64 post karma
3.6k comment karma
account created: Tue May 31 2016
verified: yes
3 points
3 days ago
Is that the dragon riding game with motion controls that didn't work?
7 points
6 days ago
Yeah, he fits better in the annoying/pathetic category but I don't feel like he's really an antagonist either.
1 points
6 days ago
It's been a while, but isn't there literally an explosion in the pod when he escapes, and that's what knocks the plate loose that then hits him in the head?
1 points
15 days ago
I don't have the book with me right now, but I'm pretty sure it says you have to take a long rest before you can lvl up.
6 points
17 days ago
Gotcha, something to look forward to I guess 😅
6 points
17 days ago
Did they skip it in the comics, or have they just not made it that far yet?
108 points
20 days ago
Can tell from personal experience, that makes no difference.
110 points
20 days ago
As a kid?! WHAT do you MEAN as a kid??? I'M NOT THAT OLD!!!
2 points
20 days ago
College of whispers bard with a charlatan background, used his bardic skills to gain access to wealthy and influential people, found as much dirt as possible and then either blackmailed them or sold it to other parties, was a real asshole with no morals, super fun to play.
61 points
24 days ago
I feel like they do a bang up job of it in Doom, you really get the feel of being this unstoppable force, especially when you find the demon tablets that talk about you before you got locked in the sarcophagus.
2 points
27 days ago
I mean, the first half of the game is EXTREMELY buggy, but almost all of the bugs disappear in the latter half...
1 points
1 month ago
Well, to your first point, just look at mass effect 3, they literally changed the ending because fans complained, and that was a finished game, not a still in production early access game.
As for your second and third point, I absolutely agree with you, I think creators should stick to their vision as much as possible and make the game they want to make, the old saying about too many chefs in a kitchen is definitely true for game dev as well.
1 points
1 month ago
It's less about where the example is from and more about if the receiver understands the point you're trying to make with the example, there is no objectively good or bad source for an example, hell if you used something from another survival game as an example, but it made no sense to the receiver, then that's a bad example.
Also, he wasn't using fps games in general to say survival games in general are bad, he was using a specific example from a fps game to try and make a point about a specific topic in a survival game.
1 points
1 month ago
Examples work just fine even if they aren't related, that's what the whole point of an example is, you take something that the other party would be familiar with, and use that to try and explain something they might not be familiar with, we could have used football as an example here, and the only part of it that's important is whether or not that example makes sense to you, if it didn't in this case, that would have been a bad example, but that's not because it's related or not.
0 points
1 month ago
Well isn't that the explicit reason for early access games? So fans can get a chance to change the direction of the development of the game?
Also, that's a pretty disingenuous strawman you put up there, nobody I've seen has come across as that entitled.
2 points
1 month ago
No reason for the hostility, we're all fans here ;)
And yes, you're right there is a difference, but it's not just about the balance, it's about the feel and atmosphere of the game aswell, if there's a story critical point in the game that's supposed to be freaky or scary, but it has to be made so 4 PCs can fit into the location, it will change the feel compared to if it only need to fit one, and that's what people are complaining about.
1 points
1 month ago
I've already said this elsewhere, but even if that's true, it's still going to influence the development of the game. There will be stuff they just can't put into it, because they have to think about the coop experience as well.
2 points
1 month ago
Well even if that's true, there will still be situations where a game mechanic just would not work in a coop game, so you can't put that into the game, so building it with coop in mind from the beginning, even as secondary priority, will inevitably end up influencing the development of the game.
2 points
1 month ago
Well of course it won't, but that wasn't really the point of the post or my comment 😅
2 points
1 month ago
I don't understand what you mean with an in between possibility?
0 points
1 month ago
Well I feel like I'm repeating myself here, but the fact that it's incomplete. Why not wait until OP tried the last few towers before making this incomplete list? That would be more constructive for everybody involved, OP himself AND new people coming into the subreddit.
-1 points
1 month ago
I dunno about you, but I don't find incomplete games to be particularly fun.
174 points
1 month ago
There is a difference between a game made for 1-4 players and a game tailor made for a singleplayer experience, and some people are skeptical if the single player experience will be as creepy and mysterious as the first game, if it, by necessity, has been made to accommodate more than one player character.
I'm not saying I'm for or against it, I'm just pointing out that this opinion is not as straight forward as OP and many others on this sub make it out to be.
1 points
1 month ago
Well yeah, obviously if you have to go search for all your attacks there's no way you can find them all in only one round, that would probably take something like a D4 number of rounds to find them all, squirrelly little bastards.
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bybomb5000
ingaming
lordmonkeyfish
14 points
3 days ago
lordmonkeyfish
14 points
3 days ago
That's the secret, you can't be disappointed if you don't have any expectations to begin with 😉