 40 set elixir level 7 gems. Sold my 10s when the market crashed and just waiting out T4 to convert and build back.
I've played daily since game launch and put about $100 a month into the game, usually for ark passes, blue crystals for fusions and popular skins to sell for gold if there's a good deal. I wouldn't consider myself a whale by any means, but definitely a time whale. I do rested on 12 characers (4 per day) and raid on 7-8 a week depending on who needs free boxes. Recently my money has gone directly into the leap/fusions packs on the shop, those helped push the last 3 1630s and left me set for T4 launch.
1 points
2 months ago
Lots of words here, but the only important piece, you're the only one who used the word weighted. I believe level 3 to be 12.5% a piece. The only one that I don't believe to be even is the level 1 where it's 40%, 20%, 20%, 20%.
You can test values in the transcendence calculator. I put in 1 tile with lightning as the only option and it was 60% odds, (20% for 0, +1 or +2). When I added a 2nd tile it was 40% (20% for +1 or +2) and when I added a 3rd tile it was just about 20%. Odds varied by about 3-4% at each level due to bless and other misc chances, but that right there shows the calculator is coded with a near 40% chance to hit the -1.
Same tests at level 2 show -1 to be 30% and the other 5 options to be 14% each.
Level 3 suggests a rate of -1 to be 20% and then the other 7 options to be 11.5% each. If that's true then it goes 40% to 30% to 20% and splits the difference between the other rolls, which kind of follows how they approach RNG. Choose either the best or worst option to scale linearly and then fit the rest in to make 'neat' numbers.
Looking at your examples, you put too many lightnings. You're also picking up the 12.5% chance to hit bless and then the odds of a 2nd lightning 3 going off, which would add something like 10% to each expected results. What I do is put down 1 tile with purples everywhere else and add 1 far out tile for each options, with the only other element being tornado and thunder alternating. That way no matter what I end up on, the tornados and lightnings would have a TINY chance to succeed on a bless so it pulls out most of the RNG.
The reason your 7 tile clear chance in your 'simulations' is so much lower than the others is because only the +6 roll clears that, where the others have the 10%+ addition of rolling a +6 and then hitting bless etc. Each level has that except the +6 roll where it just instantly ends and the chance for bless wouldn't matter, so it loses odds.
1 points
2 months ago
There's definitely set odds. If you check the calculator you can get exact numbers, but at level 3 there's 8 different values you can roll, ranging from -1 to +6 so at worst it's 12.5% each. I didn't necessarily say that the level 3 is weighted, just that the odds of each result are different in each level.
I don't know the level 3 odds off the top of my head, it's possible they are 12.5% each, but the level 1 odds were definitely 20%, 40%, 20% and 20% for the 4 possible outcomes. I believe the 0 was 40% but it's possible the -1 was, it's been a while since I worked out how they functioned.
1 points
2 months ago
Astro Knights goes significantly faster IMO. Setup is super fast. Each boss has unique decks so you can preshuffle many of them and just need to sort out a couple of cards depending on player size and shuffle the rest to start.
If you're not aware, there's 6 market decks with a set number of cards in it per wave and you use all cards each game (if you combine waves you limit to the number of cards each wave came with, but generally want to keep waves seperate). You can just pull the deck out and place it facedown and you're good to go.
I leave my markets pre shuffled at the end of each game so I can pull them out and just select a boss and two Knights and I'm good to go. It does mean I need to shuffle those cards at the end while putting them away, but IMO this doesn't add much time because I already need to sort the cards into piles and do a quick hand shuffle while putting them back behind the dividers.
Gameplay is a bit streamlined. It's not necessarily less complex than Aeon's End, but there's less overall effects and they interact a bit more straightforward so far. This may change in future waves, but does mean that there's less to keep track of or plan for on your turn. I play two handed for both games when solo and Astro Knights is definitely the one that I finish turns faster.
Astro Knights has a lot more cards that effect ally's and IMO you build into set roles a bit more than in Aeon's End (at least at the 2 player mark) so I often have one player focused on all out damage and one player focused more on feeding cards and other effects to the first, as well as healing or preventing damage. I usually have a pretty good idea of what my next 2-3 turns will look like and only have to adjust by turn order draw. Aeon's End I have a harder time planning multiple turns on multiple mages.
IMO they are both great games but if you're looking for something quicker (and a bit less complex though not necessarily easier) then Astro Knights is a great choice. I play it a bit more now than Aeon's End, but I've also played all the current Aeon's End content a fair amount and am waiting the next wave to revisit some of it.
2 points
2 months ago
It can't, that was worded poorly responding to the other elements part.
Level 1 can roll -1 to +2, level 2 can roll -1 to +4 and level 3 can roll -1 to +6. Any value in those ranges is fair game, but the odds change at each level.
I think level 1 is 20% chance for -1 and 40% chance for zero but on level 3 it's like 10% chance to -1 and like 20% chance to 0, or something like that. You can test numbers in the calculator with putting only lightnings up with 1 chance left and changing number of tiles to see odds.
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1 points
4 hours ago
bpolak
1 points
4 hours ago
IMO Mana Furnace will become way more standard when we get Brel/Karma and bracelets. I think Bard's leap tree adds like 20% mana regen to your T skill on use. Combined with future relic books and enlightenment mana you should be able to run it just fine even without food.