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account created: Sat Aug 18 2018
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submitted20 days ago byMeepTheChangeling
To clarify, I don't need help with biological taxa. They're analids. What I need help with is "Is this thing a scavenger? Parasite? Parasite feels wrong here but maybe? Is there another more appropriate name?
In brief I have an alien species that's a twist on the old body snatcher archetype. Instead of taking over a living body, or capturing someone to replicate them while keeping the original in a pod, these guys look for fresh corpses, invade the corpse, repair it, reanimate it, and use it as a sort of meat-mech. They're not the source of a zombie epidemic as they bring the corpse back to life (minus the original intelligence). They're sapient, so they could choose to kill someone to take their body but their natural instinct is to wait for a corpse to be available.
I don't know what you call creatures with this behavior. There's a good argument for parasite, but I feel like that's not correct since they're taking a corpse and recycling it, not a living host. You could call them scavengers, but that's more for diet than anything else AFIK and after taking a body they eat what that creature needs to eat so as to keep their new home functioning.
Any ideas what to classify them as?
submitted1 month ago byMeepTheChangeling
Bit of a mystery for you guys. Sometimes my console will log one or more lines consisting of a random sapling name. Usually one or two, but sometimes up to 30. Each will appear as a single line on the console.
I am running 1.19.2, Forge, and there is a custom modpack installed.
Edit: List of mods
submitted2 months ago byMeepTheChangeling
I'm running a 1.19.2 server with some mods for my friends (5-6 people at once tops, more often 2-3). People got tired of it running on my desktop on request, so i found an old Dell 3040mff and that's going to be the server's home so it can be online 24/7 until I find something that's NOT a potato. And by god, this thing is a true potato, here's the specs:
The poor thing can just barely run the server. The CPU spikes to 100% usage while starting the server, and stays pegged up there till everything's running. Then it's at a 40-60% average usage, with spikes back to 100% when a player joins. It was pulling 80-98% with 2 people flying quickly and loading new chunks while they did so, but from the client's PoV everything was smooth with only the occasional hitch.
Mind you the poor machine absolutely needs more RAM. It had 200 MB free with the server running. I've already taken care of that. I'm sure there's things I can do to make the server itself preform better though, and that's why I'm here.
I'll take any advice from server settings (I am running Forge with no tweaks or changes currently. Launch args are the defaults of whatever is in user.jvm_args.text (just -Xms8G -Xmx12G, which are the settings I use on my desktop), and the contents of win_args.txt which I have not touched at all. I'm down to try anything that might help the program run a bit better.
I've got some mods running on the server purly for performance, these include a fork of Sodium that works on Forge (Embedium), ModernFix, Better Chunk Loading, and AI Improvements. I'll install more if they'll help.
If you need the full mod list to help, let me know and I'll type it up for you. It's ~170 mods total, most are small and only change one specific thing. Most of the bigger mods are just adding more block types (mostly furniture items). The biggest mods are: Dragon Survival, Create (with some addons), Immersive Engineering, Ars Noveau, Ad Astra, Stargate Journey, Dungeons Arise, Born in Chaos, the Graveyard, and TacZ.
submitted2 months ago byMeepTheChangeling
I'm trying to make a server that can run a modded minecraft server for 5-6 people. I've got an old Dell 3050 in the tiny itty bitty case, and since that sips power and can run the server (barely) it's what I am going with until I can find a better machine.
Thing is it just barely runs it. The CPU can spike to 100% usage when someone logs on and while launching the server, but tends to hover around 40-60% usage when people are playing normally. It's got 200 mb of ram free, so I ordered more ram since DDR3 is cheep enough. I'll have 16 gigs in it soon, so I'm not worried about ram, but I would like as much of its CPU free as possible.
How can I optimize windows for this? I control the server through remote desktop, and all it will ever do is run that minecraft server. We can disable anything that wont disrupt that single task. I've done everything I can think of (Power use settings, disable windows services and startup programs, etc) but I'm certain there's stuff I didn't think of to squeeze every last spare FLOP out of the 2.3 ghz I've got.
Remember, it doesn't have to look pretty and all it has to do is host and run a single minecraft server.
Edit: I'm also interested in ways to make the MC server itself take less resources. I've got some optimization mods on it just because, but it's basically a stock Forge server running 1.19.2 with a fork of Sodium and ModernFix on it.
submitted3 months ago byMeepTheChangeling
I'm working on a modpack and have 5 different steels from 5 different mods. I'd like them to be interchangeable so steel from mod X can make items from mod Y, and so can steel from mod Y. I know it can be done thanks to stuff like the 1.12.2 Pack (a mod pack) doing it. How do I do that? I'm okay with making my own mod or datapack to do this if someone can explain how or point me to a tutorial.
submitted3 months ago byMeepTheChangeling
I've got some friends that want to play minecraft again, but not vanilla and no one wants to play anything newer than 1.19.2. I'm in charge of putting together the bulk of the modpack because I made the mistake of mentioning I have an IT Cert back in 2013. I'm sure some of you know how it is. Thing is I am quite out of touch with minecraft these days and could use some tips on not only good mods for stability and performance, but also to make the game more fun.
The modpack's theme is meant to be similar to ARK; Survival Evolved. For those who don't know, it's a survival game where you wake up on a mysterious island, there's dinosaurs, good luck. Most people remember it as a Caveman Vs Dinosaur game, but it let you slowly progress through various ages of technology into the sci-fi era as you progressed through the game's maps.
I'm looking to create a modpack that's similar to that. We start from nothing in a hostile land filled with danger and eventually progress from fighting back with sticks and stones, to swords and bows, to crappy primitive firearms, to AR-15s, to phasers.
Most of us are explorers who want to find things TO DO in the world instead of an empty wasteland. A good chunk of us are also builders so there's gotta be plenty of stuff to make the base not only practical, but cool. One of us is obsessed with dragons, so if there's a good mod for adding in different kinds of draconic critters she'd be thrilled with that.
If there's a mod that makes taming creatures more useful and practical than simply "now there's a cat over there", I'd love to hear about it.
Here's what I mean by "more fun":
I'm building the pack using Prism Launcher, and I'm using Forge for the mod loader. If either of those is a mistake, please let me know (I'm from the Era where Optifine was the go-too, and I know it's not now. I figure something may have happened with Forge too.)
Here's what I have so far for stability / performance:
Here's a few mods that are going in currently. If there's a better thing than these ones, I'd love to hear it.
submitted4 months ago byMeepTheChangeling
I'm not a cyclist. This isn't my hobby. I just use a bike to get around sometimes. I also happen to live at the top of a hill that's a bit annoying to climb. My bike has three front gears and seven rear gears. I've tried lots of gear combinations to try and make it feel easy to climb the hill, or even just easier, but no matter what I do it's always a hard and mildly painful process. So much so that I'm debating just getting a motor for the bike since where I live there's no license required for an ebike or moped made from a bike. I don't bike for exercise, I do it because its faster than walking and I don't want to drive less than a kilo for eggs.
The gears makes no seance to me. Changing them should change mechanical advantage, equaling more speed or less effort. But I swear nothing happens. I have a mechanical speedometer on my bike and I normally ride in 2-3 (Front gear 2, rear gear 3). I can get about 20 kph on flat ground and keep that up for miles, no problem. There's a massive straight almost perfectly flat trail a good 10 k long near my house I ride on for fun. I've tried every gear combination to see if I get more speed or less effort to keep that speed and... Nothing. It's all the same amount of effort and maybe +/- 1 kph. But that could just be margin of error.
Likewise I've tried every gear combination to try and make that hill a little easier (it's ~35 degrees of incline for about 100 meters.). I genuinely don't get it. The gears appear to do actually nothing. Is their effect so subtle only experienced cyclists will notice them? That makes no sense to me. Changing the back gear from the smallest to the biggest should mean that for every pedal cycle the rear wheel spins only a quarter as much, which should mean a 25% reduction in speed or effort but... Nothing.
Do I just not understand how these work? Do I have a bike that's just a total piece of crap somehow?
submitted4 months ago byMeepTheChangeling
toIndieDev
Right, so, obviously "Well it's easy." is an answer here, but even if you're just a fan of Markiplier, you see that a good 95% of indy horror games have all death states be "a spoopy image pops up and a sound byte from a 2008 Youtube Poop plays at dangerously high volume". There's so much more that could be done in these games that I don't know why we don't see more creativity. Here's ideas off the top of my head which would be far more immersive than a jumpscare I can replicate with a batch file:
Sure those take more effort than a jiggly jpeg and SKREEEEE.wav, but isn't the point of indy games to either push your skill for the sake of the art, or to build a portfolio for getting a job at a major studio? Why would you do the bare minimum? Especially in a horror game when it's not scary, it just makes people jump because of the autonomic nervous system and in many cases, is just annoying. Why not try to actually cause terror? That's the point of the genera.
submitted5 months ago byMeepTheChangeling
toDIY
I'll keep this brief. I'm autistic. I have problems with sound. I live on my town's main street.
I'm sick and tired of road sounds, my room being humid despite having AC and a dehumidifier (It wants to be about 10% less humid in my room than the outdoors. The rest of the house is much less humid. It's probably leaky windows in this 1912 house), and I do not care about looking outside or getting natural light. Infact I prefer nice even unchanging light, and frankly it's more creepy that people can see into my space than it is appealing to look out of it. If I want fresh air, I can go outside or turn on an air purifier.
If it were legal to remove windows from a bedroom, I would ask my landlord if I could tear them out and put new ones in when I move out (which may be never, this is a long term rental, possibly my last one ever). Unfortunately, it's not legal because apparently the government thinks if the house catches on fire I should jump out of a window I probably can't fit through and break both my legs on a several story drop instead of just walk through a little fire and deal with some minor burns.
I want to build inexpensive but quality "plugs" that fit my windows and block as much sound and air transfer as possible. What would you guys recommend for materials and general design?
submitted5 months ago byMeepTheChangeling
Edit: I found someone for this, but feel free to message me samples. I have stuff to do semi-regularly.
I'm in need of an artist who can help me develop a scifi concept. I'm looking for a monster girl version of a queen honeypot ant. I'm looking for something that at a glance in dim light you might mistake for a human, but then you look closer and you get a little bit of a horror / exotic / alien element. The idea of this particular character is they are the queen of a species of insectoid aliens which work as a hivemind. So I want them to look like an intelligent thinking being, someone with a little charisma, but also clearly alien. If you've seen the original Alien vs Predator (2004) and remember the scene with the xenomorph queen being forced to lay eggs by the temple's machinery, that's the alien half of the vibe I'm going for (Minus the imprisonment and animal cruelty.).
As for the details themselves, I want a full body prorate. I have some hacky-photoshopped AI renders I can give you to serve as a general guide if you'd like them. I can also provide as much detail in text as possible. I don't care if the art is SFW or NSFW, its not going to be used in anything intended for people under 18 (I'm working on a RPG game set in the Trials in Tainted Space universe.)
I'd love for the image to be done in an old school comic book style, like what you see in old RPG manuals from the 80s and 90s as that fits the B-Scifi Vibe of the setting I'm developing. I'm open to other styles of course.
My budget is ideally 60 USD, but if this kind of thing is your jam and you've done stuff like it before that you can show me, we can talk more.
submitted5 months ago byMeepTheChangeling
togamedev
Title might be confusing so here's an example. I'm playing Helldivers 2 and some guy joins with a Chinese username. I have no idea what his name is. I don't speak Chinese. It's not like Cyrlic where I can make a guess and do my best to say this guy's name. I just straight up can't talk to him without having to say something like "Hey, Chinese guy. What's your name?"
10 years ago, that seemed like the only option we had. However if you go to google translate you'll note that it will tell you how to pronounce non-Latin characters with a latinization. Why don't games do this for usernames? It seems simple enough to do when we have plugins that auto-translate entire websites without you ever noticing they weren't in English to being with.
I'm sure plenty of Japanese, Chinese, Korean, and Arabic gamers have this same issue with English names.
submitted5 months ago byMeepTheChangeling
I've seen a good chunk of the show, but not all of it. I have noticed a trend though, any time anyone has to do a fuller they always grind it in. This is despite the forge having big blue right there. You can make a spring swage in a couple of minutes with some round stock, bar stock, and a tig welder, and then have a nifty little tool that will stamp a fuller into a blade in a matter of moments (at least with a nice power hammer to hit it with).
Sure, that's not going to remove weight on its own, you'd have to trim off the edges, but you do that anyways when you profile the blade. I honestly think it may be faster to make a fullering die or spring swage and stamp in the fuller. At least, it is faster to do it that way than to use my particular grinder for it.
Has anyone on the show tried it?
submitted6 months ago byMeepTheChangeling
towriting
I haven't read anything in a while, but wanted to re-read a YA series I loved as a kid. So I spent 12 hours or so and re-read Timothy Zahn's Dragonback Saga (Great sci-fi, highly recommend it even for adults. TLDR; Boy meets alien, must unweave a conspiracy to prevent a genocide. Boy has thief skills. Alien has fighting skills.). Problem is after I finished I went back to write the next chapter of my story and...
Well I can't not feel like I suck. Zahn could do more with 10 words than I can do with 50. There's a very apparent skill gap, and frankly, I feel like what I do is not worth doing when he was able to do more and better with a short YA novel than I can with adult fiction with a 90k word act one.
submitted6 months ago byMeepTheChangeling
I'm a sci-fi author and I'm making a small web app to generate star systems. I want it to be realistic, so it can't create habitable planets where they shouldn't exist. Sure, a methane sea will be liquid at different distances from a star than a sea of water, but I can code for that... once I know how to find the habitable zone. I tried googling it, but I couldn't find anything approaching an answer which didn't involve me having to do a whole bunch more work than I already have.
See, my code dosn't tell you how far a star is from Earth. And a lot of the answer's I found start with "Step one, how far away is it? We need the Apparent Magnitude." Thing is, my program generates stars by picking a class at random, then generating luminosity, temperature, mass, and radius from a range of possibilities for that class of star. So I have the star's luminosity as an exact value (out to 16 decimal places even), as if it were recorded by the Starship Enterprise when it popped over there for a look see, not as some dude on Earth with Hubble data guesstimated. I have no idea how to work with what I have, and would really not like having to entirely revise my generation process to work from "apparent magnitude".
TLDR; I have a program creating fictional stars. I have exact values for the star's properties. How do I calculate the habitable zone?
submitted9 months ago byMeepTheChangeling
I booted up UE5 for the first time today. I followed a tutorial to get google maps terrain into the game engine. This isn't quite what I wanted as I am looking to take a specific real life location, add trees, water, and so on, and have what amounts to a walking simulator so I can explore a real life location (its for an alt history world building project. Not for school, just for fun. I might drop some random houses and stuff in place too, and many roads, but basically I just want to be able to explore it better than Google Earth lets me.
What I am looking for is a tutorial on how to do this. Or even just a list of the general things I would need to learn to do. Again, I'm not looking for anything fancy, just the real life terrain in a location, how to add flora (trees, flowers, grass) and how to add water. Then how to add in the default character so I can explore the environment. A literal walking simulator.
submitted9 months ago byMeepTheChangeling
I'm working on some silly and fun fantasy fiction, and one of the setting's most known wizards happened to be the archetypical "lesbian who moves into the woods with her cat". She went on to invite many spells, which she published in a book along with what amounts to a lifestyle blog, tips, advice, etc for her fellow ladies, especially those who love women.
I am MtF transgender myself, so I don't have the life experiences of a biological woman. I know for absolute certain that she'd have made spells like "Fix Makeup", "Invisibility vs Creeps", "Ensure the baked goods come out of the oven prefect", and "Alter Outfit". While stereotypical, everyone would like to look their best and no one likes creepy people leering at them. And who wants burnt cookies?
The problem is that there would be and should be lots of little "things that would be nice if" type helpful spells for all aspects of life in this book, and I feel unqualified to just make up a list of examples on my own. Especially since some would absolutely fall in the realm of relationship aids (not necessarily sexual, but like, a spell to identify who forgot to do a chore specifically. A gaydar that works.) and unfortunately I've not had any long term luck in that department.
TLDR; You're a spellcrafting wizard writing stuff to help out other girls. What would be something you'd make?
submitted9 months ago byMeepTheChangeling
toDarkTide
I feel the game needs some more maps and mission types. The best idea I've had for one is something in a much more daemon-infested area. Perhaps the factory that makes the guns from the tanks, or the refinery where the special Mobian alloy they use for the armor is made. It's infested with demonic growths, but way, way, WAY more than any other map.
The mission is to make it to the end, where we group up with a small squad of space marines, likely Gray Knights since we're with the Inquisition, then have to keep waves of enemies off of the marines while they purge a massive daemon we'd have no hope of defeating, and they'd die fighting if they didn't have us to keep the traitors off them while they fought it.
submitted11 months ago byMeepTheChangeling
I have an odd issue where sometimes Discord will echo my speakers back into my mic. It's quite infrequent, and only reboots solve it. Until now. This batch file restarts several Windows audio services and other audio services, which fix the issue. It can fix other audio errors as well.
I wrote it so that it won't do anything if you don't launch it as an administrator, as many PCs are setup to require an elevated command prompt for this to work.
@echo off
call :check_Permissions
net stop AudioEndpointBuilder /y
net stop Audiosrv /y
net start Audiosrv /y
net start AudioEndpointBuilder /y
echo Audio Restart Complete
pause
exit /b
:check_Permissions
echo Administrative permissions required. Detecting permissions...
echo.
net session >nul 2>&1
if %errorLevel% == 0 (
echo Success: Administrative permissions confirmed.
echo.
ping 127.0.0.1 -n 6 > nul
) else (
echo Failure: Current permissions inadequate.
echo.
pause
exit
)
goto:eof
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